Back in the 80's GURPS was great in that it made it possible to get a slew of rpgs made that wouldn't have otherwise happened: Humanx, Uplift, Horseclans, etc.
Of course CT is the original generic sci-fi rpg system. What if... instead of developing the gigantic imperium, "world-books" were produced that detailed a background for the LBB1-3 rules. They might include new skills, new equipment for spaceships, perhaps some small modifications to the trade and space combat rules, new character generation tables, suggestions for altering the world generation sequence for the setting, and/or suggestions on how to adapt other CT products to fit in with the new background. What if Classic Traveller had turned into a family of settings instead of focusing on the 3I?
What mini-supplements would you have liked to see... and what kind of goodies would you have wanted to find in them?
Of course CT is the original generic sci-fi rpg system. What if... instead of developing the gigantic imperium, "world-books" were produced that detailed a background for the LBB1-3 rules. They might include new skills, new equipment for spaceships, perhaps some small modifications to the trade and space combat rules, new character generation tables, suggestions for altering the world generation sequence for the setting, and/or suggestions on how to adapt other CT products to fit in with the new background. What if Classic Traveller had turned into a family of settings instead of focusing on the 3I?
What mini-supplements would you have liked to see... and what kind of goodies would you have wanted to find in them?