Re: Building K'kree warships
I tried it, and it is possible... sorta.
For jump-capable craft, these will generally have lower jump numbers and will be larger than equally capable Imperial craft. Here is an example battleship. It is roughly as combat capable as a Plankwell, but has only half the jump rating and is three times as large.
Ship: Rr´nxing
Class: Rr´nxing
Type: Battleship
Architect: (I *think* it was me, but I found it in my HGS folder with a gobful of other designs, so I can't rightly remember)
Tech Level: 15
USP
EX-V6248J4-A99909-999T9-0 MCr 409,647.200 600 KTons
Bat Bear V F UVV1Z Crew: 4626
Bat Z Y XZZ1W TL: 15
Cargo: 23,828.000 Fuel: 168,000.000 EP: 48,000.000 Agility: 4 Shipboard Security Detail: 600
Craft: 10 x 1000T Ferry
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/9fib Computer 1 x Factor 9 Nuclear Damper 1 x Factor 9 Meson Screen
Substitutions: U = 28 V = 50 W = 200 X = 56 Y = 30 Z = 100
Architects Fee: MCr 4,096.472 Cost in Quantity: MCr 327,717.760
Regards,
Tobias
I tried it, and it is possible... sorta.
For jump-capable craft, these will generally have lower jump numbers and will be larger than equally capable Imperial craft. Here is an example battleship. It is roughly as combat capable as a Plankwell, but has only half the jump rating and is three times as large.
Ship: Rr´nxing
Class: Rr´nxing
Type: Battleship
Architect: (I *think* it was me, but I found it in my HGS folder with a gobful of other designs, so I can't rightly remember)
Tech Level: 15
USP
EX-V6248J4-A99909-999T9-0 MCr 409,647.200 600 KTons
Bat Bear V F UVV1Z Crew: 4626
Bat Z Y XZZ1W TL: 15
Cargo: 23,828.000 Fuel: 168,000.000 EP: 48,000.000 Agility: 4 Shipboard Security Detail: 600
Craft: 10 x 1000T Ferry
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/9fib Computer 1 x Factor 9 Nuclear Damper 1 x Factor 9 Meson Screen
Substitutions: U = 28 V = 50 W = 200 X = 56 Y = 30 Z = 100
Architects Fee: MCr 4,096.472 Cost in Quantity: MCr 327,717.760
Regards,
Tobias