Fritz_Brown
Super Moderator
Ouch, Ptah. That's more like FF&S than I think 2-4601 is hoping for.
I would say that starting with "hull" is still easiest.
2) Then have a minimum locomotion requirement built on that basis (assume some minimum load/mass). Design the locomotion.
3) A power minimum based on the locomotion. Then double for a standard robot. (A standard robot means no really funky requirements.) You don't have to pick the power source at this time - just know the minimum.
4) Add appendages. Increase volume slightly and increase mass and check to see if mass exceeded the assumption (for those folks who want a 25l chassis with 300 8m long tentacles.
). Check power requirements. This includes a head if desired.
5) Add the brains and sensors. Check volumes against desired location (for the designer who wants to build indivdual neutrino sensors into bug antennae). Check power requirements.
5a) Add applications, etc.
6) Add tools, weapons, etc. Check volumes against desired locations. Check mass against locomotion requirements. Check against power requirements.
7) Plus up anything for which you still have room - power, locomotion, brains, etc.
A little more LBB than yours, I think, Ptah.![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
2) Then have a minimum locomotion requirement built on that basis (assume some minimum load/mass). Design the locomotion.
3) A power minimum based on the locomotion. Then double for a standard robot. (A standard robot means no really funky requirements.) You don't have to pick the power source at this time - just know the minimum.
4) Add appendages. Increase volume slightly and increase mass and check to see if mass exceeded the assumption (for those folks who want a 25l chassis with 300 8m long tentacles.
![Roll eyes :rolleyes: :rolleyes:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png)
5) Add the brains and sensors. Check volumes against desired location (for the designer who wants to build indivdual neutrino sensors into bug antennae). Check power requirements.
5a) Add applications, etc.
6) Add tools, weapons, etc. Check volumes against desired locations. Check mass against locomotion requirements. Check against power requirements.
7) Plus up anything for which you still have room - power, locomotion, brains, etc.
A little more LBB than yours, I think, Ptah.
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)