Imperial ID
Also known as the "Universal ID," or more often just the "Universal," this contains authenticated identity information about a person, such as fingerprint, name, date of birth, holographic photo, and so on. This info is encrypted on the card, the encryption being updated every day or so based on an internal clock and computer. Normally, most transactions just go through a person's comm, which has links to the necessary databases—bank account, passport control, etc. In cases where a more secure ID is required, however, the Office of Imperial Records also is queried, which in turn queries the person's Universal, decrypts the information there based on the current day-and-date code, and can thus provide backup identification. A Universal is free on most Imperial worlds, but it can be a troublesome process to replace one that has been lost or stolen.
THE VALUE OF ID
In the Imperium, ID is everything. Indeed, there are urban legends and tri-d dramas about people getting lost in the system. After having their ID scrambled somehow, their car would not start, their house locked them out, and they could not even place a comm call to Imperial Services to get the situation fixed. There are now safeguards built into the system so that in the event this happens, a "safety net" will catch a person in the form of toll-free emergency lines, support services, etc. It can still be a terrible pain, but it happens to only about one person per million lifetimes. Still, no one wants to be that one person.
Comm
A comm is a ubiquitous piece of communication hardware that serves the function of personal appointment book, watch, and video cellular phone. Depending upon the capabilities of the model, comms are usually about the size of a man's wrist-watch, although they can be made into pendants, sunglass lenses, large screen folding versions or even audio-only rings. Comms broadcast on a licensed part of the high-frequency radio spectrum, with basic TL12 encryption (difficulty level 2 to break) and spread-spectrum technology to prevent casual eavesdropping. A personal comm contains basic information about the owner, and can be programmed by voice or computer. Typically, a comm will have its owner's name, address, next of kin, list of comm codes for friends and associates, and any other information the owner considers important enough to carry. Public comms have bigger screens and better bandwidth, and can handle more simultaneous calls than the limited capabilities of a wrist comm. A basic wrist comm is capable of receiving and storing a small amount of voice, video, and computer data for later retrieval. This makes it capable of functioning as a low-quality video camera and recorder, though its storage space is limited. Often, people who use a comm in this way have it transmit the audiovisual signal back to a personal computer with more recording space.
By the same token, many jurisdictions have a comm override command for law-enforcement use. In case of sufficient cause (fire, riot, etc.), all comms in an area can be commanded to broadcast to police HQ, giving officials hundreds of video feeds from different vantage points for later analysis and possible use in criminal prosecution. Even with advances in electronics, a comm has a very low power output, and requires nearby antennas for retransmission of its weak signal. In populated areas and on major travel routes, this is not a problem. In rural or remote areas, however, a comm Booster is often carried. This is a wallet-sized amplifier and power supply that rebroadcasts the comm signal at sufficient strength to be picked up by satellite and routed to its destination. Dedicated use of a satellite channel is slightly more expensive than normal calling, however, enough so as to discourage casual use, but not so much as to prevent it altogether. Comms run in price from about Cr50 for a cheap version, up to around Cr200 for a decent quality, full-feature model. They weigh no more than 0.1 kg unless set in a casing of precious metal. Comms with specialized encryption chips cost up to ten times the normal price, but have a level 4 encryption, sufficient to block most real-time eavesdropping. High-security communications require dedicated equipment too large to fit in a comm. Comm boosters are available (see the exploratory gear section). Comms have a computer rating 1.
So, when a gov't creates an ID for a citizen (most likely when that person is 18) and sends that data out to all the systems, that citizen is traveling faster than that network? Please explain how that is.But that's because they can do it virtually instantaneously here. That isn't so in Traveller. X-boat data takes as much as two + weeks to transfer between two systems that are on the X-boat route. If the system isn't on the X-boat route, it'll take longer.
Every citizen of an Imperial world is a citizen of the Imperium - except when they are not.
The Imperium doesn't give two hoots for the repressive dictatorship or religious autocracies that govern its worlds. The citizens of such planets may be Imperial Citizens in name, but not in practice.
Does every Imperial world scan the biometric data of every citizen and transmit that data to every Imperial world via the xboat system. Nope.
The only people who get an Imperial ID documents are those that need it. Anyone travelling offworld will have their data put into their personal ID and a copy will be put into the xnet.
