tbeard1999
SOC-14 1K
The first draft of the first part of an adventure guide for Traveller referees (much of it is a rewrite of comments made in other threads). Comments appreciated.
The small brushfire war that has sputtered off and on for several years on this frontier world has, within the last week, came suddenly alive. New ships are arriving in orbit daily, and Down Franklin Starport, for many months nearly empty, is now choked with a steady flow of marines and army troopers disgorged from busy fleet shuttles.
Yesterday Colonel Eitan Rahbaan, public relations officer for the newly formed Forty-Third (Provisional) Frontier Army explained in a press conference the reason for the sudden build-up and the general plan of action. The continuing protracted nature of the insurgency action on Efate had been a mounting drain on manpower resources, and had begun to sap the morale of indigenous troops. As a result, the decision was made to concentrate maximum effort to end the conflict in the shortest possible time.
Maximum effort is the only way to describe the amazing build-up that has taken place literally overnight. Already official circulars list eleven brigade-sized Imperial formations deployed on-planet, in addition to four brigades that apparently were here previously. Even now, large transports are off-loading the heavy vehicles of the well-equipped and hard-hitting 317st Air-Mechanized Brigade, and rumor has it that the build-up is still not complete.
This reporter admits to being overwhelmed by this truly impressive show of force. One can only wonder how long the stubborn but indifferently equipped insurgents on this world can hold out against the ultra-modern juggernaut Army Vice-Marshal Lord Calavan, commander of the 43rd Provisional Army, is preparing to unleash on it? Days? Hours? (JTAS news releases 1107).
This quote shows that insurgencies have always been a part of the official Traveller universe. Unfortunately, there have been few resources for the Traveller referee to use in designing adventures set in insurgencies. This dearth of useful reference material has, in my experience, resulted in overworked Traveller referees looking to Hollywood depictions of Vietnam as a guide. Unfortunately, these movies are often thinly disguised political screeds that grossly distort the reality of the Vietnam War. In addition, the (real) Vietnam War may not be a very useful guide for what insurgencies would look like in the far future. Also, campaigns may be colored by the absurd religion belief many folks have that insurgencies somehow “cannot be defeated”. This belief is flatly contradicted by history. Some insurgencies have been defeated, and some haven’t.
So this series of articles attempts to provide the Traveller referee with far more useful guidance than Platoon, Apocalypse Now, or self-serving claims by witless 1960s antiwar activists. (That said, the imagery of such films is very useful for Traveller insurgencies set in jungle environments. Just beware of cliches.).
The classic formulation of how an insurgency should develop can be found in Mao’s theory of guerilla warfare in On Guerilla Warfare. While his divisions are somewhat artificial, the pattern is useful for a Traveller referee because it breaks an insurgency into discrete stages:
In Phase 1, the insurgents attack government elements such as police, ministries and the like. This may include vulnerable wealthy citizens who tend to support the government. The insurgents gain the population’s support by demonstrating the ineffectiveness of the government and distributing propaganda. Also, the insurgent tactics begin goading the government into repressive countermeasures that will alienate the people. Typical strategies will involve provoking government troops, then exploiting the media to show only the government’s apparently unprovoked violence.
This stage will be characterized by small scale operations—terrorist attacks, raids and atrocities on outlying citizens who support the government (like large ranches in the Outback, if appropriate)—and belated government countermeasures, including attacks on suspected insurgents, attacks on suspected insurgent supporters and the beginnings of a “hearts and minds” campaigns.
Phase 2 begins when the insurgents have developed a considerable cadre of forces and after the government’s hold on the people weakens. In Phase 2, insurgents escalate attacks against the government’s most critical institutions. This includes military forces and critical institutions like courts, public utilities, etc. The goal at this stage is to completely undermine public support for the government and the military. In this stage, some institutions may be completely compromised (universities and media seem particularly vulnerable to being compromised).
As part of this phase, the insurgents will attempt to neutralize “hearts and minds” campaigns (which begin in earnest in Phase 2). This usually involves intimidation and violence against the population, since the insurgents are almost never able to match the government in humanitarian programs.
Referees portraying insurgent operations in Phases 1 and 2 should remember Mao's famous dictum: "The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue."
Phase 3 begins when the government can no longer control large areas of the country (and when the insurgents have built up a respectable conventional force). At this point, conventional forces attempt to seize cities, overthrow the government, and take control of the country. The Tet Offensive is a good example of an unsuccessful Phase 3.
Note that circumstances may require shifting between phases in either direction. Also, the phases may not be uniform throughout the country. If the insurgents are defeated in Phase 3, for instance, they may shift to Phase 2 (or even Phase 1 if the defeat was severe enough).
Actual conflicts can be fitted to this template. Vietnam showed this pattern—1-2-3-2-defeat of government. Phase 3 occurred in the Tet Offensive, which was a disastrous military defeat for the Viet Cong. Had the US press not so effectively intervened for the Viet Cong, the Viet Cong would have probably dropped down to Phase 1. The defeat of South Vietnam was a conventional military defeat by an external power, so it falls outside classical Maoist theory in my opinion.
