Spinward Flow
SOC-14 5K
I have my moments ...Great stuff! Love this.
I was not intending to continue my own personal efforts beyond the Spinward Marches. I wanted the results of this project to "exist" so I wouldn't be stuck using the rather obviously mismatched to LBB S3 map currently found on Travellermap (one of those "if you want something done, you've gotta do it yourself" kinds of deals) labeled M1105.Do you have plans to do other sectors, or are you going to stop this magnificent correction crusade in the SM?
When I started, I thought there might be only a few things to correct here and there, like the occasional typo in a forum post. Imagine my surprise when I kept finding DOZENS (plural) of corrections that needed to be made on a subsector by subsector basis in order to bring things back into compliance with LBB S3, LBB2.77 and LBB2.81. The scale of the updates and edits I needed to make was just ... daunting.
And I'm not even done yet!
I'm taking a pause to pontificate on and puddle around with a new World Colors scheme that is more readily shows combinations of Trade Codes relevant to speculative goods trading and merchant traffic as a further demonstration of what I would personally like to see in a sector map. One of those "never mind the fancy chat ... SHOW ME!" kinds of deals. Needless to say, there are some challenges involved with the visual design language to use with such endeavors, since I'm going back to the drawing board (with somewhat "primitive tools" for the task). Incorporating additional details such as Vacuum World, Desert, Atmosphere: A-C, Ice Capped/Water Ocean/Fluid Ocean, etc. visual indicators for ease of use relevant to wilderness refueling and so on starts making things rather complex, so I need to sort out something logical/repeatable/programmable before rolling out the next round of image editing.
So in terms of planning ... I had (and still have) no for reaching beyond the Spinward Marches sector.
In the Traveller sense, I still consider the Spinward Marches as "home" even all these decades later.
However, what I'm doing has enough "logical consistency" to it that it is theoretically possible to incorporate the "structure" of what I've done into Travellermap (via some reprogramming of the image blocks generation) to yield the same results that I'm getting here (after text editing of the Sector and Metadata XML data files). I wanted to undertake this project "out in the open" here on CotI to demonstrate and show the methodology and thinking behind all of the decision I was making, along with showing the results of those decisions when implemented into the now familiar sector map to highlight the differences in approach and yield. That way, if anyone else would like to replicate my efforts elsewhere in a different sector, I'll have provided enough demonstration "road map" example to follow that it will be a lot easier for other parties to do something similar with their preferred sector maps.
Ideally speaking, I'd love to see the italics for Population: 5-6 world names plus underlined italics for Population: 4- world names programming update rolled out across Travellermap for ALL sectors, not just the Spinward Marches (and keeping all the text fonts in Arial, unlike what I've accidentally done with my image edits before I realized my first draft mistake). I'd like to think that such a programming edit for Travellermap would be almost trivial to implement into the programming of the APIs. That way, everyone benefits (in perpetuity) in all sectors rendered by Travellermap, not just "my" LBB S3-esque version of the Spinward Marches done up in a poster format.
I was only planning on doing an edited version of the Spinward Marches, but what I've learned and done to "my" map can be something rolled out to Travellermap more broadly, if there's sufficient demand for it, by updating the programming that drives the image block generation of the Travellermap APIs. I don't like keeping advances and discoveries all to myself ... I prefer to share.
Knowledge Shared Is Knowledge Multiplied.
Hope that answers your question.