Not if using the basic parameters (ship prices and populations) that are given in the OTU.Originally posted by Tobias:
</font><blockquote>quote:</font><hr />Originally posted by Ran Targas:
I just think a realistic economic model would encourage small ship navies.
The very fact that a spaceship is within the financial reach of private possession for a motley crew of PCs makes it impossible that such a ship is a "force to be reckoned with" in the TU. This is simple logic.
Okay, there seems to be some misunderstanding here? Does anyone honestly think that to be a "big ship fan" means to postulate that small ships don't exist?The reality is even a high pop world would not want to expend the funds and resources necessary to outfit their navy with all battlewagons.
The poll question should have been:
"Do you think that ship sizes should be capped at about ~5000 dtons?"
"Yes, Book2 rules! Nothing larger than 5000 tons should roam the skies!"
"No, Book5 rules! Large ships should exist too!"
Except that in a "small ship universe", these are not "escorts", but "battleships".I also think the effectiveness of smaller warships is grossly underestimated by the rules. Escorts cheaply perform much needed reconnaissance as well as extending the sensor coverage well beyond the capability of the main force.
And of course escorts can perform a lot of valuable functions. I doubt any "big ship proponent" will dispute that. But using Traveller's baseline technical assumptions, it is logical that larger ships are more efficient.
Regards,
Tobias
EDIT: This was already done better. </font>[/QUOTE]Give me a break from this "the rules" bit. It's a game!!! Of course the rules benefit the construction of extremely large warships, they were written that way! It doesn't mean the rules are correct or realistic! If they were, there would be a whole lot of big ship advocates who wouldn't be able to have their cake and eat it too!