P
Pickles
Guest
I'm not sold on the benefit of the degrees of success/failure idea yet. I can see the application in combat, like the D20 and Runequest critical hits. Would the outcome of skill use be that variable in a DC system? The task would be graded according to difficulty, so if you succeed at a more difficult task you've already achieved a 'better-than-average' result.
There would have to be a clear benefit to a 'crit' skill roll, or the loss in playing time would be unjustifiable in my life.
There would have to be a clear benefit to a 'crit' skill roll, or the loss in playing time would be unjustifiable in my life.
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