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The Imperial Corridor Fleet

I counted 7 of us. Although Ergodicity and Agorski are duplicates, and they and Lore are on the other side of the Reft.

Which leaves you, me, Havok, Ken (Count Khouth), Jazzlvraz(Count Irasumshu). Did I miss anyone? (posts 70, 86, 130, 146, 225, 323, 86,91, 229)
That should suffice.

Kinunirs are light cruisers, right?
Anything I can do to help, let me know.

Did you compile a list of patents? do share. I stoped at 4 must have missed a few. I suppose I can go look today.
Hans is right. Kinunir is a failed multi-purpose frontier cruiser. In the CT adventure the AI has wiped out the crew and the players come across the derelict. I have one UMTU which was converted to an armored duchess yacht. IMTU Kinunir class was refitted but some people just scrapped them.
Do not use them in the fleets. I thought I might make some fleet suggestions. On the small side most planetary navies have patrol cruisers.

MT Fighting Ships: would use the TL12 ships: VF-12 (100kdt) carrier, ED-12 (10kdt) SpinalMount PA, and EF-12 (8kdt) SpinalMount PA. The VF-12 is pretty ugly so I would ignore the canon picture.
Chrysanthemum and Fer-de-lance are popular in the fleets as light 1000dt vessels. T20: Fighting ships states Fer-del-lance is less popular with crews.

An example MgT subsector numbered fleet might look like this and the planetary navy might look like a poor cousin:
Group 1: 1 carrier, 1 fleet destroyer, 4 close escorts, 1 dromedary.
Group 2: 12 patrol escorts.
Group3: 1 Flt DesRon with 4 fleet destroyers, 2 DesRon's with 3 escort destroyers.
Group 4: 1 escort destroyer with 6 escorts.
An additional Dromedary.
Colonial Group: 32 escorts and 2 armed merchants (Droedary)

From MgT SF
"THE ADMIRALTY
The actual command of the Navy rests with a chain of admirals and senior officers. While subject to influence and political pressure, this body (often referred to as The Admiralty) exerts direct control of the fleets and is the ultimate authority in time of war. Archdukes may request, world governments may protest, but the Admiralty is in charge until the Emperor says different." I like it.
 
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MT Fighting Ships: would use the TL12 ships: VF-12 (100kdt) carrier, ED-12 (10kdt) SpinalMount PA, and EF-12 (8kdt) SpinalMount PA. The VF-12 is pretty ugly so I would ignore the canon picture.
Chrysanthemum and Fer-de-lance are popular in the fleets as light 1000dt vessels. T20: Fighting ships states Fer-del-lance is less popular with crews.

An example MgT subsector numbered fleet might look like this and the planetary navy might look like a poor cousin:
Group 1: 1 carrier, 1 fleet destroyer, 4 close escorts, 1 dromedary.
Group 2: 12 patrol escorts.
Group3: 1 Flt DesRon with 4 fleet destroyers, 2 DesRon's with 3 escort destroyers.
Group 4: 1 escort destroyer with 6 escorts.
An additional Dromedary.
Colonial Group: 32 escorts and 2 armed merchants (Droedary)
MgT seems to continue the tradition of being completely oblivious of the simple fact that 15 trillion people can afford a LOT of warships. See my previous post for more on the same.

From MgT SF
"THE ADMIRALTY
The actual command of the Navy rests with a chain of admirals and senior officers. While subject to influence and political pressure, this body (often referred to as The Admiralty) exerts direct control of the fleets and is the ultimate authority in time of war. Archdukes may request, world governments may protest, but the Admiralty is in charge until the Emperor says different." I like it.
I note that the text mentions archdukes (known to be partially depowered) and worlds governents but says nothing about the Emperor's direct personal representatives on the spot, the sector and subsector dukes. By the principle that the Imperium is built on ("Central control across more than a sector or so is impossible"), I will submit that "the Emperor" should be interpreted to mean "the Emperor or his personal representative". :devil:.