The earlier French experience in Vietnam pretty much went Phase1-2-3 (Dien Bien Phu).
Iraq seems to have shown this pattern—Phase 1-2-1-insurgent defeat.
As an aside, it is important to note that Mao's classical formulation of guerilla war didn't really deal with external military support for the insurgents (other than as a source of supply). This is a major reason that I believe the Vietnam War falls outside classical theory--the North Vietnamese were an external allied force (although they adopted insurgent tactics once they were in-country).
In any case, a Traveller referee can identify which phase the insurgency is in and design adventures accordingly. He can also develop a story arc in which the insurgency develops from phase 1 to phase 3. (As an aside, insurgencies tend to take a long time to make this progression; campaigns will need to compress the time frame or have time pass faster than in typical campaigns).
Effect of Advanced Technology
Insurgencies have existed since the beginning of time, but in my opinion, the general trend is for insurgencies to be less effective as technology— particularly reconnaissance tech—improves. This has compelling implications for the Traveller universe, where technology has advanced (at least) hundreds of years past the early 21st century.
Insurgents are seldom able to stand toe to toe with regular troops without suffering grossly disproportionate casualties. Whether we're talking about Vietnam in 1967, Somalia in 1993 or Iraq in 2007, the insurgents suffer 10-50 casualties for every enemy casualty they suffer. At this loss rate, even the largest insurgencies will lose if they constantly seek standup battles with the government forces. Indeed, a key strategy for the government will be to force standup fights wherever possible.
But despite overwhelming conventional superiority, the government's major challenge is to find the insurgents and hit them. A related challenge is to detect and avoid insurgent ambushes.
Both of these challenges are addressed by better reconnaissance capabilities. And the trend over the last 50 years is clear—reconnaissance capabilities are advancing to a remarkable degree. This inevitably favors the regular forces.
Technological advances in gravitics will provide government forces with far more capable air mobility--grav AFVs are really just helicopters with effectively unlimited endurance and far better armor.
I'm not convinced that improvements in weaponry will overly benefit government forces. The fact is that even at TL8, government forces can pretty much pulverize insurgents, if they can find them.
I doubt that Traveller battledress will make as much of a difference (especially since CT battledress can be fairly easily defeated by gauss rifles, which are the common infantry rifles of that TL). This does raise a key point, however. For an insurgency to be plausible, it must be able to obtain reasonably modern small arms capable of defeating normal battlefield armor.
And things like armed RPVs are highly effective against insurgents, but would be nearly useless against regular troops (who have far more elaborate jamming and antiaircraft assets).
Of course, I doubt that technology alone will end insurgent warfare. But I think that technology disproportionately favors the regular troops over the insurgents.
(continued)
The small brushfire war that has sputtered off and on for several years on this frontier world has, within the last week, came suddenly alive. New ships are arriving in orbit daily, and Down Franklin Starport, for many months nearly empty, is now choked with a steady flow of marines and army troopers disgorged from busy fleet shuttles.
Yesterday Colonel Eitan Rahbaan, public relations officer for the newly formed Forty-Third (Provisional) Frontier Army explained in a press conference the reason for the sudden build-up and the general plan of action. The continuing protracted nature of the insurgency action on Efate had been a mounting drain on manpower resources, and had begun to sap the morale of indigenous troops. As a result, the decision was made to concentrate maximum effort to end the conflict in the shortest possible time.
Maximum effort is the only way to describe the amazing build-up that has taken place literally overnight. Already official circulars list eleven brigade-sized Imperial formations deployed on-planet, in addition to four brigades that apparently were here previously. Even now, large transports are off-loading the heavy vehicles of the well-equipped and hard-hitting 317st Air-Mechanized Brigade, and rumor has it that the build-up is still not complete.
This reporter admits to being overwhelmed by this truly impressive show of force. One can only wonder how long the stubborn but indifferently equipped insurgents on this world can hold out against the ultra-modern juggernaut Army Vice-Marshal Lord Calavan, commander of the 43rd Provisional Army, is preparing to unleash on it? Days? Hours? (JTAS news releases 1107).
This quote shows that insurgencies have always been a part of the official Traveller universe. Unfortunately, there have been few resources for the Traveller referee to use in designing adventures set in insurgencies. This dearth of useful reference material has, in my experience, resulted in overworked Traveller referees looking to Hollywood depictions of Vietnam as a guide. Unfortunately, these movies are often thinly disguised political screeds that grossly distort the reality of the Vietnam War. In addition, the (real) Vietnam War may not be a very useful guide for what insurgencies would look like in the far future. Also, campaigns may be colored by the absurd religion belief many folks have that insurgencies somehow “cannot be defeated”. This belief is flatly contradicted by history. Some insurgencies have been defeated, and some haven’t.
So this series of articles attempts to provide the Traveller referee with far more useful guidance than Platoon, Apocalypse Now, or self-serving claims by witless 1960s antiwar activists. (That said, the imagery of such films is very useful for Traveller insurgencies set in jungle environments. Just beware of cliches.).
