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New Career - Factor

i like this career. however i dont understand the rank system. is there just one rank? please go into some detail about the rank system. exactly what does the commision represent?
additionally, i think liaison (as mentioned by BGG) would be a very good addition, as would legal and trader. and i'd swap out mech and electro for more interpersonal skills. what about interrogation?
the benefits looks very good to me, just like i'd have done them. But what is the "Patron's Letter"?
I definitely like the Traveller's-or-Ship, and the monetary benefits seem appropriate.
all in all an excellent career.
How does the ship title work? does it work like Merchant where additional rolls count as payments? Or more like a Scout? what type of vessel?
My thought is, scout, similar program to detached duty. gives a very nice degree of freedom, but doesn't automatically make the character into an interstellar merchant with large financial obligations.
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Edits: oh looking back i see now i missed a coupla things

Interesting, the Patron's Letter could operate in many different ways then. In game terms, is it something that would get "used up"? Would forgery skill be able to produce the same results? Sounds kinda like phony documentation.
 
i like this career. however i dont understand the rank system. is there just one rank? please go into some detail about the rank system. exactly what does the commision represent?
additionally, i think liaison (as mentioned by BGG) would be a very good addition, as would legal and trader. and i'd swap out mech and electro for more interpersonal skills. what about interrogation?
the benefits looks very good to me, just like i'd have done them. But what is the "Patron's Letter"?
I definitely like the Traveller's-or-Ship, and the monetary benefits seem appropriate.
all in all an excellent career.
How does the ship title work? does it work like Merchant where additional rolls count as payments? Or more like a Scout? what type of vessel?
My thought is, scout, similar program to detached duty. gives a very nice degree of freedom, but doesn't automatically make the character into an interstellar merchant with large financial obligations.
-----------
Edits: oh looking back i see now i missed a coupla things

Interesting, the Patron's Letter could operate in many different ways then. In game terms, is it something that would get "used up"? Would forgery skill be able to produce the same results? Sounds kinda like phony documentation.
 
My inital thoughts on the career structure was to make it like scouts and others - no ranks at all.

But then I thought it could be interesting to have the possibility to earn the patron's authorisation - hence the high commission target number.

The lack of liaison etc. is because I only wanted to use LBB1 skills - with hindsight it may be a better idea to use the full skill set from Supplement 4: Citizens of the Imperium to allow for liaison, carousiing, and interrogation ;)

The reason for mechanical and electronic skill is once again to do with LBB1 - all of the listed careers have those two skills in the same place in the Advanced Education table.

The patron's letter is an idea that Oz had:
"Patron's Letter"

This would be like an "Imperial Warrant" but on a lesser scale; the Letter would signify that the PC (and it would have the PC's name on it) has the full confidence of the Patron and is empowered to make agreements that would be binding on that Patron. Such a Letter wouldn't give the same command authority as an Imperial Warrant but it would make a nice adventure hook.
IMTU I would use Travellers' membership rather than give the factor a ship, but th eoption is there. It would then be for the referee to decide what fits his campaign - a merchant ship that still has payments outstanding, or something like a scout, yacht, or safari ship. An interesting case could be made for granting a corsair ;)
 
My inital thoughts on the career structure was to make it like scouts and others - no ranks at all.

But then I thought it could be interesting to have the possibility to earn the patron's authorisation - hence the high commission target number.

The lack of liaison etc. is because I only wanted to use LBB1 skills - with hindsight it may be a better idea to use the full skill set from Supplement 4: Citizens of the Imperium to allow for liaison, carousiing, and interrogation ;)

The reason for mechanical and electronic skill is once again to do with LBB1 - all of the listed careers have those two skills in the same place in the Advanced Education table.

The patron's letter is an idea that Oz had:
"Patron's Letter"

This would be like an "Imperial Warrant" but on a lesser scale; the Letter would signify that the PC (and it would have the PC's name on it) has the full confidence of the Patron and is empowered to make agreements that would be binding on that Patron. Such a Letter wouldn't give the same command authority as an Imperial Warrant but it would make a nice adventure hook.
IMTU I would use Travellers' membership rather than give the factor a ship, but th eoption is there. It would then be for the referee to decide what fits his campaign - a merchant ship that still has payments outstanding, or something like a scout, yacht, or safari ship. An interesting case could be made for granting a corsair ;)
 
Originally posted by Bromgrev:
"On my trade missions beyond charted space, I'm always amazed by how many alien cultures engage in one form or other of face-sucking. The trick is to know whether they're honouring you with their phlegm, or whether they want to implant their offspring in your aesophagus."