Hans
 
There is evidence to suggest a majority of the Reserves are mothballed in Corridor.

I understand what the setting calls for but WTF? Corridor is both vital and a weak link. Cut of the Marches from Corridor and they fall piecemeal.

Why in the name of all that's Holy would reserve ships be mothballed? If I was but emperor;) they would be called up and on active duty status. Crews could rotate, but, those ships are going to be available 24/7/365.25 ship shape and Bristol fashion!
 
I understand what the setting calls for but WTF? Corridor is both vital and a weak link. Cut of the Marches from Corridor and they fall piecemeal.

Why in the name of all that's Holy would reserve ships be mothballed? If I was but emperor;) they would be called up and on active duty status. Crews could rotate, but, those ships are going to be available 24/7/365.25 ship shape and Bristol fashion!

Great perspective Vladika. I can see disagreement throughout the halls of the great capitals. And it's an Admiralty decision. Did we really need to turn our US battleships into museums? In CT:FS we see the Plankwell, a respected ship TL14 being mothballed under great debate. I think the key to remember is that there are different levels of mothballing; with armament, without (stripped) armament, and finally museum or dismantled. With armament and systems intact has a short turn around time for putting back in service.
For self interest, I am using Corridor for the debate, but the question might be
What does an active reserve fleet really look like in Traveller? One factor to remember is that we see a significant disconnect in starships. On one hand older TL ships are moved to the reserve fleets. On the other had older TL ships are sold to 3rd parties (an AHL goes to a corporate buyer), or lower tech navies are continuing to build the design. (An over simplified example; VW bugs we're in production in Mexico decades after production stopped in the 1st world countries).

If you think through my Lemish sector discussion we see 6 navy bases (4 for the 2 active fleets) 2 of which are for reserve fleets. They may be operating one flotilla or DesRon without the use of heavy vessels. The implications of course are that a peacetime Imperium is very flexible but not financially overburdened. But it's not ready for the wars it is not expecting. A Vargr uprising and a Rebellion we're not on the drawing board. Clearly they we're setup for the 6th frontier war which never came.
 
Why in the name of all that's Holy would reserve ships be mothballed? If I was but emperor;) they would be called up and on active duty status. Crews could rotate, but, those ships are going to be available 24/7/365.25 ship shape and Bristol fashion!
Because the PTB don't want to spend money on keeping them active. The (pre-MT) reserve fleet is probably a reserve fleet -- "a collection of naval vessels of all types that are fully equipped for service but are not currently needed, and thus partially or fully decommissioned."

This is not the same thing as a strategic reserve, BTW.

In CT:FS we see the Plankwell, a respected ship TL14 being mothballed under great debate.
* The PlankwellS are TL15. Presumably not cutting edge and quite possibly nearing the end of their service life (though there is no evidence to suggest that), but not not yet obsolete.
* We don't see a ship being mothballed, we see a squadron roteted into the strategic reserve in Corridor Sector, which is something quite different. It just means the squadron is transfered to one of the four Corridor response Fleet fleets.
* What debate?

I think the key to remember is that there are different levels of mothballing; with armament, without (stripped) armament, and finally museum or dismantled. With armament and systems intact has a short turn around time for putting back in service.
ISTR that the time to reactivate mothballed ships is 10% of the original construction time, but I can't remember where I got that. It could be from TCS or it could be one of Steve Higginbotham's TCS additions.

For self interest, I am using Corridor for the debate, but the question might be What does an active reserve fleet really look like in Traveller?
A reserve fleetmothballed isn't active. That's the definition of a reserve fleet.

A "reserve fleet" -- a locally raised and maintained force of colonial assets answering to the Imperial Navy -- would look much like a subsector navy, only it would be paid out the regular Imperial Navy budget instead of a subsector military budget.


