I dunno, but I think the implications in what have been said are pretty clear, really. If both 'stats' and skills are to be on an equal scale, then we are looking at a roll-under stat+skill system. I mean somebody mentioned that they could do a Feng Shui style system for it, which is something they tried to use with the original Babylon 5 rpg (pre-D20), but that would be an even bigger departure from the Classic ruleset.
On top of this, there also seems to be a mind towards moving away from the minimalistic notations used in profiles from Classic too.
Rather than:
Merchant Captain Alexander Jamison 779C99, Age 38, 5 Terms, Cr 33,200
Dagger-1, Cutlass-1, Vacc Suit-1, Pilot-2, Body Pistol-1, SMG-1, Electronics-3
We may end up with:
Merchant Captain Alexander Jamison, age 38, 5 Terms, Cr 33,200
Stats: 7-7-9-12-9-9
Skills: Dagger+3(10), Cutlass+3(10), Vacc suit+3(10), Pilot+6(13), Body pistol+3(10), SMG+3(10), Electronics+9(21)
The number in the brackets would indicate "action values" that you roll under, and I'd expect there to be more skills than that on a typical character profile too. Heck, they may even choose to ditch the entire concept of UPP's, and simply present the 'stats' in standard rpg TLA talk. Like so:
STR: 7 DEX: 7 END: 9 INT: 12 EDU: 9 SOC: 9
(In fact, I'm not sure we really need the last two....and maybe we should add some lists of advantages/disadvantages traits to provide 'more options'.....etc.....I think you can guess what I'm getting at here!)