Grenadine Tuf, Factor for Bromgrev Mercantile.
:eek:

Well, I'll be carrying both of those images with me for some time to come...

;)
 
Originally posted by Bromgrev:
"On my trade missions beyond charted space, I'm always amazed by how many alien cultures engage in one form or other of face-sucking. The trick is to know whether they're honouring you with their phlegm, or whether they want to implant their offspring in your aesophagus."

Grenadine Tuf, Factor for Bromgrev Mercantile.
:eek:

Well, I'll be carrying both of those images with me for some time to come...

;)
 
Another name for it would be "Company Man" - a corporate agent who doesn't fall in either category of "Secret Agent" (i.e. S4's Rouge), "Middle-Level Exec" (i.e. S4's Bureaucrat) or "Big-Time Exec" (i.e. S4's Noble) but somewhere in between. Think Burke from Aliens.

Oh, and Sigg, could I have your permission to create a variant on this career for my revised CharGen system? It'll be posted here, ofcourse, and I'll credit you for the idea in the next version of these variant rules.
 
Another name for it would be "Company Man" - a corporate agent who doesn't fall in either category of "Secret Agent" (i.e. S4's Rouge), "Middle-Level Exec" (i.e. S4's Bureaucrat) or "Big-Time Exec" (i.e. S4's Noble) but somewhere in between. Think Burke from Aliens.

Oh, and Sigg, could I have your permission to create a variant on this career for my revised CharGen system? It'll be posted here, ofcourse, and I'll credit you for the idea in the next version of these variant rules.
 
Originally posted by Employee 2-4601:
Oh, and Sigg, could I have your permission to create a variant on this career for my revised CharGen system? It'll be posted here, of course, and I'll credit you for the idea in the next version of these variant rules.
No problem, I'll be interested to see what you come up with
 
Originally posted by Employee 2-4601:
Oh, and Sigg, could I have your permission to create a variant on this career for my revised CharGen system? It'll be posted here, of course, and I'll credit you for the idea in the next version of these variant rules.
No problem, I'll be interested to see what you come up with
 
Originally posted by Employee 2-4601:
Another name for it would be "Company Man"...
That's excellent! Good call, Employee 2-4601. :cool:
 
Originally posted by Employee 2-4601:
Another name for it would be "Company Man"...
That's excellent! Good call, Employee 2-4601. :cool:
 
If you prefer to play a similar character employed by a government, call him a "G-Man". G-Men are not very nescery in a feudal system (that's what the lower ranks of nobility, i.e. knights and squires, are for), but more "modern" governments would like someone who could go around and serve the state without being either an official (Bureaucrat or "Noble" career) or a law-enforcer/secret-agent (Law Enforcement career if you system supports one, or a Rogue career).

Another (street-)term that will cover both a Company Man and a G-Man is a "Suit"...
 
If you prefer to play a similar character employed by a government, call him a "G-Man". G-Men are not very nescery in a feudal system (that's what the lower ranks of nobility, i.e. knights and squires, are for), but more "modern" governments would like someone who could go around and serve the state without being either an official (Bureaucrat or "Noble" career) or a law-enforcer/secret-agent (Law Enforcement career if you system supports one, or a Rogue career).

Another (street-)term that will cover both a Company Man and a G-Man is a "Suit"...
 
How about "Fixer"?

Also, if you are going to do a career with both "enlisted" and "officer" ranks, maybe enlisted would be the independent operators, and officers would be the corporate types.
 
How about "Fixer"?

Also, if you are going to do a career with both "enlisted" and "officer" ranks, maybe enlisted would be the independent operators, and officers would be the corporate types.
 
[tongue in cheek]
Company man - too cyberpunk
G-man - too pulp fiction
suit - too cyberpunk
fixer - too shadowrun[/tongue in cheek] ;)
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