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Sector, Subsector, Planetary navies

I tend to assume that "Sector" fleets are the regular Imperial Navy assets present in the Sector.

"Subsector" fleets are local forces, equipped with a mix of IN hand-me-downs, plus locally produced stuff where that is of adequate quality. These forces exist, essentially, as a result of the Imperium's early history, where it assimilated a large number of pocket empires. The naval forces of these pocket empires weren't always able (or willing) to be assimilated into the Imperial naval structure.

The subsector fleets also allow particular areas to provide for their own defence in cases where the Imperial forces are inadequate or elsewhere. In theory, they should have been able to protect their local areas against the Vargr and/or Aslan, when Imperial forces were withdrawn during the Rebellion, or the Solomani Rim War for that matter. Of course, in the Rebellion, many of them were probably drawn into the civil war themselves, guaranteeing that they would be unable to carry out their notional role.

Planetary navies are vaguely similar. In most cases they are coast guard type operations. Some systems can support monitors, which in some cases are the equivalent of Imperial battle riders. Few of these systems would support tenders to allow them to transport these through jump space, but there might be the odd Really Big Civilian Freighter that might be pressed into service if need be.

A few worlds own colonies. A few may maintain small squadrons to protect their shipping, particularly if they economically dominate the subsector. A few may be the bases for megacorporate military assets that are laundered by attaching them to a recognised government. And more than a few may have Ihatei fleets working for them as mercenaries.

So major warships and jump capable vessels may well be scattered around a little more freely than might be expected from a first glance at the matter. That still doesn't mean that these things are to be regularly expected in every system, particularly in areas well away from the borders.
 
My own take (more a gut reaction built on years of reading and playing Traveller than an in depth study of canon)...

Sector Navies are built around the big boys, with the best toys. These are the huge ships, over 50Ktons, and all TL15. There are not a lot of them and in peacetime they are mostly involved in showing the flag or training in Depot systems.

Subsector Navies are the backbone of Imperial Space Forces. They get all the dirty jobs and do the real fighting. The ships are all in the range of 5Ktons to 50Ktons and are usually built at TL 13-TL14 to be more serviceable and replaceable at more shipyards. There is plenty of work for them even in peacetime with border patrol to keep the Imperium safe from outside forces.

Inter-Planetary Navies are built up of the smaller ships, under 5Ktons, that are usually relegated to support roles in wartime but do all the day to day work in peacetime. Jobs such as piracy suppression, search and rescue, and routine patrol of systems in Imperial space are their primary duties. These ships are usually locally built and generally manufactured at TL9-TL12. They usually limit their operations to a single quadrant of 1-6 systems.

All of these are Imperial Navies. My Imperium won't allow true "planetary" navies* within its borders. If you have a problem call The Navy and if they're too busy or you need help sooner call a mercenary.

* By which I mean independant locally government built navies. I see your typical Mercenary Fleets filling this role on a pay as you go basis and e3ncouraged by the IN as a place to "retire" trained and loyal officers and ratings to, with ships no longer up to IN standards. It also serves as a ready supply of "special mission" ships with great plausible deniability.

The PC's will only rarely see a fleet of Subsector or Sector size, unless its wartime or they are dealing with the IN on some higher level.
 
Didn't High Guard spell this out?? If memory serves me right...

We have your planetary navies which are attached nominally to the Imperial Navy, in terms of the chain of command but essentially are there to protect the homeworld. SDBs, Gigs, Fighters and Space Based Weapons platforms.

Then we have your System Navies which form the bulk of the defence of the system. This is where you have roving SDB or perhaps the odd cruiser. But, mainly things that are for defense and traffic control.

Then there is the Colonial Forces which I guess would be the same as a subsector force. Mobile and rapid defense forces that can take on an offensive role, if need arises. Here the firepower would be on the scale of a destroyer or small battleship and certainly battleriders.

