• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

[Proto-Traveller] How much map do you really need?

Kureka:

Unlikely. Polities usually develop borders for one of two reasons:
1: they run in to opposition to further expansion from the neighbors
2: they run to the edge of their ability to travel (nowhere they can reach)

the very rare third case:
3: they can't hold a larger polity together, and so create a closed society to prevent it from growing beyond control (China, Mongolia.)

wide zones between polities are a problem, as sooner or later, someone will unify a couple, and then they become a gap-filler themselves.

So unless there are barriers to travel, social, economic, religious, or astrographic, all space WILL be claimed. Perhaps not controlled, but definitely claimed.

Independent worlds would be the rarity; they'd band together simply out of self-preservation given large neighbors.
 
Kureka:

Unlikely. Polities usually develop borders for one of two reasons:
1: they run in to opposition to further expansion from the neighbors
2: they run to the edge of their ability to travel (nowhere they can reach)

the very rare third case:
3: they can't hold a larger polity together, and so create a closed society to prevent it from growing beyond control (China, Mongolia.)

wide zones between polities are a problem, as sooner or later, someone will unify a couple, and then they become a gap-filler themselves.

So unless there are barriers to travel, social, economic, religious, or astrographic, all space WILL be claimed. Perhaps not controlled, but definitely claimed.

Independent worlds would be the rarity; they'd band together simply out of self-preservation given large neighbors.
 
My hope was to build a large fuzzy edge because it looks like that is what where we play. Hell move all the “bad guys” to one edge of the map or just out like the Two Thousand Worlds. Give the Imperium a more or less open frontier along two sides.

Otherwise you get the same ole OTU will all the old problems. That is where my idea behind a modular map came from but it looks like that idea has its own big problems.
 
My hope was to build a large fuzzy edge because it looks like that is what where we play. Hell move all the “bad guys” to one edge of the map or just out like the Two Thousand Worlds. Give the Imperium a more or less open frontier along two sides.

Otherwise you get the same ole OTU will all the old problems. That is where my idea behind a modular map came from but it looks like that idea has its own big problems.
 
I don't play a "Fuzzy Edge", never did care for it.

I do play mostly in the marches, occasionally in the JG Domain...

I'll probably never play OTU again... too much confusion for players now.
 
I don't play a "Fuzzy Edge", never did care for it.

I do play mostly in the marches, occasionally in the JG Domain...

I'll probably never play OTU again... too much confusion for players now.
 
Back
Top