mike wightman
SOC-14 10K
The only trouble we got into with the DGP/MT task system was that it was too easy to achieve at least one level of exceptional success.
"And lo, it was good."Originally posted by kaladorn:
Let us assume that we went with MT's theme of keeping stat impact to a max of 3 points positive (that's about right in weighting raw talent to skills IMO), but instead used (stat - 7)/3 as the actual formula.
"And lo, it was good."Originally posted by kaladorn:
Let us assume that we went with MT's theme of keeping stat impact to a max of 3 points positive (that's about right in weighting raw talent to skills IMO), but instead used (stat - 7)/3 as the actual formula.
Almost a wrapOriginally posted by Bromgrev:
Kaladorn: Adopted wholesale into house rules. However, The chance for success at 'average' tasks might be a bit low - I propose
Very Easy automatic*
Easy 3+
Average 6+
Difficult 9+
Very Difficult 12+
Formidable 15+
Herculean 18+
Impossible no way hose even with 6,6
*with a roll of 1,1 always failing and 6,6 always succeeding (can you tell I play D20?)
<snip>
It's a wrap! What's next on the CT+ to do list?
Almost a wrapOriginally posted by Bromgrev:
Kaladorn: Adopted wholesale into house rules. However, The chance for success at 'average' tasks might be a bit low - I propose
Very Easy automatic*
Easy 3+
Average 6+
Difficult 9+
Very Difficult 12+
Formidable 15+
Herculean 18+
Impossible no way hose even with 6,6
*with a roll of 1,1 always failing and 6,6 always succeeding (can you tell I play D20?)
<snip>
It's a wrap! What's next on the CT+ to do list?
Seconded. On both counts. But maybe a Take 6 and Take 12?Originally posted by Takei:
Also liking the d20 system mechanics I'd propose we introduce Take 7 and Take 12. Partly because I like the idea behind it, and partly to bait the d20 haters
Seconded. On both counts. But maybe a Take 6 and Take 12?Originally posted by Takei:
Also liking the d20 system mechanics I'd propose we introduce Take 7 and Take 12. Partly because I like the idea behind it, and partly to bait the d20 haters
I don't tend to to work with task difficulty names so 4/6/8/10/12 works fine for me. Likewise with levels of success - I just tend to not use it as it adds another step in task resolution. I tend to run it as follows;Originally posted by kaladorn:
And I could handle 2/4/6/8/etc. but naming them for a task description by name (vs by a DC/TD/TN whatever) gets tough. Certainly it is workable. I'm not too worried about being striker compatiblebut it couldn't hurt for CT+.
I don't tend to to work with task difficulty names so 4/6/8/10/12 works fine for me. Likewise with levels of success - I just tend to not use it as it adds another step in task resolution. I tend to run it as follows;Originally posted by kaladorn:
And I could handle 2/4/6/8/etc. but naming them for a task description by name (vs by a DC/TD/TN whatever) gets tough. Certainly it is workable. I'm not too worried about being striker compatiblebut it couldn't hurt for CT+.
I was thinking of Take 7 as it's the average roll, but Take 6 works as it's half of 12. Hmmm. Take 7 does allow someone with a skill of 1 to make an 8+ check...... More pondering needed on that point I think.Originally posted by Bromgrev:
Seconded. On both counts. But maybe a Take 6 and Take 12?
I was thinking of Take 7 as it's the average roll, but Take 6 works as it's half of 12. Hmmm. Take 7 does allow someone with a skill of 1 to make an 8+ check...... More pondering needed on that point I think.Originally posted by Bromgrev:
Seconded. On both counts. But maybe a Take 6 and Take 12?
The designers introduced the take 10/20 mechanic in d20 to fix the problem with the d20 flat distribution. I see little advantage in using it in a 2d6 game.Originally posted by Takei:
Also liking the d20 system mechanics I'd propose we introduce Take 7 and Take 12. Partly because I like the idea behind it, and partly to bait the d20 haters
The designers introduced the take 10/20 mechanic in d20 to fix the problem with the d20 flat distribution. I see little advantage in using it in a 2d6 game.Originally posted by Takei:
Also liking the d20 system mechanics I'd propose we introduce Take 7 and Take 12. Partly because I like the idea behind it, and partly to bait the d20 haters