Then we have Sector Navy and this where the might of the Imperium would come into play playing a role of protecting and suring up frontiers. Showing the flag and taking part in offensive activities. (Remember throughout its history the Imperium has had a strike first and ask questions later approach to its defense. Not to say it has not been surprised) Here there would be a large dreadnought with many smaller auxillaries. They would be based in a few naval bases and together they would represent the best of the Imperium.

Whereas, the planetary and system Navies would be upgraded to Imperial standards they would still largely have to rely upon local tech plus Starport type for proper maintence.
 
Didn't High Guard spell this out?? If memory serves me right...

We have your planetary navies which are attached nominally to the Imperial Navy, in terms of the chain of command but essentially are there to protect the homeworld. SDBs, Gigs, Fighters and Space Based Weapons platforms.

Then we have your System Navies which form the bulk of the defence of the system. This is where you have roving SDB or perhaps the odd cruiser. But, mainly things that are for defense and traffic control.

Then there is the Colonial Forces which I guess would be the same as a subsector force. Mobile and rapid defense forces that can take on an offensive role, if need arises. Here the firepower would be on the scale of a destroyer or small battleship and certainly battleriders.

Then we have Sector Navy and this where the might of the Imperium would come into play playing a role of protecting and suring up frontiers. Showing the flag and taking part in offensive activities. (Remember throughout its history the Imperium has had a strike first and ask questions later approach to its defense. Not to say it has not been surprised) Here there would be a large dreadnought with many smaller auxillaries. They would be based in a few naval bases and together they would represent the best of the Imperium.

Whereas, the planetary and system Navies would be upgraded to Imperial standards they would still largely have to rely upon local tech plus Starport type for proper maintence.
 
Subsector Navies ... are all in the range of 5Ktons to 50Ktons and are usually built at TL 13-TL14 to be more serviceable and replaceable at more shipyards.
not many subsectors can muster up even a militarily significant tech C class A shipyard, let alone a tech D through F. in the spinward marches there are only four militarily significant shipyards in the tech D-E range. Of those Palique is very far back from the frontier, while Lunion and Strouden are right next to each other and thus only count as one for such purposes. Efate is nicely situated between the perfidious zhodani and the piratical vargr, but this area is likely to contain large elements of the imperial tech F fleet anyway.
 
For the number crunchers amongst you...

What you might try doing is getting a hold of the Striker rules or GURPS FAR TRADER and play around with the numbers as follows:

Per capita income (from either Striker or Far Trader) times population times modifiers equals GDP (Gross Domestic Product).

Determine for your universe, how much the Imperium Taxes the subject world. I would suggest that you not make it very high, because of the next step...

Determine what the local government itself charges its citizens in taxes. As an example, between all the local taxes, state taxes, and federal taxes - I pay around 40% give or take. Imagine having to pay an an additional tax. Peasants during the medieval time period paid up to 55 to 60% of the fruits of their labor to their lords in some fashion or another


Final step:
Determine what each branch of your government within the sector spends on its military. Presumably, anything not spent on the military is spent on the various things for the upkeep of your traveller universe: star port authority, ministry of justice, salaries of the clerks, workers, janitors, etc. Salaries/pensions of the higher up nobles etc.

planetary navy - funded by the planetary government and its military allocations.

Subsector navy - hard to argue, as there is no canon supporting its existence other than HIGH GUARD. Since it is mentioned separate of the Imperial Navy, one can presume that it is funded by the Duke of the subsector? In any event, whether you call it the subsector navy budget, or call it the Imperial navy budget that is apportioned to the subsector - same difference in the end. It still is the money allocated towards keeping the subsector navy running.

Imperial Navy - funded by the Imperial budget.

