It is either this.
Or, this. There are no other "canonical" ways to do it. I use the 1st one in MTU as I don't allow for overclocking".
No.
SOM offers the only detailed canon explanation. Atmosphere at 1/200th pressure is too thin to draw the quantities required in the time described in canon, so that is not an option.
An interesting canon reference is
Secret of the Ancients, in which it is stated, "Most ships refueling from a gas giant rarely venture below the level of 0.5 atmospheres". This presents an interesting quandary. Komesh is described as a large gas giant with 3G gravity, 72,000 km diameter at the point where atmospheric pressure is 1 ATM. Ships are scooping 500km above that. Ships need to have at least 3G to hover and land at the Ancient site.
Outside of
SOM, there's little or no detail on how it's done. Only two facts matter: canon says you can skim, and canon places absolutely no obstacle to having a 1G ship land on and then leave a 1G or higher world. (In
Traveller Adventure, Aramis subsector includes 9 worlds with gravity of 1G or higher, including
L'Oeul d'Dieu and
Reacher, two of the four worlds served under
March Harrier's subsidy arrangement. In
Twilight's Peak, the
Empress Nicholle, a 1G Far Trader, plies the Spinward Main in search of enough income to repair their jump drive, with potential stops including Kkirka, Porozlo, Rech, and others.) That 1G+ bit came to us courtesy of Book-6, with it's 1.25G inhabited worlds.
So, your choices are very, very simple: you either overdrive, or you find some other source of thrust. Period. Or, I guess you could impose a house rule restricting Free Traders, Far Traders, Subsidized Liners, and Launches from landing on worlds of size class 8 or higher, but there's not a whisper in canon to support such an interpretation. The players are pretty well closed off from worlds like Focaline, Knorbes, Forboldn, and so forth
As to adding a whole other drive: the maneuver drive is there, and by canon you are able to skim and escape larger inhabited worlds. Ergo, some feature of the
existing maneuver drive permits you to skim and escape larger inhabited worlds. No need to add anything. The only need that exists, if any need exists, is to try to figure out what precisely that feature is - and, honestly, that's not a need, that's more a scratching-the-curiosity-itch thing, which I think is a worthier pursuit than trying to set limits on the players that the rules don't actually set.
We can all play quite happily without ever knowing precisely how a 1G Safari Ship and its 1G launch manage to land and take of from the larger wild worlds. The speculating's mainly for fun and background.
...I have a problem with the jet augmentation though. How are you going to get that hydrogen to react? It need's something to react with, doesn't it? Otherwise you're just applying heat to a molecule. ...
Yes, you're just applying heat to a molecule. Modern jets take in air, combine the oxygen with fuel, and use the heated mixture for thrust. Said heated mixture includes nitrogen - a lot of nitrogen. The nitrogen doesn't react with anything, but it absorbs heat just dandy, expands like any gas will when you heat it, and provides thrust as a result.
Back in the Cold War days, there were ideas for putting small fission plants on big bombers so they could stay up indefinitely - you ran the air over a heat exchanger, and the superheated air gave you thrust. That one came to a halt - on the drawing boards, I think - on the technical difficulty of making a fission plant small enough and light enough, yet with enough shielding to keep from killing the crew and strong enough to stay intact if the bomber crashed. Nobody wanted to deal with a fission plant crashing someplace unexpected and throwing radioactive material everywhere.
An interesting canon reference is
Secret of the Ancients, in which it is stated, "Most ships refueling from a gas giant rarely venture below the level of 0.5 atmospheres". This presents an interesting quandary. Komesh is described as a large gas giant with 3G gravity, 72,000 km diameter at the point where atmospheric pressure is 1 ATM. Ships are scooping 500km above that. Ships need to have at least 3G to hover and land at the Ancient site. To escape a 3G world requires either a wee bit more than 3Gs or an escape velocity of 60 kps. Even at 2G and in half an atmosphere, top speed is only about 2% of that; you're pretty well doomed unless you've got wings or some other way of adding on another G.
A thought occurs: if you can manage to enter atmosphere at a velocity that, after the skimming maneuver, leaves you exiting atmosphere with the needed velocity, or at least enough of it that your 1 or 2 Gs can get you over the hump, then you can pull off a skim - though woe unto you if you miscalculate. I don't have the math to guess what that velocity might be, but it would be truly frightening. The skimming maneuver takes close to three hours to pull off, but that's not necessarily in one dive. Accelerating to 60 KPS at 1 or 2Gs takes a long while: over an hour and a half at 1G, 50 minutes at 2G - which was the top speed of Azhanti High Lightning's fuel shuttles, so there's not a whole lot of fime for multiple dives if accelerating beyond 60 KPS. Indeed, there's barely the time for the one dive. We may be on the verge of declaring that Imperial Navy fueling shuttles can't do their jobs on large gas giants.
Put simply, it's not really possible to keep the canon time frame without some extra juice from somewhere.