Liam Devlin
SOC-14 5K
That's an opinion expressed in the linked thread and arguments I read between posters there, Ptah, and so it bore mentioning as part of the poll. They seemed to be as confused as the question, don't you see?Originally posted by Ptah:
I voted, but also found the choices conflate mechanics and setting.
And I thank you for your input sir!To me orginal Traveller has no setting, it was some time (from an impatient teenager's point of view) before any was published. By the time a commercial setting arrived, me and everyone I knew who played had already created a Traveller Universe. That's what LBB3 was for.
For me, Traveller mechanics are a skill-based system, using a non-linear resolution mechanic (2D6, for example), where the speed of interstellar communication does not exceed the speed of interstellar travel, where interstellar travel takes a fair amount of time, takes place through a region that has no contact with the normal universe, and where these FTL engines require obscene amounts of fuel. I'm very open as to how one implements those concepts, for it to still be Traveller to me.
For example, on system generation. I always felt empowered to change things as I saw fit especially with respect to stellar primaries. I also had fun explaining weird random generation results like a size 3 world with atm 8, well clealy this is some high density world, read mining colony, and maybe some very active volcanism and or life form is pumping out air faster than it can escape. Now I have a possible center for adventure. What if a disease threatens that life form, how dangerous is this vulcanism. So making the stellar primary stuff more "realistic" really wouldn't change MTU one wit, but I still would enjoy the information.
On computers, I never took the space requirements to be read literally. I always assumed it included sensors, communications gear, control linkages, back up systems, etc. All things that can add to the effectiveness of a ship in battle.
On trade rules and economics, I was always grateful that Traveller even had such a thing, but always took them as suggestions that would certainly change based on YTU and the economic conditions in it.
On setting, to me Traveller has never been about the setting. So I'll leave it to the owners/creators of the Official Traveller Universe (OTU) to determine what is and is not official. But it seems to me if you get rid of the Imperium and/or the aliens you are really changing major aspects of that setting in a way that's disruptive to people's campaigns and expectations.
That's my take on it.
sincerely,