qbasic and when i am done making the programOriginally posted by Aramis:
I'm curious to know what you're programming in, and to see the source....
i'd be happy to share the code..
qbasic and when i am done making the programOriginally posted by Aramis:
I'm curious to know what you're programming in, and to see the source....
qbasic and when i am done making the programOriginally posted by Aramis:
I'm curious to know what you're programming in, and to see the source....
ummm that would still be mass wouldnt it?Originally posted by Aramis:
Before pulling out tonnage for missiles, remember that some are stored in each turret.
ISTR 12 per turret
ummm that would still be mass wouldnt it?Originally posted by Aramis:
Before pulling out tonnage for missiles, remember that some are stored in each turret.
ISTR 12 per turret
Except to some of us heretics, well one anywayOriginally posted by Aramis:
No, as NONE of it is "mass" in the sense you are using.
The 10L would be from SS3 I guess (not handy) since Book 2 only lists 50kg (unless I am forgetting). Book 2 specifies 3 missiles per launcher, so max 9 ready per turret. Your 12 per may be SS3 derived or misremembered (or in the tube, i.e. hot loaded, rather than the turret, as I allow with risks imtu).Originally posted by Aramis:
The canonical missiles are 50kg, and 10L (10cm x 100cm) (SS3, and Bk 2). The tons used in ship design are Volume: 14 Cubic meters, or 14,000L. One "ship ton" of cargo is thus capable of holding 140 missiles, massing 7000kg.
Except to some of us heretics, well one anywayOriginally posted by Aramis:
No, as NONE of it is "mass" in the sense you are using.
The 10L would be from SS3 I guess (not handy) since Book 2 only lists 50kg (unless I am forgetting). Book 2 specifies 3 missiles per launcher, so max 9 ready per turret. Your 12 per may be SS3 derived or misremembered (or in the tube, i.e. hot loaded, rather than the turret, as I allow with risks imtu).Originally posted by Aramis:
The canonical missiles are 50kg, and 10L (10cm x 100cm) (SS3, and Bk 2). The tons used in ship design are Volume: 14 Cubic meters, or 14,000L. One "ship ton" of cargo is thus capable of holding 140 missiles, massing 7000kg.
thanks for the input!Originally posted by Aramis:
No, as NONE of it is "mass" in the sense you are using. The canonical missiles are 50kg, and 10L (10cm x 100cm) (SS3, and Bk 2). The tons used in ship design are Volume: 14 Cubic meters, or 14,000L. One "ship ton" of cargo is thus capable of holding 140 missiles, massing 7000kg.
The 12 in the turret are already accounted for by the turret, too.
Randomize sizes within classes...
Scouts stay 100
Merchants (A) 100, 150, 200, 250, or 300 td
Subbies 300, 400, or 500 Td
Corvette say, 300, 400, or 500 Td
Frigate should be 600 or 700 Td
Cruiser should be 800, 900 or 1000 Td
BC should be 1000, 1100, or 1200Td, maybe even up to 1500
BB 1500+, in 500 Td increments.
thanks for the input!Originally posted by Aramis:
No, as NONE of it is "mass" in the sense you are using. The canonical missiles are 50kg, and 10L (10cm x 100cm) (SS3, and Bk 2). The tons used in ship design are Volume: 14 Cubic meters, or 14,000L. One "ship ton" of cargo is thus capable of holding 140 missiles, massing 7000kg.
The 12 in the turret are already accounted for by the turret, too.
Randomize sizes within classes...
Scouts stay 100
Merchants (A) 100, 150, 200, 250, or 300 td
Subbies 300, 400, or 500 Td
Corvette say, 300, 400, or 500 Td
Frigate should be 600 or 700 Td
Cruiser should be 800, 900 or 1000 Td
BC should be 1000, 1100, or 1200Td, maybe even up to 1500
BB 1500+, in 500 Td increments.