... or use THIS ROLL-UP DOOR and the problem goes away.
Spoiler:
Replace vinyl with Ballistic Cloth ... someone will ask, so I might as well state it up front ... it is good enough for human rated EVA Space Suits.
... or use THIS ROLL-UP DOOR and the problem goes away.
Spoiler:Replace vinyl with Ballistic Cloth ... someone will ask, so I might as well state it up front ... it is good enough for human rated EVA Space Suits.
Went ahead and did the construction budget for this.Type-SP Scout/Courier
15+30+20+1+1+32+1 = 100 tons
- 100 ton standard hull (streamlined) (LBB2.81, p15, p22)
- 15 tons for A/A/A drives (code: 2/2/2)
- 30 tons for fuel (10 tons for J1, 20 tons for PP2)
- 20 tons for bridge
- 1 ton for model/1bis
- 1 ton for turret fire control
- 32 tons for internal hangar bay
- 16 tons for Stateroom Box
- 16 tons for 4 staterooms
- 16 tons for Cargo Box
- 4 tons for air/raft
- 12 ton capacity collapsible fuel tank (0.12 tons when empty)
- (16*6=96 tons external docking load capacity)
- 1 ton for cargo hold
Except that you CAN take a drop tank through both space and jump (just don't drop it) ... and expect it to survive.I mean, it’s not like you can take a drop tank through space and Jumpspace and expect it to survive, right?
Possible in some rules versions, but not others (as so many details, THAT is edition specific).If these Boxes are docked externally and towed through jumpspace ...
No.On the contrary, it was VERY sequitur.
They need to be inside a streamlined hull in order to transit from orbit to a world surface with Atmosphere: 2+.You started out with statements about fitting these boxes INSIDE a hull.
Which I pointed out wasn't supposed to be happening under nominal circumstances while traveling, because the Cargo Boxes are for all intents and purposes "shipping containers" (or the TL=9+ interstellar equivalent).Then the conversation drifted into the PROBLEM of not being able to open the doors when it was INSIDE the hull.
Which was not asked for, was not needed, and not useful as a suggestion for something doing the job of THIS (using different dimensions) ...I offered a response that suggested a ROLL UP DOOR as a solution to access for a box INSIDE the hull.
You must be "new here" if the idea of modular boxes that can be loaded internally and/or docked externally (as needed/desired) is an unfamiliar concept to you. Allow me to quote the first sentence of Post #1 in this very (by now, quite long) thread, and I'm going to use bold text to make this quote of mine stand out from all the times that I'm quoting you.Suddenly the box is strapped to the OUTSIDE of the hull.
I've been posting in this thread to explore this exact topic for almost a YEAR now.A few regular readers of these forums may be familiar with my ... research ... into external loading of starships for increased transport capacity and mercantile flexibility using the Tug+Barge design principles.
The goalposts were always where I'd put them, since Post #1 of this thread.In some circles, that would be called “moving the goalposts”.
I'm working exclusively with CT.In some versions of Traveller, any hull entering Jumpspace requires a Jump Grid in the hull - but you mentioned NOTHING about a Jump Grid in the hull.
The closest that CT gets to this is the LBB S9, p22-23 Brown class Jump Ship, which provides Fluff Text™ about jump net cables for external loading ... and nothing more.In some versions, there are Jump Cables that must be wrapped around the boxes - but you mentioned nothing about Jump Cables around the boxes … which would ALSO interfere with swinging doors.
Except in every citation I've made throughout this thread where I reference CT materials at EVERY opportunity.In some versions, nothing is required - however you have not been particularly specific about Rule Versions.
Yes.Thus, my comments have been a [wasted] effort to contribute to your design evolution.
Thank you.I think it best to just leave you to your design. My input seems superfluous.
Well, the description of he Gazelle allows it to move arround with the drop box, reducing its performance to J4/M4, so I guess the Drop tanks may be kept wile jumping...I mean, it’s not like you can take a drop tank through space and Jumpspace and expect it to survive, right? How many points of armor is a Drop Tank anyway?
Well, so, as the squeaky hinge of Pandora Box opens.suppose you could build "drop tanks" out of regular hull material, perhaps even with armor. IMTU I'd rule it to be normal tankage, and handle damage the same way. It'd just cost like regular hull material, that's all.
Just for the record, MY only point was that DROP TANKS survived both "in space" and "in jumpspace" and were "less than the thickness of a standard starship hull" [which was the criticism raised against my roll-up doors]. Thus 40 cm of Hard Steel (or whatever the Striker value is) is NOT the minimum to survive in space, because Drop Tanks do it with much less.I mean, it’s not like you can take a drop tank through space and Jumpspace and expect it to survive, right? How many points of armor is a Drop Tank anyway?
Lets talk then of "fuel riders". "That's not a drop tank, it's a fuel rider."
As soon as you make drop tanks droppable but recoverable you open that box, fueling stations, oilers, the lot. In MgT the breakaway hull option has the unintended consequence of allowing this...
The basic difference between external tank (demountable or drop) and "hull" metal is the cost.Just for the record, MY only point was that DROP TANKS survived both "in space" and "in jumpspace" and were "less than the thickness of a standard starship hull" [which was the criticism raised against my roll-up doors]. Thus 40 cm of Hard Steel (or whatever the Striker value is) is NOT the minimum to survive in space, because Drop Tanks do it with much less.
For the record, we protect the windows on Hurricane Shelters with EITHER BLAST RATED BALLISTIC GLASS or a Kevlar Blanket installed in front of regular safety glass. Both meet the Miami-Dade Impact Test of an 8' 2x4 fired from a canon at 80 mph. [which happens to also pass DOD Blast rating tests for use on Federal Buildings.]Who needs hull metal multiple centimeters thick (and radiation shielding) when you can just use a ... {checks notes} ... millimeters thick roll up ballistic cloth instead!
Compared to orbital velocities, that's practically stationary.Both meet the Miami-Dade Impact Test of an 8' 2x4 fired from a canon at 80 mph.
For SHORT durations of exposure, measured in hours ... not decades.Traveller Space Suits also accomplish both micrometeorite protection and radiation protection with thin, flexible membranes.
Why don’t you calculate the energy of the 2x4 at 35,000 mph in Megatons and tell me how many FEET of armor each Cheyanne Mountain Class Cargo Module has?Compared to orbital velocities, that's practically stationary.
At LEO around Terra, you're looking at ~17,500 mph to remain in an inertial orbit.
If you hit something in a retrograde orbit to your own ... double that.
An 8 foot long 2x4 fired at 80 mph has less impact energy than a retrograde orbital intercept with an object at up to ~35,000 mph (or more, depending on trajectories), relative speed.
The Mars Mission was planning on thin shells with stand-off armor, Kevlar layers and plastic for radiation absorption, which sounds like a Space Suit.For SHORT durations of exposure, measured in hours ... not decades.
Not my circus and I'm not your monkey.Why don’t you calculate the energy of the 2x4 at 35,000 mph in Megatons and tell me how many FEET of armor each Cheyanne Mountain Class Cargo Module has?