Well, I suppose it is up for debate, but it does seem a bit coincidental.
As for the future of Traveller, well, I haven't read the latest milieu, so I'm not up to speed on what's going on in the Imperium "now", so to speak. But, hopefully it's post Rebellion and post Virus.
I would enjoy reading the stories of the new Hiver academy graduates who developed the Cym AI's personalities (defenses and offenses) to take on Virus strains wherever they found them.
Great minds think alike. I did something similar 10 years ago when i started refing the TNE universe.Rather than non integrated and compartmentalized computers to defeat virus, I chose to introduce P.A.C.I.F.I.C. (Processing Accelerated Cyber Interactive Floating Interface Character) which my group named "Patsy" as I gave her a feminine voice whenever she spoke to them.
Much the same thing can be done officially but then; where is the fun in that?
I miss how Traveller seemed a living universe back in the days when the JTAS would report news from the Spinward Marches and around the Imperium. The Fifth Frontier War played out. Back then, looking at things like the static Greyhawk map and the only hint of a living universe you got was from your GM (if he was good), I thought that little bit in JTAS so novel and unique.
Maybe this T5 drive thing can bring that back to traveller--a technology improvement.
It'd be neat to see it rolled out slowly. Who's got the new drives? They're bound to be expensive.
I don't know that it's just you. Traveller has long come across to me as being more like Aliens or Outland, which are fairly near future, than true space opera. (Realizing that trying to define a common definition for "space opera" is a bit of a challenge).
Also, horrible covers, really, really horrible covers. Covers sell books and the Player's book cover was awful.
I'd point my main accusing finger at GDW for MegaTraveller. Which was the right idea with poor execution.
TNE is more of GDW, just plain missing the boat. They should have just done a new exploration and vampire ship setting and left the shattered imperium for a later supplement. It's essentially the same error as WotC made with D&D 4e, the game in the box simply wasn't the game in the title. I liked the house system but I think it would have been better accepted with a different name and setting.
T4 was fatally flawed but in many ways it's still my favorite edition. It was an attempt to be more accessible and functional, without getting bogged down in microscopic detail. I'm still sad that it didn't get the chance to make good on its promise. Pocket Empires and Emperor's Star Fleets were the promise of good things to come FF&S2 and Emperor's Vehicles, not so much.
T5's grand scope inspires me but I think it overextends itself too often. Too much is core. I like that they laid all that stuff down in the core. It allows for future consistency which is often lacking in sfrpgs. But a more accessible point of entry book is sorely needed.
T4 was fatally flawed but in many ways it's still my favorite edition. It was an attempt to be more accessible and functional, without getting bogged down in microscopic detail. I'm still sad that it didn't get the chance to make good on its promise. Pocket Empires and Emperor's Star Fleets were the promise of good things to come FF&S2 and Emperor's Vehicles, not so much.
T5's grand scope inspires me but I think it overextends itself too often. Too much is core. I like that they laid all that stuff down in the core. It allows for future consistency which is often lacking in sfrpgs. But a more accessible point of entry book is sorely needed.