[Edit- Added a couple more paragraphs instead of making another post]
You seem to've overlooked that a ship only costs 10% of its price per year to maintain.
I didn't overlook it, just didn't look it at all. I kept it simple by just looking at what Trillion Credit Squadron gave me (500 credits per person, 1 million dtons per 1 trillion credits). I may have to pump up the number of ships in my squadrons or add a few more squadrons per fleet. I like the actual Fleet organization I already have and don't wish to mess with (3 Navy Line Fleets and 3 Navy Reserve Fleets in addition to a Scout Corps). Fits well when placing HQ's and such for an under 10 system pocket empire with some worlds that are just outposts.
I'll have to take a look at Striker. I hadn't planned on actually working on a level of detail that gave me a budget for the OEU. But, it might be fun. I was just hoping for a smaller fleet (numbers and ship size) that was somewhat realistic in the Traveller universe.
Traveller canon (iirc) had a Numbered and Reserve fleet per Subsector. The Old Earth Union is around subsector size. That is only two fleets in comparison to the 6 fleets I had created for the OEU, which of course would not have the same dtons of the future TL 15 3rd Imperium fleets.
A possible fix that I had overlooked and was going to add are the local defense squadrons. Defense boats, fighters, etc. that are not part of the patroling fleet but stay-at-home forces still under Naval command. This could add a sizeable chunk to my spending.
TCS bases prices and income on the same TL. Ie. a TL15 world gets 500 TL15 credits and a TL12 world gets 500 TL12 credits. It balances out. It would only matter if the TL12 world was buying TL15 ships.
Thanks, I didn't realize this.
Yeah... I haven't commented on that so far, but I really don't see why an interstellar power that has been surrounded by rivals of comparable power for all its existence would ever lose TL12 capability in the first place. I know Vland and Sylea lost technology.......
There was some prior discussion on this. Perhaps it was on a different board? Economically Terra would have taken a huge hit during the Long Night. When outside markets for Terran goods (a cultural capital and major industrial world of the 2nd Imperium) disappeared, I reasoned that a depression or at least recession would have set in. Perhaps the "expensive" TL 12 industries would have withered until the end of the Long Night when Terra, IMTU, regained TL12 after slipping to TL11.
Here is one of my other "gray box" blurbs from my Terran Dawn history PDF:
Terran Dawn History said:Faltering Technology
Terra and several other worlds of the 2nd Imperium began the Long Night at Tech Level 12. The Long Night did not strike the Rim as hard as the rest of the 2nd Imperium, but technology levels still faltered. Terra, for example, dropped to TL 11 during the Long Night and is just now creeping back to TL 12. But, why?
Economic recession, smaller markets due to faltering trade, and ever-increasing price tags for the latest technology.
Take for example a farmer on Terra during the beginning of the Long Night. His ancestors had used Grav Tractors to farm the fields. When the tractor broke down, he faced the decision of ordering a very expensive grav module. Prices on the latest grav modules had sky-rocketed in the last few decades due to economic recession and dwindling markets.
Or, the farmer could replace his grandad's Grav Tractor with a simpler wheeled version, that was greatly cheaper.
Over hundreds of years, markets for the latest, highest technology items dried up. Manufacturing of these TL 12 items fell victim to the law of supply and demand. With shrinking demand, eventually it became economically unfeasible to manufacture the latest technology and Terra dropped to TL 11.
I didn't like Terra keeping TL 12 while other major worlds (Vilani, Sylea) didn't. If Terra had kept so much of it's base, why didn't it rise out of the ashes long before Sylea did? One explanation was the political environment of the Solomani Rim (several splintered pocket empires), but this was pretty much the same environment Sylea came out of. Knocking out J3 until towards the end of the Long Night solved many issues for me and made the Solomani Rim politics and "they didn't trade much" canon more sensible.
Some might also counter-argue simply, the other major worlds of the 2nd Imperium dropped in TL, why didn't Terra? Yes I could come up with sensible reasons to explain Terra keeping its entire TL while others of the 2nd Imperium dropped several levels. But, I wasn't working towards that end. I actually wanted Terra to drop a TL. It did great things to the Solomani Rim map when J3 was lost (lots of walls and passages ). Canon dropped many worlds several TL's during the Long Night. Its comment on the Solomani Rim was that it basically "wasn't hit as hard", which also means "it was hit". I thus dropped Terra a single TL which was minor to what happened to other major worlds.
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