Supplement Four
SOC-14 5K
I posted my enhanced CT damage system in this thread, but I've got a few other thoughts about damage that I've been mulling over.
Care to "mull" with me?
What do you think about this...
What if damage from Minor Wounds healed rapidly?
What if, once per CT 15-second combat round, a character healed 1 point to the damaged physical stat of his choosing?
This could represent "fatigue" and "taking a breather" during combat.
The game would still be deadly (because healing 1 point per combat round isn't going to help you that much if you are hit every round by a weapon doing 3D damage).
And, I'm thinking that this "healing rate" of 4 points per minute (1 point every 15 seconds) would cease being an option if the character takes a serious wound (two stats at zero).
An alternative to a straight award of 1 point per combat round is to base the "fatigue healing rate" on the character's END score. Those with higher END would heal faster than those with lower END.
I'm not quite sure how I'd implement or determine this...I'm just thinking out of the box right now.
I'm not so keen on this other idea (because it causes a roll to be made each round the character is wounded), but another way to handle a healing rate like this is to base it on an END check. "Roll 3D for END or less. If successful, you heal 1 point this round."
Don't like the roll part, but do like the fact that characters with higher END will heal quicker--and a player can't always count on getting the healing point each round because he might brick the END check.
I kinda like this idea, but I haven't thought it all-the-way through, yet.
Thoughts?
Care to "mull" with me?
What do you think about this...
What if damage from Minor Wounds healed rapidly?
What if, once per CT 15-second combat round, a character healed 1 point to the damaged physical stat of his choosing?
This could represent "fatigue" and "taking a breather" during combat.
The game would still be deadly (because healing 1 point per combat round isn't going to help you that much if you are hit every round by a weapon doing 3D damage).
And, I'm thinking that this "healing rate" of 4 points per minute (1 point every 15 seconds) would cease being an option if the character takes a serious wound (two stats at zero).
An alternative to a straight award of 1 point per combat round is to base the "fatigue healing rate" on the character's END score. Those with higher END would heal faster than those with lower END.
I'm not quite sure how I'd implement or determine this...I'm just thinking out of the box right now.
I'm not so keen on this other idea (because it causes a roll to be made each round the character is wounded), but another way to handle a healing rate like this is to base it on an END check. "Roll 3D for END or less. If successful, you heal 1 point this round."
Don't like the roll part, but do like the fact that characters with higher END will heal quicker--and a player can't always count on getting the healing point each round because he might brick the END check.
I kinda like this idea, but I haven't thought it all-the-way through, yet.
Thoughts?