Bah. I'll have to be more careful.
The confusion arose when I quoted too much of Vegeta2300's post.
He wrote:
My "quoted for truth" bit was referring to his second sentence, about skill levels in CT. I should have cut the previous bit.
The current resolution system being toyed with is 2d6+Skill+(Stat-7), roll-over a difficulty, which is a suggested alternate system to the multiple-d6 rollunder system in the T5 docs I've seen. While it may not stay as exactly that, the resolution system in RTT is planned to be:
* roll 2d6
* add your skill
* add (something derived from your stat, but it'll be less important than the skill in most rolls)
As for skill ranges - again, early days yet. While the range of skills will probably be 1-15, that doesn't mean that your average character will be running around with Gun Combat 13 or whatever. An RTT character will probably have more skills than a CT character, but I don't think they'll have significantly higher skills.
All the above is subject to change, but part of my design brief is "keep close to CT where possible".
The confusion arose when I quoted too much of Vegeta2300's post.
He wrote:
I don't know, but I do know that a 2d6 rollover system does not work very well with such a stat and skill range - especially not if stats and skills are going to be both influential in normal task rolls.
Of course, technically, you could have a skill level of 15 in CT (technically, even higher), but then again we all know that in practice they were restricted to a rarely exceeded maximum of about 5.
My "quoted for truth" bit was referring to his second sentence, about skill levels in CT. I should have cut the previous bit.
The current resolution system being toyed with is 2d6+Skill+(Stat-7), roll-over a difficulty, which is a suggested alternate system to the multiple-d6 rollunder system in the T5 docs I've seen. While it may not stay as exactly that, the resolution system in RTT is planned to be:
* roll 2d6
* add your skill
* add (something derived from your stat, but it'll be less important than the skill in most rolls)
As for skill ranges - again, early days yet. While the range of skills will probably be 1-15, that doesn't mean that your average character will be running around with Gun Combat 13 or whatever. An RTT character will probably have more skills than a CT character, but I don't think they'll have significantly higher skills.
All the above is subject to change, but part of my design brief is "keep close to CT where possible".