When the playtest file for the Second Survey data was available, I grabbed it thinking "hey, neat, all of the various survey data from various game versions of Traveller, including GURPS TRAVELLER".
then I thought to myself, why not write a program that lets me determine world trade numbers per GURPS TRAVELLER FAR TRADER. I finally have enough smarts to write the code in VB.NET and have it reasonably useful.
Heck, I even created the spot freight market bidding screen, where I would generate a given number of tons worth of freight that would be available to be bid upon. I thought "Hmm, 300 dton's looks about right".
Then I thought "why not generate ALL of the world trading pairs whose BTN values were 6.5 or higher (basically the minimal amount of trade between worlds where the Tramp Freighters have first dibs on the freight because there are no scheduled liners (in theory) putting in for the freight.
That is when I generated some 28,616 trade pairs between worlds whose BTN were 6.5+
Then I looked at Lunion's trade volume, because I plan on starting a campaign set in that subsector. Lunion has 317 world trade partners (assuming I didn't have a bug in the programming or logic!), of which 30 had BTN values in excess of 9. Tramp Freighters would have access to roughly 9,000 dton's worth of freight between those 30 worlds. That is worth about 200 Empress Marava class ships hold when it comes to trade between those worlds - on a DAILY basis.
That in turn, implies that there would be some 1,4000 Empress class ships floating about in space just to service the trade between Lunion and its partners. EYIKES. That doesn't even include the scheduled liners who carry freight on a scheduled basis.
GURPS FAR TRADER rules are definitely something I would not want to implement without the use of a computer at the gaming table!
then I thought to myself, why not write a program that lets me determine world trade numbers per GURPS TRAVELLER FAR TRADER. I finally have enough smarts to write the code in VB.NET and have it reasonably useful.
Heck, I even created the spot freight market bidding screen, where I would generate a given number of tons worth of freight that would be available to be bid upon. I thought "Hmm, 300 dton's looks about right".
Then I thought "why not generate ALL of the world trading pairs whose BTN values were 6.5 or higher (basically the minimal amount of trade between worlds where the Tramp Freighters have first dibs on the freight because there are no scheduled liners (in theory) putting in for the freight.
That is when I generated some 28,616 trade pairs between worlds whose BTN were 6.5+
Then I looked at Lunion's trade volume, because I plan on starting a campaign set in that subsector. Lunion has 317 world trade partners (assuming I didn't have a bug in the programming or logic!), of which 30 had BTN values in excess of 9. Tramp Freighters would have access to roughly 9,000 dton's worth of freight between those 30 worlds. That is worth about 200 Empress Marava class ships hold when it comes to trade between those worlds - on a DAILY basis.
That in turn, implies that there would be some 1,4000 Empress class ships floating about in space just to service the trade between Lunion and its partners. EYIKES. That doesn't even include the scheduled liners who carry freight on a scheduled basis.
GURPS FAR TRADER rules are definitely something I would not want to implement without the use of a computer at the gaming table!