Hans
 
Great perspective Vladika. I can see disagreement throughout the halls of the great capitals. And it's an Admiralty decision. Did we really need to turn our US battleships into museums? In CT:FS we see the Plankwell, a respected ship TL14 being mothballed under great debate. I think the key to remember is that there are different levels of mothballing; with armament, without (stripped) armament, and finally museum or dismantled. With armament and systems intact has a short turn around time for putting back in service.
For self interest, I am using Corridor for the debate, but the question might be
What does an active reserve fleet really look like in Traveller? One factor to remember is that we see a significant disconnect in starships. On one hand older TL ships are moved to the reserve fleets. On the other had older TL ships are sold to 3rd parties (an AHL goes to a corporate buyer), or lower tech navies are continuing to build the design. (An over simplified example; VW bugs we're in production in Mexico decades after production stopped in the 1st world countries).

If you think through my Lemish sector discussion we see 6 navy bases (4 for the 2 active fleets) 2 of which are for reserve fleets. They may be operating one flotilla or DesRon without the use of heavy vessels. The implications of course are that a peacetime Imperium is very flexible but not financially overburdened. But it's not ready for the wars it is not expecting. A Vargr uprising and a Rebellion we're not on the drawing board. Clearly they we're setup for the 6th frontier war which never came.

As for the mothballed ships, it'll be the Vargr bringing them back online, not the IN. Also, why not look at Drayne as a base of operations? I've been following this thread off and on so might have missed any discussion of it.

Durima I regard as ESSENTIAL.


Voudzeur A88AA74-F Naval Base (Vargr) looks like a worrisome place, as do a few more.

Daekvagul A769AAA-D Naval Base (Vargr)

Kughoelvor A657978-C Naval Base (Vargr)

Taarskoerzn A8889AB-C Naval Base (Vargr)

Uekhourg A677A74-D Naval Base (Vargr)

And there are a lot of other, some lower tech ones but very overpopulated.

A lot of hungry Vargr nearby and Corridor looks a lot like Alpo.

The empire is nuts leaving Corridor vulnerable.
 
Voudzeur A88AA74-F Naval Base (Vargr) looks like a worrisome place, as do a few more.

Daekvagul A769AAA-D Naval Base (Vargr)

Kughoelvor A657978-C Naval Base (Vargr)

Taarskoerzn A8889AB-C Naval Base (Vargr)

Uekhourg A677A74-D Naval Base (Vargr)
They do look worrisome, don't they? I bet no Vargr ruler of any of them would care to send off significant parts of his fleet lest his neighbors decide to go after the vulnerable world nearby rather than the rumored vulnerable Imperium a long way off.

It's possible that Corridor has a lot fewer high-population worlds than I've always assumed, in which case it'd be more vulnerable than I've always assumed. I'll have to look into that. The Vargr, on the other hand, are going to be as disorganized as I've always assumed, because that's how Vargr roll.

The empire is nuts leaving Corridor vulnerable.
Lucan was nuts, so no discrepancy there.


Hans
 
Because the PTB don't want to spend money on keeping them active. The (pre-MT) reserve fleet is probably a reserve fleet -- "a collection of naval vessels of all types that are fully equipped for service but are not currently needed, and thus partially or fully decommissioned."

This is not the same thing as a strategic reserve, BTW.


* The PlankwellS are TL15. Presumably not cutting edge and quite possibly nearing the end of their service life (though there is no evidence to suggest that), but not not yet obsolete.
* We don't see a ship being mothballed, we see a squadron roteted into the strategic reserve in Corridor Sector, which is something quite different. It just means the squadron is transferred to one of the four Corridor response Fleet fleets.


Good point Hans. I should have opened CT:FS before commenting about the Plankwell. I'll need to revisit DG's comments on mothballing but there are different levels of decommissioning/ reserves/ mothballing. That was my main point.

ISTR that the time to reactivate mothballed ships is 10% of the original construction time, but I can't remember where I got that. It could be from TCS or it could be one of Steve Higginbotham's TCS additions.


