true, but I would not want to be the space traffic controller trying to juggle a orbital zone that has stations and ships orbiting at 10Km/s and other ships sat at 0Km/s, or at whatever "ground" speed is for the spaceport.
while it is perfectly possible for a ship under constant thrust to just make a direct landing straight in form the 100D line, that requires a fairly narrow set of parameters in terms of relative positions at jump exit (to give an example off the top of my head, a direct shot to the moon from a point on the ground has a launch window of only a minute or two a day). It is
very likely that a ship would need to use some sort of parking orbit in order to actually reach the starport, which might be on the other side of the planet form the incoming ship. however, the ship would not need to be a full orbital speed, as it doesn't need to complete a full orbit. also, it could drop to a altitude below the
karman line
, as it doesn't need to orbit, so it could de-conflict with orbital traffic that way as well, as well as atmospheric traffic below it.
taking off is easier for a trip to the jump limit, as you only need to get to a point outside the 100D line that has line of sight to the target system, but it still might influence the ships preferred take off time, and a route though orbital space would need to be de-conflicted with any other ships in orbit or transiting orbital space.
now the fact that a traveller ship has, effectively, unlimited delta V means it doesn't care as much as a present day spaceship about such things, but its still a factor.