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Mega-Structures IYTU?

An interesting fact about Human populations is that STABLE populations tend to cluster around a "multiplier" of "1", "2" or "5" with any other Population value likely rapidly rising or falling towards one of those stable "multipliers". Go find a list of CITIES in any State or Country and see how many start with "1, 2 or 5" compared to any other number. Try the same for TOWNS. It is an empirical quirk of human populations.

[... that was your "worthless fact of the day".]
I wonder if that is true even when they are clustered like the cities in the greater Los Angeles area. Does the proximity impact this or not. Would be interesting either way.
 
I wonder if that is true even when they are clustered like the cities in the greater Los Angeles area. Does the proximity impact this or not. Would be interesting either way.
The causation could go the other direction, too: the size of the city/county/state/oblast/whatever could adjust to include (and only include) populations of those sizes through either annexation or secession.

This could be a consequence of state or national government setting the size of subordinate governmental units at powers-of-ten numbers of residents, or those values being those that are most-amenable to that particular level of governance.
 
Keep in mind, statistically, one should expect about 5/6 of the Imperial population to be from Pop A worlds under CT/MT/T4... and 10/11 from pops A&B... But that's 1/36 and 1/18 of the mainworlds... 61,728,271,600 per 36 worlds is the expected population rate, of which 50,000,000,000 are on the 1 pop A

But the 2d6 throw was never intended to be every world, just the most important in the system. (with subordinate worlds being smaller, they seldom factor in.)

And Mongoose, by adjusting Pop by physicals, makes pop 12 possible. In a subsector, if present, a pop 11 or 12 is going to like be 90% of the pop of the subsector all by themselves...
and to dominate trade for 2-3 jumps around.
 
And Mongoose, by adjusting Pop by physicals, makes pop 12 possible.

I'm not aware of that in MgT2e unless it's in the Sector Construction Guide which I don't have. The Core Rulebook suggests that a world could have a B or even C pop code if the referee decides to do so; the World Builder's Handbook also allows them by referee fiat, but does make reference to the Sector Construction Guide.

My understanding is thar GURPS Traveller has some rules for adjusting the population code roll according to main world characteristics. Is that, perhaps, what you were thinking of?
 
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