I think the biggest reason I like the 2d6 Roll High approach over the Dice Pool approach, from a Referee's perspective, is that I can pursue a sliding success with the 2d6 Roll High.
For example, if a PC wants to see how much they remember about an incident in the past, I can have them make the roll and determine how much information they remember based on how high (what difficulty) they achieve with their roll.
With a dice pool, you don't have as much freedom, since you decide the difficulty before hand.
In short, you can't do the "Gather Information" or "Knowledge (Local)" skill checks from D20 with a Dice Pool Roll Low as easily or smoothly, in my opinion. There are other reasons, game mechanically, but they fall back on this inability to perform a sliding success which I enjoy as part of my personal Referee style.
From a nostalgic perspective, 2d6 is Classic Traveller to me, and it's that kind of pure emotional response that tends to impact my purchasing.
Figured I'd Just Get It Out There,
Flynn
For example, if a PC wants to see how much they remember about an incident in the past, I can have them make the roll and determine how much information they remember based on how high (what difficulty) they achieve with their roll.
With a dice pool, you don't have as much freedom, since you decide the difficulty before hand.
In short, you can't do the "Gather Information" or "Knowledge (Local)" skill checks from D20 with a Dice Pool Roll Low as easily or smoothly, in my opinion. There are other reasons, game mechanically, but they fall back on this inability to perform a sliding success which I enjoy as part of my personal Referee style.
From a nostalgic perspective, 2d6 is Classic Traveller to me, and it's that kind of pure emotional response that tends to impact my purchasing.
Figured I'd Just Get It Out There,
Flynn