In the games I've played, I have only seen complaints about:
1. Using six-sided dice.
2. T5.00 (original RAW) armor damage in personal combat.
I understand both: some people are percentilers. T5 has bugs that are being worked out, and personal combat is the most important subset of Traveller rules (because that's an obvious way for your character to die in a game).
But here's some of the things I've not seen people in games complain about:
1. Character generation and the UPP.
2. Guns and armor.
3. Modified T5 personal combat, CT personal combat, and modified T4 personal combat.
4. Multiple six-sided dice.
5. Ridiculous UWPs in sector listings.
6. Anything about starship designs.
7. Astronomy, despite us knowing the difference between Traveller and Real Life.
8. "Aliens" in any mode: nonexistent, occasional, or ubiquitous.
9. Animal encounters.
10. Patron encounters.
11. Psionics.
12. The OTU, including the Imperium, the Consulate, and so on.
And here are some things we never dealt with, so I don't know how bothered they'd be:
1. Space trading by any book other than Book 3
2. Ship-to-ship combat by any rules system
1. Using six-sided dice.
2. T5.00 (original RAW) armor damage in personal combat.
I understand both: some people are percentilers. T5 has bugs that are being worked out, and personal combat is the most important subset of Traveller rules (because that's an obvious way for your character to die in a game).
But here's some of the things I've not seen people in games complain about:
1. Character generation and the UPP.
2. Guns and armor.
3. Modified T5 personal combat, CT personal combat, and modified T4 personal combat.
4. Multiple six-sided dice.
5. Ridiculous UWPs in sector listings.
6. Anything about starship designs.
7. Astronomy, despite us knowing the difference between Traveller and Real Life.
8. "Aliens" in any mode: nonexistent, occasional, or ubiquitous.
9. Animal encounters.
10. Patron encounters.
11. Psionics.
12. The OTU, including the Imperium, the Consulate, and so on.
And here are some things we never dealt with, so I don't know how bothered they'd be:
1. Space trading by any book other than Book 3
2. Ship-to-ship combat by any rules system
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