Example:

Suppose you figured out the GDP of a world as being 100 Billion. Further suppose that you have decided that this world taxes its people at 30%. Of that 30% (30 Billion), you determine that the planetary government allocates some 2.5% of its budget towards the military. Now you know that the military spending for that world is 750,000,000 credits. Suppose you decide that this planet spends 30% of the miltary budget on the Navy, 30% on the planetary defense, 20% on the army, and 20% on the orbital defense (air force). Now you know that 225,000,000 to spend on the Navy outright.

Next? Allocate the Subsector tax. Suppose you decide that by treaty, all planets pay no more than 5% "Ducal" taxes. This planet owes the Duke some 5 Billion credits. Lets further assume that the Duke spends nearly 5% of his budget on the military (double what most worlds and/or nations spend on theirs). The tax of this world earmarked for the military is now 250,000,000 credits. Furthermore, the Duke doesn't spend money (or much relatively speaking) for various forces - he concentrates on Navy and Army. Half of that is for the Navy and half for the Army.

Finally, we have the Imperial Tax. Suppose the Imperium gave the following tax structure to worlds:

1% GDP per anum if you voluntarily joined
2% GDP per anum if you were forcibly annexed

A special tax can be declared during times of war or for the aftermath of the war for reconstruction purposes that effectively doubles the normal imperial tax?

As you can see with the examples above - YOU as the GM can decide what numbers make sense. YOU get to determine how the money is spent in your traveller Universe. If you want piracy to be nigh impossible - Up the taxes until there's a squadron of anti-pirate patrols or ten, in every system. If you want the Imperium to be unable to fund a large number of anti-pirate forces, or better yet, want to give the Imperium only about 1/2 of what it needs to effectively police its subsector/sector - vary your taxes likewise.

As for myself? I note that even when a world owes a certain amount of its GDP in taxes - the Imperium isn't likely going to be able to collect it. Why? Because of the tech level differences for one. For another - try landing on a world that reminds you hauntingly of Medieval England and/or China. The Gross Domestic product won't be very high, and the means for calculating what it really is will be impossible to verify - after all, where are the records to prove or disprove how much someone earned ;) After that, the issue of collecting the taxes in a place where it can be picked up and transported may be a wee bit difficult if you don't have the proper facilities tot collect them and ship them.

All in all? I see the Imperium, in order to be true to Marc Miller's vision of a strong imperial navy, yet vulnerable to piracy - requires a Large number of warships unable to patrol (which oddly enough, is exactly how the Imperial fleet is described by tactical doctrine) and a poor internal naval force (subsector navy) where planetary navies can keep piracy out of home waters of the more affluent and industrialized worlds - yet leave the more poorer and less affluent world remain open to acts of piracy.

If we could get a total listing of an entire fleet, I bet we'd be able to calculate just how much of an Imperial budget we'd need to keep such a fleet in operation. Since the Fleets are a known value from Fifth Frontier war - we can begin to solve for the equation as to how much the Imperium actually does tax its citizens (or at least spends on its naval forces!)
 
Originally posted by Hal:
Subsector navy - hard to argue, as there is no canon supporting its existence other than HIGH GUARD. Since it is mentioned separate of the Imperial Navy, one can presume that it is funded by the Duke of the subsector? In any event, whether you call it the subsector navy budget, or call it the Imperial navy budget that is apportioned to the subsector - same difference in the end. It still is the money allocated towards keeping the subsector navy running.
From Rebellion Sourcebook (page 27):
"Numbered Reserve Fleets: The Imperium also has about 320 numbered reserve fleets (also approximately one for each subsector of the Imperium). Reserve fleets are equipped with obsolescent - but still useful - starships which have been retired from front-line Imperial service; they are staffed by personnel serving in the Reserves (technically in the service of the Imperium, but without the status of strict Imperial Navy duty).

Reserve fleets are usually numbered in a sequence beginning with 1001 (for example, the 1077th Reserve Fleet). Reserve fleets are technically considered part of the forces of a named fleet, but are rarely moved out of their original subsector.

Named Fleets: The Imperium has 28 names sector fleets..."

