I'm probably not the first one to mention this, but if this idea is useful...
When rolling for jump space duration, instead of picking some arbitrary number and rolling an arbitrary number of dice to add to that number to give actual time spent in jump space, why not use the simple formula:
Jump Space duration (normal jumps, not mis-jumps) = 168 hours x (1+((4d6-14)/100)
The average die roll for 2d6 = 7. The average die roll for 4d6 is 14. The range of rolls will be 4 to 24.
Net result of 4d6-14 will give a range of:
04-14 = -10
24-14 = +10
1+(-10/100) = .9
1+(10/100) = 1.1
Thus, a range of time that is equal to +/- 10%
Example:
Roll of a 19 will result in:
1+(19-14)/100) x 168 hrs or 176.4 hrs.
A roll of an 8 results in:
1+((8-14)/100)*168 = 157.92 hrs
When rolling for jump space duration, instead of picking some arbitrary number and rolling an arbitrary number of dice to add to that number to give actual time spent in jump space, why not use the simple formula:
Jump Space duration (normal jumps, not mis-jumps) = 168 hours x (1+((4d6-14)/100)
The average die roll for 2d6 = 7. The average die roll for 4d6 is 14. The range of rolls will be 4 to 24.
Net result of 4d6-14 will give a range of:
04-14 = -10
24-14 = +10
1+(-10/100) = .9
1+(10/100) = 1.1
Thus, a range of time that is equal to +/- 10%
Example:
Roll of a 19 will result in:
1+(19-14)/100) x 168 hrs or 176.4 hrs.
A roll of an 8 results in:
1+((8-14)/100)*168 = 157.92 hrs