• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

New Career - Factor

Originally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
Does the skill set look right?
One thought: the absence of Liaison is a bit jarring. Since Liaison gives benefits of both Admin and Streetwise less one, that seems to me to be an obvious choice - it also reflects the need for a megacorp's or noble's advance agents to deal with different species of sophonts and diverse cultures.</font>[/QUOTE]Liaison's not a skill that's in basic character generation though ;)

I wonder if "factor" is really the right name for this...? Factor already has a pretty explicit in-game meaning, so I question if that choice of career name is really appropriate.
The idea of a factor is something that has intrigued me for a while.
The idea keeps repeating itself, but there is no specific mention of a factor the way I envisage them.
 
Originally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
Does the skill set look right?
One thought: the absence of Liaison is a bit jarring. Since Liaison gives benefits of both Admin and Streetwise less one, that seems to me to be an obvious choice - it also reflects the need for a megacorp's or noble's advance agents to deal with different species of sophonts and diverse cultures.</font>[/QUOTE]Liaison's not a skill that's in basic character generation though ;)

I wonder if "factor" is really the right name for this...? Factor already has a pretty explicit in-game meaning, so I question if that choice of career name is really appropriate.
The idea of a factor is something that has intrigued me for a while.
The idea keeps repeating itself, but there is no specific mention of a factor the way I envisage them.
 
Originally posted by Sigg Oddra:
Liaison's not a skill that's in basic character generation though ;)
Fair enough, but then again, neither is Broker.
Originally posted by Sigg Oddra:
The idea of a factor is something that has intrigued me for a while.
The idea keeps repeating itself, but there is no specific mention of a factor the way I envisage them.
A factor is generally an agent who buys and sells on behalf of another in exchange for a commission, but I really like the idea of an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage - unfortunately I'm at a loss to come up with another word that describes the latter concept succinctly... :(
 
Originally posted by Sigg Oddra:
Liaison's not a skill that's in basic character generation though ;)
Fair enough, but then again, neither is Broker.
Originally posted by Sigg Oddra:
The idea of a factor is something that has intrigued me for a while.
The idea keeps repeating itself, but there is no specific mention of a factor the way I envisage them.
A factor is generally an agent who buys and sells on behalf of another in exchange for a commission, but I really like the idea of an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage - unfortunately I'm at a loss to come up with another word that describes the latter concept succinctly... :(
 
Originally posted by Black Globe Generator:
Fair enough, but then again, neither is Broker.
But it is in LBB2 ;)
A factor is generally an agent who buys and sells on behalf of another in exchange for a commission, but I really like the idea of an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage - unfortunately I'm at a loss to come up with another word that describes the latter concept succinctly... :(
Which is the reason for calling the career Factor - until someone can come up with a better title.
As you say, it's difficult to think of another term, but I am going to use
an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage
if I may?
 
Originally posted by Black Globe Generator:
Fair enough, but then again, neither is Broker.
But it is in LBB2 ;)
A factor is generally an agent who buys and sells on behalf of another in exchange for a commission, but I really like the idea of an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage - unfortunately I'm at a loss to come up with another word that describes the latter concept succinctly... :(
Which is the reason for calling the career Factor - until someone can come up with a better title.
As you say, it's difficult to think of another term, but I am going to use
an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage
if I may?
 
Originally posted by Sigg Oddra:
As you say, it's difficult to think of another term, but I am going to use
</font><blockquote>quote:</font><hr />an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage
if I may? </font>[/QUOTE]By all means!
 
Originally posted by Sigg Oddra:
As you say, it's difficult to think of another term, but I am going to use
</font><blockquote>quote:</font><hr />an individual who represents a megacorp or noble in everything from brokerage to negotiation to industrial espionage
if I may? </font>[/QUOTE]By all means!
 
Originally posted by Ranger:
How about "Private Agent"? Part broker, part private investigator, part covert agent.
Ranger,

Bingo! Give the man a cigar!

That's exactly what I've been scratching my head about since reading Sigg's first post. This career reminds me very much of the Agent chargen in T4.

Waddling over to the dictionary, one definition of factor is: One who acts for someone else; an agent. A person or firm that accepts accounts receivable as security for short-term loans. Please note the use of the term 'agent'.

From canon we know merchant lines and megacorps use factors for a variety of purposes. HOw those factors are used and what they do are probably just as varied as the Imperium itself.

IMTU factors are an important part of merchantile life within the Imperium and beyond. They're locals who know their world and its business climate intimately. They know who to contact for this, where to go to get that, how do deal with local red tape, which banks are sound, who is trustworthy, and what's the most likely source of trouble. In short, they're native 'business' guides for long-term hire.

On larger worlds, they usually specialise in certain parts of the local economy because there is just too much to know. This upper limit on "Information & Contacts" means factors IMTU rarely cover more than one world, although factros specialising in certain commodities will be aware of the markets and forces effecting those commodities on neighboring worlds.

In some cases, a factor may work for more than one off-world organization. However, if a world is big enough and there is enough money flowing through it's port, the many off-world organizations interested in that money will most likely want their own factors. (Small firms may have to do with a factor who wears many corporate hats as they cannot afford a full-time one.)