(page 29):
"Hierarchy of Squadrons

Squadrons are classified according to their position within the hierarchy of the Imperium. Regular squadrons are front-line units equipped with the best possible ships and personnel. Colonial squadrons are equipped with obsolescent (but still serviceable) ships and with personnel having somewhat less training and experience. System squadrons are not jump-capable. Instead, they are equipped primarily with system defense boats and monitors, and staffed by entirely local personnel.

Regular squadrons are assigned to the numbered fleets of the Imperium and are based at naval bases within the Imperium.

Colonial squadrons are assigned to the numbered reserve fleets of the subsectors. They are based at worlds which can provide personnel and technology to support them: worlds with tech code Early Stellar+ (Tech Level 9+) and High Population (Population 9+).

System Squadrons are not assigned to any fleet. Instead of such an assignment, they are based in a home system with tech code Early Stellar (Tech Level 9+) and Moderate Population (Population 4+)."

Other relevant quotes can probably be found in CT supplements like Fighting Ships and the Library Data books.

So, that's the canon.

As always, there is wriggle room in the interpretation. For example, these very flat, emphatic sentences can be read mechanically as literal truth, or as approximate guidelines, to which there are plenty of exceptions. Personally, I always assume the latter, because it allows for a lot more nasty surprises for PCs.

Even without that, there is a bit of room for genuine disagreement over exactly what is being said. Just because I read the "numbered reserve fleets" as being the "subsector navies" doesn't mean that someone else necessarily reads it that way.

And that's just if you are following literal canon. The IMTU/IYTU factor also applies. No referee is obliged to follow the strict letter of canon.

Personally, I use a loose interpretation of canon, where exceptions are allowed. I've already mentioned some of them - not all reserve fleet vessels are regular Navy hand-me-downs, and at least some planetary navies have at least some interstellar capability. At least some of these exceptions are supported by T4 material, IIRC, which covers many of the cases where the Imperium was absorbing other polities and their navies.

We can also note later cases, such as when the Imperium absorbed the Old Earth Union just prior to the First Frontier War. The OEU was quite a substantial interstellar power in its own right, and we can safely assume that integrating its fleets with the existing IN may have taken a bit of time. (And would have been complicated by the Civil War!). There was also a pocket empire around Regina, which according to what I think may have been a GT source was responsible for starting the initial conflict with the Zhodani, prior to its full integration into the Imperium.

We also know that Vilis controls Garda-Vilis, and presumably the planetary naval forces in Garda-Vilis are part of the Vilisan navy. Then again, we also know that the Vilisan navy is lame enough that they had to hire a Mercenary Cruiser and a weak platoon of mercs to suppress the Tanoose Freedom League during the Fifth Frontier War... To me this suggests that Broadsword is a bit of an artifact of the early "small ship" version of the Imperium, rather than a truly reliable canonical source. That is, this "fact" is akin to the idea that four Kinunir class vessels are enough to protect Regina subsector.

So, allowing for that, we can conclude that the Vilisan navy has at least some interstellar capability, simply to keep its two components in touch.

Other arguments for exceptions include the presence of Ihatei fleets looking to make deals for land, plus, of course, the possibility of outfits like Oberlindes Lines being able to get hold of major warships outside the Imperium. If Oberlindes can do it, Tukera Lines can, and they control planetary governments that will rubber stamp these vessels as legitimate.

To summarise: any referee can justify anything they feel like. Knock yourselves out.


PS: I had my first session in Rotters' game tonight. Nothing like a camping holiday on an unfamiliar lowish tech world with no way home except repairing an unknown type of ship suffering from unknown damage with only the tools we were able to carry, and no spare parts. And this was how a bunch of military planners planned the mission. :eek:

But, of course, "I've still got the greatest enthusiasm and confidence in the mission".
 
