After finally getting the chance to read the MegaTraveller rules, I'd go so far as to say that Mongoose Traveller (MgT) is actually a cleaned up version of MegaTraveller (MT). Or maybe more accurately, a "re-imagining" of MT that doesn't adopt some of MT's less successful ideas (like MT's damage system and more complex starship construction system). (I'm defining "success" only in the sense of whether those rules survived into other editions of the game.)
Where both MT and MgT differ from CT is, as others have said, the Task Resolution system. Mongoose's system is not quite the same as MT's, but it accomplishes the same goal - provide a unified mechanism involving rolling 2D+DMs against a target number.
So I would say that Mongoose Traveller is an attempt to re-imagine the "upgraded" version of CT that was MegaTraveller, if that makes any sense.
Mongoose Traveller "feels" like Traveller to me in a way that neither T4 nor GURPS:Traveller did, so that's a win in my book.
Where both MT and MgT differ from CT is, as others have said, the Task Resolution system. Mongoose's system is not quite the same as MT's, but it accomplishes the same goal - provide a unified mechanism involving rolling 2D+DMs against a target number.
So I would say that Mongoose Traveller is an attempt to re-imagine the "upgraded" version of CT that was MegaTraveller, if that makes any sense.
Mongoose Traveller "feels" like Traveller to me in a way that neither T4 nor GURPS:Traveller did, so that's a win in my book.