The classic formulation of how an insurgency should develop can be found in Mao’s theory of guerilla warfare in On Guerilla Warfare. While his divisions are somewhat artificial, the pattern is useful for a Traveller referee because it breaks an insurgency into discrete stages:
In Phase 1, the insurgents attack government elements such as police, ministries and the like. This may include vulnerable wealthy citizens who tend to support the government. The insurgents gain the population’s support by demonstrating the ineffectiveness of the government and distributing propaganda. Also, the insurgent tactics begin goading the government into repressive countermeasures that will alienate the people. Typical strategies will involve provoking government troops, then exploiting the media to show only the government’s apparently unprovoked violence.
This stage will be characterized by small scale operations—terrorist attacks, raids and atrocities on outlying citizens who support the government (like large ranches in the Outback, if appropriate)—and belated government countermeasures, including attacks on suspected insurgents, attacks on suspected insurgent supporters and the beginnings of a “hearts and minds” campaigns.
Phase 2 begins when the insurgents have developed a considerable cadre of forces and after the government’s hold on the people weakens. In Phase 2, insurgents escalate attacks against the government’s most critical institutions. This includes military forces and critical institutions like courts, public utilities, etc. The goal at this stage is to completely undermine public support for the government and the military. In this stage, some institutions may be completely compromised (universities and media seem particularly vulnerable to being compromised).
As part of this phase, the insurgents will attempt to neutralize “hearts and minds” campaigns (which begin in earnest in Phase 2). This usually involves intimidation and violence against the population, since the insurgents are almost never able to match the government in humanitarian programs.
Referees portraying insurgent operations in Phases 1 and 2 should remember Mao's famous dictum: "The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue."
Phase 3 begins when the government can no longer control large areas of the country (and when the insurgents have built up a respectable conventional force). At this point, conventional forces attempt to seize cities, overthrow the government, and take control of the country. The Tet Offensive is a good example of an unsuccessful Phase 3.
Note that circumstances may require shifting between phases in either direction. Also, the phases may not be uniform throughout the country. If the insurgents are defeated in Phase 3, for instance, they may shift to Phase 2 (or even Phase 1 if the defeat was severe enough).
Actual conflicts can be fitted to this template. Vietnam showed this pattern—1-2-3-2-defeat of government. Phase 3 occurred in the Tet Offensive, which was a disastrous military defeat for the Viet Cong. Had the US press not so effectively intervened for the Viet Cong, the Viet Cong would have probably dropped down to Phase 1. The defeat of South Vietnam was a conventional military defeat by an external power, so it falls outside classical Maoist theory in my opinion.
The earlier French experience in Vietnam pretty much went Phase1-2-3 (Dien Bien Phu).
Iraq seems to have shown this pattern—Phase 1-2-1-insurgent defeat.
As an aside, it is important to note that Mao's classical formulation of guerilla war didn't really deal with external military support for the insurgents (other than as a source of supply). This is a major reason that I believe the Vietnam War falls outside classical theory--the North Vietnamese were an external allied force (although they adopted insurgent tactics once they were in-country).
In any case, a Traveller referee can identify which phase the insurgency is in and design adventures accordingly. He can also develop a story arc in which the insurgency develops from phase 1 to phase 3. (As an aside, insurgencies tend to take a long time to make this progression; campaigns will need to compress the time frame or have time pass faster than in typical campaigns).
Effect of Advanced Technology
Insurgencies have existed since the beginning of time, but in my opinion, the general trend is for insurgencies to be less effective as technology— particularly reconnaissance tech—improves. This has compelling implications for the Traveller universe, where technology has advanced (at least) hundreds of years past the early 21st century.
Insurgents are seldom able to stand toe to toe with regular troops without suffering grossly disproportionate casualties. Whether we're talking about Vietnam in 1967, Somalia in 1993 or Iraq in 2007, the insurgents suffer 10-50 casualties for every enemy casualty they suffer. At this loss rate, even the largest insurgencies will lose if they constantly seek standup battles with the government forces. Indeed, a key strategy for the government will be to force standup fights wherever possible.
But despite overwhelming conventional superiority, the government's major challenge is to find the insurgents and hit them. A related challenge is to detect and avoid insurgent ambushes.
Both of these challenges are addressed by better reconnaissance capabilities. And the trend over the last 50 years is clear—reconnaissance capabilities are advancing to a remarkable degree. This inevitably favors the regular forces.
Technological advances in gravitics will provide government forces with far more capable air mobility--grav AFVs are really just helicopters with effectively unlimited endurance and far better armor.
I'm not convinced that improvements in weaponry will overly benefit government forces. The fact is that even at TL8, government forces can pretty much pulverize insurgents, if they can find them.
I doubt that Traveller battledress will make as much of a difference (especially since CT battledress can be fairly easily defeated by gauss rifles, which are the common infantry rifles of that TL). This does raise a key point, however. For an insurgency to be plausible, it must be able to obtain reasonably modern small arms capable of defeating normal battlefield armor.
And things like armed RPVs are highly effective against insurgents, but would be nearly useless against regular troops (who have far more elaborate jamming and antiaircraft assets).
Of course, I doubt that technology alone will end insurgent warfare. But I think that technology disproportionately favors the regular troops over the insurgents.
(continued)
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