Fuel isn't an issue for the canonical Air/Raft.*
Working backward from Striker "Design Sequence Tables" p. 5, an Air/Raft with its 120KPH top speed has 1.1G acceleration, of which 1G is committed to lift. So it accelerates upward at 0.1G, or ~1m/sec^2 until reaching its drag-limited velocity for its current altitude (which, as it's basically a 3m x 6m flat plate when ascending vertically, isn't going to be terribly high -- say, 30kph at low altitude). This drag-limited velocity will increase with altitude as atmospheric density decreases, becoming effectively unlimited as atmospheric density approaches vacuum.
At about 20km altitude, air density is about 0.1 of that at ground level; at 35km, it's 0.01, at 50km, it's 0.001...
So it basically takes one hour to get high enough that the drag-limited velocity is 300kph, and another 30 minutes to where it's 3000kph. It looks like drag is the limiting factor for ascent speed up to about 30km altitude, then it's basically constrained by the 0.1G acceleration available after accounting for lift. Getting up isn't going to be what takes the time, reaching orbital velocity will be. But even 1m/sec^2 adds up fast if there's no atmosphere to create drag... I don't see the problem.
I'm just eyeballing graphs here; someone with current math skills please let me know what the real numbers look like.
On the other hand, coming back down requires decelerating to a very low horizontal velocity before starting the descent, as you start with an orbital velocity of tens of thousands of kph and there's no mention of reentry shielding on an Air/Raft. That said, the idea of a "hot" aero-braked reentry in a heat-shielded Air/Raft has a certain visual and dramatic appeal...
*Which means you could use it to drive a perpetual motion machine. But then, that's true of all Traveller drives so we'll just pretend nobody notices.
The constraint on the top speed of an Air/Raft is aerodynamics. At higher altitudes with thinner (or no) air, there is little to stop it from accelerating to any arbitrary speed other than the potential to strike an obstacle.LBB3('81) p. 23 said:[An Air/Raft's] Range in time or distance on a world is effectively unlimited, requiring refueling from a ship's power plant every ten weeks or so.
Working backward from Striker "Design Sequence Tables" p. 5, an Air/Raft with its 120KPH top speed has 1.1G acceleration, of which 1G is committed to lift. So it accelerates upward at 0.1G, or ~1m/sec^2 until reaching its drag-limited velocity for its current altitude (which, as it's basically a 3m x 6m flat plate when ascending vertically, isn't going to be terribly high -- say, 30kph at low altitude). This drag-limited velocity will increase with altitude as atmospheric density decreases, becoming effectively unlimited as atmospheric density approaches vacuum.
At about 20km altitude, air density is about 0.1 of that at ground level; at 35km, it's 0.01, at 50km, it's 0.001...
So it basically takes one hour to get high enough that the drag-limited velocity is 300kph, and another 30 minutes to where it's 3000kph. It looks like drag is the limiting factor for ascent speed up to about 30km altitude, then it's basically constrained by the 0.1G acceleration available after accounting for lift. Getting up isn't going to be what takes the time, reaching orbital velocity will be. But even 1m/sec^2 adds up fast if there's no atmosphere to create drag... I don't see the problem.
I'm just eyeballing graphs here; someone with current math skills please let me know what the real numbers look like.
On the other hand, coming back down requires decelerating to a very low horizontal velocity before starting the descent, as you start with an orbital velocity of tens of thousands of kph and there's no mention of reentry shielding on an Air/Raft. That said, the idea of a "hot" aero-braked reentry in a heat-shielded Air/Raft has a certain visual and dramatic appeal...
*Which means you could use it to drive a perpetual motion machine. But then, that's true of all Traveller drives so we'll just pretend nobody notices.
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