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Playing Traveller vs. Playing at Traveller.

Playing Traveller vs. Playing at Traveller.


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I'm running a mongoose traveller homebrew game friday nights online via flash chat / OpenRPG (Varies by who has what warez), and play in a fact to face Mongoose game every other monday.
 
I cheated a bit since my FTF game doesn't really start until Saturday.

If I were going to run online, my first choice would probably be an instance of TinyMUX running on my desktop (simply because of familiarity and ease of programming) or, if I felt some kind of strong need for battlemaps, MapTools (seems to do most of what Klooge does, but free).
 
Would love to play a regular Traveller game but never got round to trying to arrange one so I just mess around from time to time with the Traveller stuff.
 
I am playing a regular online game, right now for the last 5 hours, wow (every sunday though). Nothing says traveller like a shootout at a starport, grenades are wonderful, too bad me and my GR rolled a big 2 on 2d6, grrr.

It is cool that we are all over the world, yet can play Traveller, can't beat free for price as well.
 
Play (GM) face to face most weeks, have been doing so for last six/seven years. Just started online game a couple of weeks ago on Sunday nights: a new experience for me and proving to be great fun.
 
Ah Wednesday nights Traveller pizza and imported mountain dew code red ...... Bliss


Hell ... I am in Florida and I can't find Code Red, although the Winn Dixie chain makes a reasonable generic. But I digress.

Currently GMing a Once a month game which will revert to a weekly FtF when I get back to Florida (been away for work for a month) in 3 weeks.
This game was a Loooooong standing BECMI game that I forced a genre switch on (lost one player when I did but oh well)

Currently Playing a PbP game with Classic Traveller (And I mean LBB 01 - 03 only).
 
Every other Sunday here in Siberia, face to face. The demand for sci-fi gaming isn't high here -- most everyone just wants elves and dwarves.

Finishing Secrets of the Ancients soon and planning a sandbox starmerc campaign. It's 1108 and someday I'll have to decide whether to go the Rebellion way or the GURPS way. Probably going to hang it on player actions during a high-circle court adventure. When time comes.
 
Well, having only just voted in this one I've now found myself in the minority for FTF games of Traveller. My group has talked about trying it with Skype for one of our group who moved a thousand km away, but we haven't quite gotten around to that.
 
We played a one-shot CT game over the weekend. The scout character had a scout/courier and was asked to ferry some equipment to a research station just outside the Imperial borders in a red zone system. On arrival, the orbiting research station is coming apart, escape pods are on their way to the planet, and one ship is chasing another one to the 100 diameter limit, firing on it. "What do you do?"

It was a fun session, with the PCs eventually having to visit the station, get the computers going, and make a copy of the vital research data, all while dealing with physical barriers created by the attack on the station, grav plates going on and off, lab animals roaming around, etc. And of course as soon as the computer came back up, a warning klaxon sounds and the display shows a piece of the station that had broken off is now on its way back, on a collision path...
 
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Our next session is this Saturday.

I wonder if the numbers have changed since the survey was first conducted?
 
I'm running a face to face game, Playing in one, and playing in several Games on Role Play Online (Rpol.net)

and in the process of setting up to run an RPOL.net game.
 
I think the interesting comment is that for Ref's "playing at Traveller" is "playing Traveller". As a player, generally all I have to do is show up, role play and roll play - if I'm a min-maxer maybe I spend hours poring over the rulebooks and setting materials, but otherwise I really don't have to do much.

As the Ref, especially in Traveller, I have universe design, world design, adventure design, campaign management (planning and maintenance) - and possibly ship design and trade tracking as well. That's before any big house rules and doesn't assume any inter-session player activity. Traveller is effectively designed with a series of Ref-focused minigames built into the ruleset.

I've found that games like Traveller, at this point, actually eat up a certain amount of brainpower just simply deciding what is canon and not-canon for a particular campaign. That has actually been such a headache (combined with "how do I disseminate this effectively to my players") that I'm probably just going to dump the OTU and move entirely to an ATU. It's not that I don't love the OTU, but the lack of new material and the conflicting data and philosophies in some of the existing materials makes using it for actual game purposes less attractive.

D.
 
Our next session is this Saturday.

I wonder if the numbers have changed since the survey was first conducted?


Mine have. Back then, I was running an online game. Today, I referee a regular face-to-face game (T5), and I am a player in a separate face-to-face game (CT).
 
Mine have. Back then, I was running an online game. Today, I referee a regular face-to-face game (T5), and I am a player in a separate face-to-face game (CT).

Excellent! Playing and ref-ing, the best of both worlds

I'm getting a second session in next weekend: two in a month seems like a bit of a luxury just now :]
 
It's not the fighters that is the problem, it is the lack of an effective weapon system for the fighter to carry.
In CT a missile, especially one designed using the Missiles Special Supplement, could wreck a ship. A fighter squadron that gets in close and puts a few of those into the target is a force to be reckoned with. High Guard reduced the effectiveness of missiles drastically, which T20 copied across.

I have some house rules for missiles in T20 that makes them a bit more like the CT version...

Oh I have the close in fighter weapon system- Californium rounds delivered out of a VRF Gauss Cannon. Or upgrade it to a near-C railgun, longer range/less rounds.

Question is, can you overwhelm those nuclear dampers to get effective detonations.
 
For the last year I've been running a regular game in my homebrew universe every other weekend with a solid core of 5-6 players. This is one of the best groups I've played with in years - decades probably. They take on anything with verve and imagination, be it knife-fighting sea serpents while diving for underwater alien ruins to shootouts in the slums of the starport with alien intel agents. I haven't had this much fun in too long.
 
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