The 'secret' of the success for Grote-based trading clans of MTU are local factors. The clans operate small, jump2, 300dTon ships along carefully planned 'trade' loops through backwater regions. Their areas of operation range from Corridor to the Far Frontiers and Gvurrdon to the Jump5 Rift Route. The clan's make business arrangements with local businessmen or other 'movers & shakers'. With a Clan trader visiting maybe 2 or 3 times a standard year, the local factors a critical part of any speculative trading venture.

Because of the local nature of factors IMTU, they are most likely sources for adventure instead of adventurers themselves. They're patrons or employers. The people they dispatch on various jobs and errands are agents and those agents are usually the players!

YMMV.


Have fun,
Bill

P.S. D'oh! Almost forgot! Great stuff Sigg, consider it stolen!
 
Originally posted by Ranger:
How about "Private Agent"? Part broker, part private investigator, part covert agent.
Ranger,

Bingo! Give the man a cigar!

That's exactly what I've been scratching my head about since reading Sigg's first post. This career reminds me very much of the Agent chargen in T4.

Waddling over to the dictionary, one definition of factor is: One who acts for someone else; an agent. A person or firm that accepts accounts receivable as security for short-term loans. Please note the use of the term 'agent'.

From canon we know merchant lines and megacorps use factors for a variety of purposes. HOw those factors are used and what they do are probably just as varied as the Imperium itself.

IMTU factors are an important part of merchantile life within the Imperium and beyond. They're locals who know their world and its business climate intimately. They know who to contact for this, where to go to get that, how do deal with local red tape, which banks are sound, who is trustworthy, and what's the most likely source of trouble. In short, they're native 'business' guides for long-term hire.

On larger worlds, they usually specialise in certain parts of the local economy because there is just too much to know. This upper limit on "Information & Contacts" means factors IMTU rarely cover more than one world, although factros specialising in certain commodities will be aware of the markets and forces effecting those commodities on neighboring worlds.

In some cases, a factor may work for more than one off-world organization. However, if a world is big enough and there is enough money flowing through it's port, the many off-world organizations interested in that money will most likely want their own factors. (Small firms may have to do with a factor who wears many corporate hats as they cannot afford a full-time one.)

The 'secret' of the success for Grote-based trading clans of MTU are local factors. The clans operate small, jump2, 300dTon ships along carefully planned 'trade' loops through backwater regions. Their areas of operation range from Corridor to the Far Frontiers and Gvurrdon to the Jump5 Rift Route. The clan's make business arrangements with local businessmen or other 'movers & shakers'. With a Clan trader visiting maybe 2 or 3 times a standard year, the local factors a critical part of any speculative trading venture.

Because of the local nature of factors IMTU, they are most likely sources for adventure instead of adventurers themselves. They're patrons or employers. The people they dispatch on various jobs and errands are agents and those agents are usually the players!

YMMV.


Have fun,
Bill

P.S. D'oh! Almost forgot! Great stuff Sigg, consider it stolen!
 
Looking in the thesarus, other words are:

proctor, advocate, proxy, syndic, factotum, comprador.

Any or all of these could be used as ranks. I like "syndic" because I know it's been used in SF literature more than once.

I would put something else on the Mustering Out table. If these "factors" are serving as agents of larger powers (which I will call "Patrons", whether they are nobles or megacorps or local star system governments) they would have some proof of their status. Perhaps the result for a roll of "7" on the Material Benefits table should be,

"Patron's Letter"

This would be like an "Imperial Warrant" but on a lesser scale; the Letter would signify that the PC (and it would have the PC's name on it) has the full confidence of the Patron and is empowered to make agreements that would be binding on that Patron. Such a Letter wouldn't give the same command authority as an Imperial Warrant but it would make a nice adventure hook.
 
Looking in the thesarus, other words are:

proctor, advocate, proxy, syndic, factotum, comprador.

Any or all of these could be used as ranks. I like "syndic" because I know it's been used in SF literature more than once.

I would put something else on the Mustering Out table. If these "factors" are serving as agents of larger powers (which I will call "Patrons", whether they are nobles or megacorps or local star system governments) they would have some proof of their status. Perhaps the result for a roll of "7" on the Material Benefits table should be,

"Patron's Letter"

This would be like an "Imperial Warrant" but on a lesser scale; the Letter would signify that the PC (and it would have the PC's name on it) has the full confidence of the Patron and is empowered to make agreements that would be binding on that Patron. Such a Letter wouldn't give the same command authority as an Imperial Warrant but it would make a nice adventure hook.
 
The T4 idea of an Agent is the 'secret agent' type: law-enforcer, investigative reporter, bounty hunter. The Generic Operative. Your idea takes that generic operative and seems to add in the Merchant or Noble slant. I like the idea!
 
The T4 idea of an Agent is the 'secret agent' type: law-enforcer, investigative reporter, bounty hunter. The Generic Operative. Your idea takes that generic operative and seems to add in the Merchant or Noble slant. I like the idea!
 
Back
Top