Originally posted by Renard Ruche:
I have seen, in the recent past, a few posts saying that, according to LBB2; you can build a Jump-6 drive vessel at TL9
Renard,
That's right,
LBB:2 says you can build a jump6 vessel at TL9.
I hate to be the wet blanket... (snip of the usual computer size argument) Question, comments, concerns?
Okay, we need to remember that
LBB:2 and
HG2 are not exactly the same thing. Mull over this:
-
HG2 requires a computer's size must equal the attempted jump distance and Size 6 computers are not available until TL12.
-
LBB:2 requires that a computer be large enough to run the proper 'generate' and 'jump' programs. At size 2 for both, a Model 1 TL
5 computer is large enough to run either.
Why is this? There's a few reasons. The first reason has to do with game design.
HG2 is a large scale combat system involving large numbers of large starships. It's a wargame in which only four
Traveller RPG skills are mentioned; fleet tactics, ships tactics, pilot, and ship's boat, and then can only be used in very limited ways. Too many details; like programming a computer, would bog down the game and so get glossed over.
LBB:2 is small scale combat system involving a few numbers of 'PC-scale' ships. It's role-playing combat that personally involves individual players in critical actions that their character's skill can effect. Detail; such as programming a computer, is a key part of the game.
The second reason is a meta-game one.
HG2 is written to allow the players to explore the 'march of technology' in the ship design system. We see items like power plants, drives, and weapons improve and see items like dampers and meson screens be invented.
HG2 covers the technological history of the OTU from TL9 to TL15.
LBB:2 does not display any such advancement in it's ship design system. The only ship components with TLs listed are computers and we've already seen that a Model 1 can control jump6 according to
LBB:2. You'll notice that none of the standard starships and spaceships in
LBB;2 have TLs listed. This book, like the rest of the
Three LBBs presumes the bog standard Imperial TL15 and TLs are only listed with refrence to their TL of development; you don't really believe the shotgun you bought on that TL14 world was manufactured with TL5 methods, do you?
Finally, jump6 drives may very well be able to be
manufactured at TL9. Please note, I said
manufactured and not
discovered or
developed.
There are plenty of Real World examples of this. I can use apair of TL0 clay pots, some sand, and some water to create a 'refridgerator'. Of course in order to know that such a 'fridge' could be made, we first needed to develop TL4 or 5 thermodynamics and, in fact, this particular thermodynamic trick wasn't even thought of until a decade or so ago at TL7 or 8! (It was developed to keep vaccines cool is various Third World regions that don't have a steady electrical supply.)
Following the Real World example of 'Look Back' tech effect, it is entirely plausible that items discovered or developed at one TL can then be manufactured at a lower TL.
The upshot? A jump6 vessel can be made at a TL9 world. When discussing planetary navies,
Traveller and
HG2 says as much as starport ratings have nothing to do with whether a world has a navy or not.
Have fun,
Bill