Just my two cents:

Sector Navy = The Imperial Navy. Paid for by Imperial level funds, and possibly Sector level funds as well. Commanded by the Sector Duke (i.e. role of the President of the US over the military) and the Sector Admiral (Senior Military Office with chief of staff, staff, and Fleet Admirals). They are composed of the BatRons of the Imperium (jump battleships and battleriders w/tenders). There are also cruisers and destoyers/escorts, plus support in the form of tankers, resupply transports, couriers, hospital ships, and troop ships; all these operate in support of the BatRons. BatRons are massed at strategic points so they can be called to battle wherever they are needed.

IMTU, there are a large group of BatRons sitting at Jewell, standing forward guard against direct invasion. Plus sector reserves at Rhylanor and Mora, and Domain reserves at the Depot in the Deneb Sector, and an even larger major-threat-only emergency reserve at Corridor/Depot. Important or troubled Subsectors may also have Task Forces deployed to them, but that is a variable situation. I usually posit that along the entire length of the Vargr Coreward Border, the Imperium deploys BatRons and CruRons (limited numbers of them) from Depot/Deneb and Depot/Corridor to jump from system to system along the border (ostensibly on training, but really showing the Imperial Flag to deter Vargr general invasion).


Subsector Navy = Colonial Navies. Raised and paid for by the Subsector Budget controlled by the Duke (IMTU, the Count). They are under the command of the Duke the same way the Sector Navy is under the command of the Sector Duke. Each Subsector Navy is under the overall command of the Sector Duke, as well, who may, of course, order his subordinate Dukes to use their Navies to complete whatever tasks are necessary. The Senior officer is usually from within the officer pool produced by the Subsector Navy itself, however, when suitably skilled candidates are not available, the IN itself will detach a Fleet Admiral (and possible more officers, as well, if necessary) to serve as commander (for as as long as the Duke wishes it).

Also IMTU, Subsector forces are limited to Heavy Cruisers and less. This way, it makes it quite difficult for Subsector forces to rebel . . . the Sector Navy's capital ships are too much for them.

Their role is, general defense, anti-piracy, anti-raider, early warning, customs, and providing Imperial presense dispersed in all (or almost all) systems (because the Sector Navy and it's critical BatRons, for the most part, must remain massed in strategic locations).

Technically, they are "Imperial Navy" as much as the actual Sector Navy (they are paid for through the same MoT offices, at the same salary levels, and get the same pensions), but there is substantial rivalry between the two levels of forces. The Sector Navy considers itself the real Imperial Navy, and looks down on the Subsector Navies. The Subsector Navies tend to think of the Sector Navy as elitist snobs who rarely get their hands dirty.


Planetary Navies. Local forces raised by the local planetary government. They are limited in jurisdiction to their planet's 100 diameter limit, outside of that, the IN (Sector and Subsector) rule the space lanes. Some planetary governments have acquired permission to patrol their entire starsystem (requires approval from the Marquis of the world, (the County level doesn't exist as such IMTU; it becomes the subsector instead), the Subsector Duke, and the Sector Duke. Typically these are wealthier worlds, well able to afford their own defense.

Their vessels may not be jump capable without approval (requires an approval for each vessel). They may not have tenders (without a per tender vessel approval). They are also size-limited to up to 100,000 dTons. This keeps wealthy planets from gobbling up nearby worlds (most of the time).


I realize this was all switched around in MT, but I ignore that reorganization.
 
Originally posted by alanb:
I tend to assume that "Sector" fleets are the regular Imperial Navy assets present in the Sector.
That's what it is according to MT:Rebellion Sourcebook. A sector fleet consist of all the regular navy subsector fleets in the sector. Note that there are two different kinds of subsector fleets: Regular navy and reserve.

"Subsector" fleets are local forces, equipped with a mix of IN hand-me-downs, plus locally produced stuff where that is of adequate quality.
Something that is often overlooked is that for those subsectors that have one or more TL15 high-population worlds locally produced stuff is every bit as good as regular navy stuff (in many cases identical, since the IN gets its ships built at these worlds, so the subsector navy probably just order the same ship types to take advantage of the price break).

