Dear Folks -
And all humano-centric.
As an alternative, here's my TNE table:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Personal Hit Location
Die
Roll Biped Droyne Multiped
1 Head Head Head
2 Right arm Right arm Forequarter
3 Left arm Left arm Forequarter
4 Chest Right wing Forequarter
5 Abdomen Left wing Chest
6 Abdomen Chest Chest
7 Right leg Chest Abdomen
8 Right leg Abdomen Hindquarter
9 Left leg Right leg Hindquarter
10 Left leg Left leg Hindquarter
Biped: Table assumes front/rear shot.
Side shot: Far side hit equates to a near side hit.
Prone Biped: Table assumes top shot.
Side shot: Far side hit equates to a near side hit.
Front shot: Leg/abdomen hit equals miss.
Rear shot: Head/arm/chest hit equals miss.
Droyne: Table assumes front shot.
Rear shot: Arm hits are hits to the equivalent wing.
Multiped: Table assumes side shot.
Front shot: Hindquarters/abdomen hit equals miss.
Rear shot: Head/forequarters hit equals miss.</pre>[/QUOTE]FWIW, the
Striker (version 1) hit location table suffers from the same sort of "ethno-centricity" - it's set up to deal with attacking a
tank, which is why rear hits attack the engine, but front hits do not. (Hint: when firing at automobiles, reverse the
Striker tables or you'll never disable a car's engine...)