siefertma2
SOC-13
Hey all:
As we all know, BITS's Power Projection, while the best Traveller space combat game
, is more suited toward fleet combat and small escort skirmishes. It was not designed with RPG action in mind. However, many Traveller gamers seek to modify the rules to suit their campaigns. Today I comtemplated just what one would have to do to make PP more RPG-friendly. I think I may have hit a snag.
One fo the primary issues that makes PP alone unsutiable of RPG use is the damage scale: On DP equals 500 dtons of displacement. The obvious answer is to alter the scale, say DP equals 10 dt of displacement. Thus your favorite 100 dt scout now has 10 DP. Easy, right?
Well, the thing that throws a monkey wrench into the equation is the time scale of each turn: 1 turn equals 50 minutes. During that turn it is assumed that an attacking ship is firing on and off during the entire 50 minutes. With that much time you can see how it would be single "attack" from even a lightly armed ship could do a lot of damage.
Of course, you can scale down the time scale as well, but this creates the need to alter the distance scale: 1 inch eauals .25 light seconds. It would also alter the thrust scale the engine puts out: 1 movemnt point equals 1 G of acceleration. Changing one thing, it seems, would alter everything else.
Is this really an issue, or am I just over-anyalizing things?
As we all know, BITS's Power Projection, while the best Traveller space combat game

One fo the primary issues that makes PP alone unsutiable of RPG use is the damage scale: On DP equals 500 dtons of displacement. The obvious answer is to alter the scale, say DP equals 10 dt of displacement. Thus your favorite 100 dt scout now has 10 DP. Easy, right?
Well, the thing that throws a monkey wrench into the equation is the time scale of each turn: 1 turn equals 50 minutes. During that turn it is assumed that an attacking ship is firing on and off during the entire 50 minutes. With that much time you can see how it would be single "attack" from even a lightly armed ship could do a lot of damage.
Of course, you can scale down the time scale as well, but this creates the need to alter the distance scale: 1 inch eauals .25 light seconds. It would also alter the thrust scale the engine puts out: 1 movemnt point equals 1 G of acceleration. Changing one thing, it seems, would alter everything else.
Is this really an issue, or am I just over-anyalizing things?