One thing to keep in mind is that the nature of the setup explicitly changed from CT to MT. In CT the navy was described as a three-tier system, and so it is in the MT material, but it is two different three-tier setups:

CT:

* Imperial Navy
* Subsector Navy
* Planetary Navy

MT:

* Regular Imperial Navy
* Reserve Imperial Navy
* Planetary Navy


My suggestion for reconciling the two is this:

* Imperial Navy
..* Regular forces (raised and maintained at sector level)
..* Reserve forces (raised and maintained at the subsector level)
* Subsector Navy (rasied and maintained at the subsector level)
* Planetary Navy (raised and maintained at the system level)

Not surprisingly there would be some confusion in the minds of many lay people between the IN reserves and the subsector navies.


Hans
 
Originally posted by rancke:
My suggestion for reconciling the two is this:

* Imperial Navy
..* Regular forces (raised and maintained at sector level)
..* Reserve forces (raised and maintained at the subsector level)
* Subsector Navy (rasied and maintained at the subsector level)
* Planetary Navy (raised and maintained at the system level)
I prefer to simply say "Reserve Fleets = Subsector Navy".

The Subsector Navies fit the descriptions of the "Reserve Fleets" well enough: they are locally raised and maintained, responsible to the subsector governments, and can be called up by the Imperial (actually usually Sector) government when necessary.

Distinct "Imperial Reserve" forces seem redundant. They answer to the same people (the subsector government), use the same kind of equipment ("the best stuff available"), and don't seem to have any distinct mission.

I really think that it is better to suggest that the two things are the same. It may be, however, that what we are seeing them from two different viewpoints. CT focusses on them as assets available to subsector governments, while MT focusses on them as assets of the Imperial Navy. This dual function would, I think, actually exist, and the occasional clashes in priorities would be entirely consistent with what we know about how the Imperium operates.

So: they are subsector navies when they are responsible to their subsector governments. They are Imperial reserve forces when they are called up by the Imperial government.
 
I'm a little bit confused here. MT's Rebellion Sourcebook specifically states that the subsector fleet is part of the reserves - page 29 under the heading of "Hierachy of Squadrons". So where is the the ambiguousness? It flat out states it... :confused:
 
Originally posted by alanb:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
My suggestion for reconciling the two is this:

* Imperial Navy
..* Regular forces (raised and maintained at sector level)
..* Reserve forces (raised and maintained at the subsector level)
* Subsector Navy (rasied and maintained at the subsector level)
* Planetary Navy (raised and maintained at the system level)
I prefer to simply say "Reserve Fleets = Subsector Navy".
</font>[/QUOTE]Care to field this one, Chris? I'm leaving for a vacation in a few minutes, and, after all, it was you who convinced me that the two couldn't be synonymous.



Hans
 
Originally posted by thrash:
In MT, the numbered reserve fleets are part of the Imperial Navy. These quotes demonstrate that in CT, subsector navies are instead separate from it (as are planetary navies). Hence the contradiction -- or rather, an example of canon changing over time.

One remaining ambiguity, internal to MT, is that characters still cannot transfer between reserve and regular fleets during development.
Even planetary navies are part of the Imperial Navy according to Rebellion Sourcebook. Or, more precisely, planetary navies are supplemented or replaced by non-jump capable system squadrons.

The view given in MT is one where there is a unified defensive strategy, with the various types of fleets fitting in a different levels. In this context, all of these fleets are "Imperial" fleets - even the planetary navies and so on.

Just a thought - are there "colonial squadrons" or something of the sort in Fifth Frontier War? While its counter mix isn't an authoritative source on the military forces present in a sector, it can at least give hints.
 