It takes weeks for that information to travel one jump to another system, however far that single jump is, using an X-boat. When that information arrives in that system, it has to be transferred to the local government's means of storage. That too isn't instantaneous. Then, it gets copied and sent to other systems nearby not on the X-boat route. Those systems copy and send it on.So, when a gov't creates an ID for a citizen (most likely when that person is 18) and sends that data out to all the systems, that citizen is traveling faster than that network? Please explain how that is.
Well, in the US, normally, it also takes weeks to get a passport. (Yes, there's an expedited path.)It takes weeks for that information to travel one jump to another system, however far that single jump is, using an X-boat.
You still haven't explained how when your ID info is sent out when you are 18 you are subsequently outrunning that data when you travel . Your explanation doesn't hold water. By the time 99.999% of the population goes on an interstellar jaunt the data will have had a minimum of many months and almost always, YEARS to disseminate.It takes weeks for that information to travel one jump to another system, however far that single jump is, using an X-boat. When that information arrives in that system, it has to be transferred to the local government's means of storage. That too isn't instantaneous. Then, it gets copied and sent to other systems nearby not on the X-boat route. Those systems copy and send it on.
Well, in the US, normally, it also takes weeks to get a passport. (Yes, there's an expedited path.)
Part of that "weeks" can be letting the data have a "head start".
Systems that aren't part of the X-Boat network are still part of some mail network, whether it's a formal courier routinely coming, or tossing a thumb drive to a passing trader.
"Can't stop the signal, Mal!"
The simple truth is, if "this is a problem", then they work a solution to work out the problem. Holding the ID until the data has had a chance to propagate can be A solution to that problem.
Also, as long as the ID is authentic, which can be verified (this has to exist otherwise its all moot), then simply handing over the passport propagates the data. When you go through customs, cha-ching, the ID is uploaded into the local "instantaneous" network.
Going back to my contrived example, all that's really necessary to propagate is the signing key that's used to authenticate the IDs. If systems are diligent in sending out the "new" key a couple of months before they use it, there's no problem at all. You're back to the previous scenario. Customs sees your ID, verifies it's signed by the official key they already have, import you into the system, and away you go.
"We see you're new here. Here's a temporary ID you may need for the next couple of days. System usually catches up in a few hours, but just in case." The temp id is signed by a local authority and bound to your ID.
If you're found on planet and NOT in the network? Well, then there's trouble. You can have that window "Well I should be in the system, I just came in yesterday, and, gee, where is that temp ID...shucks, must have lost it." "That's no problem sir, we'll simply incarcerate you until the ID clears the system. The food isn't half bad. Come with us, please!"
But see, for an "important" transaction, "well, sorry, we'll just have to wait for that then sir." "What, you won't let me draw out 1MCr from my account with just my still-hot-off-the-presses passport?" "No sir, come back in a couple of days."
In a new personal MFA product I recently help launch the token won't function if the person it is attuned to isn't the one wearing it. So you present it as ID and it tells the authenticating H/W that you are an imposter.2. There's anti-forgery and authentication built into an Imperial ID. I don't have the background to specify, but it can be checked with routine items at any imperial connected starport. It can say "I'm an authentic Imperial ID" to a customs agent, who may or may not be inclined to check against a list. I see an Imperial ID as smart card/book with electronics built in.
Do not let yourself get onto a position where you need to speed-run the passport office. It almost never works.Well, in the US, normally, it also takes weeks to get a passport. (Yes, there's an expedited path.)
Ever heard of Psychic Paper?There’s been talk about proof of ID within the imperial system but what about outside?
You will if you want to do anything of note.If I’m from one of the client states in the Reavers Deep or from an independent world in the Trojan Reach how does my ID work? If I’m an imperial traveling to those worlds do I need a local ID?
Yeah so how do they verify?You will if you want to do anything of note.
If a polity can't vet your ID, and you're "just who you say you are", IF they let you in at all, they'll give you some temporary ID. A visa or something that says not only who they think you are, but that you actually have permission to be there.
Obviously the more "frontier" the place is, perhaps, the looser this system would be. Show up unannounced at one of the core worlds, and they'll likely just show you the door back the way you came from.
Implicitly, they can't.Yeah so how do they verify?
Obviously, it depends on the polity and how liberal they are with their immigration rules.
You have to appreciate the basic reality that "this happens every day", and there's some policies to deal with that situation when they arise.
"Let's just say we'd prefer to avoid any imperial entanglements."As a traveller, it behooves you to understand these identity laws and, perhaps best, to comply with them so that your travel is not unceremoniously disrupted or delayed by the authorities.