The wording in 3e is clear but combat in 3e isn't a skill check. And the wording on Take 10 is also quite clear. The roll is a 10. I have yet to find a reference that says anything else. Because combat in 3e was not meant as a skill check so you can't Take 10 for a combat roll. Unless I missed something in the combat rules that says you can Take 10 to shoot at someone. Firing weapons above the personal firearms level in T20 is a skill check unlike any other combat I have found in 3e unless you count a driving check to hit someone with a car as a combat roll and in that case there is no critical threat range. (D20 modern) Gunnery in T20 is a Skill check not a combat roll. To the best of my knowledge only in T20 does a skill roll in combat have a critical threat range.
What other D20 weapon has a threat range of 10+? What other D20 combat roll with a threat range is a skill roll? I haven't found any. For the first one I admit I don't know the threat range or all the combat rules modifications for seige weapons or other games in D20 like Buffy. I would hazard a guess that there aren't any though.
If your DC for a skill roll is 10, you have 11 ranks in a skill and you are unhurried, not distracted etc. and you Take 10 is that not a great success? What is a Critical hit but a great success in combat? If you have a Feat like PMOS, and PMOS, at least, keeps that choice from getting over used you only get one skill, D20 Modern you can have a whole list of skills you can always Take 10.
Lets get away from the Meson Spinal for a moment. If I fire a Meson Bay at another ship, with a GUnnery skill of 10 and Skill focus of gunnery and a wisdom of 10 and my target is a Cylinder shape. That means I have a +21 on my die roll. (10 for the skill level, 2 for the focus and 9 for the factor.) That will hit virtually all targets on a 2. (And if we are a compentent ship designer and Captain there are all sorts of bonuses to add to that 21.) It will be a critical threat on a 15. and a confirmed critical hit on an additional roll of a 2. Not quite one chance in 3 but close. Taking 10 in this case will guarantee a hit but since the roll is a 10 no chance for a crit. A skill roll still fails on a 1. Taking 10 in this case has no chance for a crit. But it also can't miss. Take the roll and you get a 5% chance to miss and a 30% chance to crit. (Well OK 28.5 chance to crit, taking into account failing to confirm on a subsequent 1.)
In D20 modern any weapon above personal firearms requires a specific feat for the weapon but still uses standard combat. IE Exotic Firearms (M2HB)(though once you get to the big boys it is one feat for the 25mm, the 30mm and the 120mm)
I was going to use the example of the M2HB but T20 seems to have left the Medium and Heavy Machineguns out of the equation. (They aren't covered under any of the feats.) I'd guess an M60 would be a Light Machinegun and a M2HB an autocannon but since it isn't there I'll continue with autocannons.
The 25mm on an M2A2 Bradley requires the Exotic Firearms Proficiency [Cannons] feat but is an attack roll. In T20 that same weapon requires the Weapon Proficeincy (Heavy Weapons) Feat and the Gunnery skill. It is just a machinegun writ large. While you are in a Bradley you have all sorts of aiming aids when you put that same gun on a Carriage and fire over open sights in T20 that is still gunnery.
I have to admit I don't have the PHB I bought D20 modern. Does a seige engine in D&D have a Critical threat rating and require a skill to fire or is it just a feat without an associated skill?
Where can you back up that taking 10 can't generate a Crit. The subject isn't covered but then again the basis of the rules, from my reading says that combat isn't a skill roll, which means you couldn't Take 10. Aside from the Meson Spinal is there another weapon in any D20 game that has a Critical threat of 10+? That is 55% of the time! That isn't a Critical hit that is a normal hit. You have a 40% chance for a glancing hit and 5% chance of a miss. Oops forgot that it is 52.25 chance for a Critical Hit because of that 5% chance of not confirming. That makes your chance for a substandard hit 42.75. I don't want to exaggerate.
Again if I am misreading show me what I need to read. (Or quote it.)
Originally posted by Aramis:
Crits always must be rolled to be obtained. Taking 10 prevents crits, no matter how wide the range, since the wording in 3E was clear that crits required a roll of a natural 20, or natural roll in the threat range if better, to crit. natural roll meaning unadjusted die roll...
Taking 10 (or 20) doesn't get you crits... so why should PMOS be any different.
So, PMOS means never having to make the confirmation roll... but still needing to expose to the 5% failure chance if you want to crit.