Originally posted by alanb:
Just a thought - are there "colonial squadrons" or something of the sort in Fifth Frontier War? While its counter mix isn't an authoritative source on the military forces present in a sector, it can at least give hints.
There are two types of what FFW calls colonial squadrons; named colonial squadrons stationed at various worlds throughout the Marches and conforming to the tech level of the system they're stationed at, and a rather large group of squadrons, all J4, that arrive in the main combat zone from the interior of the Marches approximately 6-7 weeks after the outbreak of hostilities.

I think it's safe to assume that the named colonial squadrons are planetary naval squadrons while the other, larger (unified) force is most likely the sector navy, or the combined subsector navies, of the Spinward Marches. I think it's also fair to assume that there are other planetary navies in the sections of the Marches not shown on the FFW map as well.

As a bit of FYI, there are also Zhodani colonial squadrons depicted, but not knowing how the Consulate organizes their forces, I'm not entirely certain, but from the way they are handled in-game, they appear to follow the same path as the Imperial colonial forces.
 
If you use the Fifth Frontier war as a model for determining the overall effective force mix of the Spinward Marches - what would you estimate the ratio of Colonial Force ships are compared to that of the Regulars?

The reason I ask is because I'm trying to price these batrons, crurons, etc for what was given - and from there, try and price what the colonial forces are going to be. From there, I'd like to try and figure out what the general ballpark budget is required to get these numbers. Sort of like what Thomas Bont did at his web site...
 
Originally posted by thrash:
If you're asking me, I estimate one Imperial squadron per three or four colonial squadrons, and a similar ratio of fleets to subsector navies, based on the initial force mix in FFW and related operational narratives in SMC.

MT explicitly gives a ratio of 1:1, which is another reason for believing that its authors made a deliberate break with CT.
:(

So the information contained at http://members.tripod.com/travelleratlas/Fleets/Imperial_Fleets.html isn't something I can use?
 
Don't forget that most of the regular Imperial forces begin arriving from the Deneb sector next door.
The initial Imperial fleets consist of 16 named colonial squadrons, 8 scout squadrons, 2 regular navy battle squadrons (the Tigresses mentioned???), 6 regular cruiser squadrons, and 1 assault carrier squadron.

The numbered colonial fleets begin arriving on turn 6. Now are these naval reserves or are they the subsector fleets of the (at the time) un-named Deneb subsectors and planetary navies?
I would imagine the latter, with naval squadron numbers instead of names because they have been drafted by the regular navy.

The regular Imperial reserves become available on turn 10. They must have further to come ;)
They consist of 30 battle squadrons, 20 cruiser squadrons, 2 tanker squadrons, and 7 assault carrier squadrons.

Maybe after the fifth frontier war the Imperial Navy re-organised its forces in the Domain of Deneb (now no longer a frontier province but on its way to being part of a recognised Archdukedom ;) )to match the force structure in the rest of the Imperium, as given in MT :confused:
 
Here are all of the named Colonial Squadrons from FFW:
Alell C1-S, 1-2-5
Efate B4-US, 3-3-6; C4-S, 1-2-6
Equus C2-PS, 1-2-6
Extolay C1-S, 0-2-4
Feri C2-S, 2-2-6
Jewell B3-US, 2-3-5; C3-PS, 0-2-6
Porozlo B1-US, 3-4-6; C1-PS, 0-2-6; A2-S, 0-0-4
Regina C1-PS, 1-2-5 x2 squadrons
Wochiers C1-PS, 0-2-4
Zivije B1-US, 3-3-6; C1-PS, 1-2-6
 
And here are the Colonial reserves:
B4-PS, 5-4-8; BR1601, BR1602, BR1603, BR1604
(all from the same planet or subsector perhaps?)
B4-US, 3-3-6; BR1456, BR1594
C4-PS, 3-2-8; CR2510
C4-PS, 2-2-8; CR1239, CR1903, CR2679, CR2735
C4-PS, 1-2-6; CR2187, CR2188
C4-S, 1-2-6; CR3120
 
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