• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Navy Picket/Screens

You mean that the Imperium would be building ineffecient ships because they're good enough?

Actually, yeah. Built for winning the last war.

According to the article on the Traveller Wikia - whose accuracy I can't judge, but it does cite GDW sources - during the 4th frontier war there was a shift away from Battle Rider doctrine towards a battleship fleet on the grounds of flexibility and mobility. It rings true to me: any fleet that can't jump away from its position is doomed to being taken out piecemeal by a larger, more flexible force.
 
Look in the beginning of Fighting Ships, it says they go from a crust defence to an elastic defence.
 
The TL15 advantage is very useful, the biggest advantage is power plant. The imperial version is twice as efficient as the Sol / Zho version. Given capital ships use lots of energy power plant 10's are frequent. A zho battleship has to spend 10% volume extra on power plant that could be spent on weapons, armour or M drive.

Most zho battleships would probably only be Ag 5, and Jump 3 to keep a decent level or armour and weapons. The weaker F6 meson screens also means they are more vulnerable to cruiser size meson guns.
 
Look in the beginning of Fighting Ships, it says they go from a crust defence to an elastic defence.

But don't even look at the rest of the book, it's the most flawed book I think was ever published in all traveller history
 
But don't even look at the rest of the book, it's the most flawed book I think was ever published in all traveller history
I don't have it myself, but I've heard bad things about it. It has some stiff competition for that title in some of the T4 books, though.


Hans
 
I don't have it myself, but I've heard bad things about it. It has some stiff competition for that title in some of the T4 books, though.


Hans

No, it doesn't. It's that bad. The designs OBVIOUSLY break MT rules.
 
No, it doesn't. It's that bad. The designs OBVIOUSLY break MT rules.

And I have the impression no one reviewed it before publishing, as most flaws are easily detectable (e.g. some 30 k dton BRs carry... 300 k dton of fuel for distribution !!! Pg 30,31,33,34; or BR on page 33 costing nearly 3.5 times the cost of its tender in pg 32... Should I follow?)
 
And I have the impression no one reviewed it before publishing, as most flaws are easily detectable (e.g. some 30 k dton BRs carry... 300 k dton of fuel for distribution !!! Pg 30,31,33,34; or BR on page 33 costing nearly 3.5 times the cost of its tender in pg 32... Should I follow?)

It is more than that. There isn't a single valid design in the book. Armor is TL x5 - every BB has at least twice that. Most ships do not meet Imperial design requirements (J4, 4G). The "designer" simply picked tonnages & proceeded to stick as many guns on the hull as could be fit. No thought was given to how these ships would function as a whole.

Any ship below TL 13 isn't a ship, it's a target. Which is another reason why the Sworld Worlders should have NEVER got into a shooting match with the Imperium. The Vargr taking the Corridor Sector? Please.
 
No, it doesn't. It's that bad. The designs OBVIOUSLY break MT rules.
I didn't say it might not win. As I said, I haven't read it. But I have read many of the T4 books, and some of them were absolute stinkers. A book would have to be extremely useless to beat out First Survey for uselessness, and Starships was so riddled with mistakes that the fans created a substitute starship design system. Anomalies was pretty bad too.


Hans
 
Last edited:
So we're talking about Fighting Ships of the Shattered Imperium rather than Supplement 9: Fighting ships?
Yes.

But since I can't post just one word replies...

I always liked it's alternative title - Shattered Ships of the Fighting Imperium ;)
 
So we're talking about Fighting Ships of the Shattered Imperium rather than Supplement 9: Fighting ships?

Yes, we are talking about FSOSI. On the other hand, I have started to bounce the basic designs against the corrected MT charts. It may be possible to salvage at least some of the ships. I have started with the BB-11. Granted, it is a useless ship, but hopefully, I can get the hang of the MT design system.
 
Even the designers sort of admitted the system was pants - to make ships work they actually authorised the building of multiple output power plants.

The big mistake? Trying to adapt the Striker vehicle fuel use rates to High Guard. As a result fuel requirements for the power plant became astronomical ;)

They tried to solve it by changing the jump fuel required (and in the process showed they were using 1st edition CT jump fuel rules rather than the revised edition/HG/TTB/ST jump fuel usage.

This didn't work once people actually started building warships themselves.

So another fix was needed.

Basically you build a whopping great power plant that can power everything - but only give it 24 hours fuel at that rate.

You then work out the power required for your typical month long cruising and give it fuel for that.
 
Ouch. As I've never tried to utilize the Mega-Traveller rules for building starships, let along fight a MT ship to ship battle, I never realized this.

As it turns out, I was pretty much a CT fan until I stopped playing it for a time, then played TNE for a bit, then stopped for a while, then attempted to use the T4 rules and gave up on that...

It wasn't until GURPS TRAVELLER came out that I got enthusiastic about Traveller again, and only because I could use the GURPS sensor rules as given, and try to handle vector movement rules with GURPS (ala MAYDAY - as the GURPS TRAVELLER rules I thought stank a wee bit).

I've yet to take the plunge on MGT and every review I've read thus far about MGT HIGH GUARD makes me think "Um, no." I'm not saying that MGT stinks or is the bee's knees (to quote a GIECO commercial). I'm just saying that I don't much care for the revisions being made to ship building rules.

I guess I'm balking at the idea of bay weaponry in small ships (which means I'm not all TOO happy with the T5 rules being worked up either). But that's me, someone resistant to change as it were ;)

(and yes, my wife has been calling me "Hidebound" ever since she read the GURPS definition of the disadvantage of the same name <sigh>)
 
(and yes, my wife has been calling me "Hidebound" ever since she read the GURPS definition of the disadvantage of the same name <sigh>)

Sounds like what Anne McCaffrey's Pernese characters called someone set in their ways.
 
I didn't say it might not win. As I said, I haven't read it. But I have read many of the T4 books, and some of them were absolute stinkers. A book would have to be extremely useless to beat out First Survey for uselessness, and Starships was so riddled with mistakes that the fans created a substitute starship design system. Anomalies was pretty bad too.


Hans

I've read most, and have many, T4 books. None are as bad as FSotSI. Not a one. Hands down, the worst GDW product EVER.

Even the text is only marginally useful.
 
Back
Top