A reserve fleetmothballed isn't active. That's the definition of a reserve fleet.

A "reserve fleet" -- a locally raised and maintained force of colonial assets answering to the Imperial Navy -- would look much like a subsector navy, only it would be paid out the regular Imperial Navy budget instead of a subsector military budget.


Hans

MgT: ST "... most of the battleship and cruiser strength of the Colonial Navy is held at naval bases and depots by the Fleet Reserve. Skeleton crews maintain these ‘mothballed’ ships which can be crewed by reservists when needed and sent to join the Sector and Subsector fleets."

Our problem is semantics? Mothballed is slang.

Still, we have a high tech ship moved to Reserves. That screams budget issues. MgT:ST tries to put actual days in place for reactivation times. I would concur with the assessment. 10% seems correct but would need to look at TCS to confirm. I would like to assume that the MgT:ST writer already checked it.

I propose that Corridor was not the winner at the budget negotiations. SM, Solomani rim areas, Gateway ajoining sectors cried louder. However, the Depot was stated to be the largest, best for this very reason. That is where the sector's Grand Admirals put the credits.
 
Still, we have a high tech ship moved to Reserves. That screams budget issues. MgT:ST tries to put actual days in place for reactivation times. I would concur with the assessment. 10% seems correct but would need to look at TCS to confirm. I would like to assume that the MgT:ST writer already checked it.

10% is correct.

Ordinary: Ships may be placed in ordinary; they are decommissioned and are no longer in service, but are stored away and may be returned to service at a later date.
Ships in ordinary cost one tenth their normal maintenance. The recommissioning cost is one tenth the ship's cost and requires full shipyard capacity for one tenth construction time. All time modifiers found in the shipbuilding rule may be used. TCS -35-

Construction Time
Table
Tons Weeks
50 or less . . . . . 24
80 . . . . . . . . . . 32
100 . . . . . . . . . 40
200. . . . . . . . . .48
400. . . . . . . . . .64
600. . . . . . . . . .96
800. . . . . . . . . 112
1000. . . . . . . . 120
5000. . . . . . . . 144
10,000 . . . . . . 160
20,000 . . . . . . 174
50,000 . . . . . . 192
100,000. . . . . .208
200,000. . . . . . 224
500,000. . . . . . 232
1,000,000 . . . .240
TCS -33-

In any case 5+ months to ready them? And that's after reports of Vargr attack, analysis, decision and orders?

The Vargr have been and gone, eaten your lunch, dinner and raided your fridge for leftovers.
 
It's possible that Corridor has a lot fewer high-population worlds than I've always assumed, in which case it'd be more vulnerable than I've always assumed. I'll have to look into that. The Vargr, on the other hand, are going to be as disorganized as I've always assumed, because that's how Vargr roll.



Hans

Lucan was self-serving, arrogant and very possibly not competent.

I agree that it's not the Vargr governments making the call. It's the merchant princes pushing the fleet admirals and corsair captains. This was Alpo and they saw themselves in a state of frenzy. So, Drakon builds his 105th Fleet and Planetary Navy. In come a few Vargr cruisers (30k) and 2,000 200-400dt corsairs sweeping across the subsector. First, assets to a planet claim it, if they survive. Quickly the starport is gone, 1 million Lemishians die in several locations. It's a blitzkreig with planetary bombardment.
Who wins? The navy secures the planet. The corsairs push on...
 
10% is correct.
Fabulous. Your seconding Hans' number. Let's hope the writers of MgT:ST took it into consideration.


In any case 5+ months to ready them? And that's after reports of Vargr attack, analysis, decision and orders?

The Vargr have been and gone, eaten your lunch, dinner and raided your fridge for leftovers.

Yep. Fire the Sector, Subsector Admirals that survived. Without the core Corridor Fleet, the Reserves fall quickly. Even with Corridor Fleet it would have been a mess. However, I disagree about Vargr's gaining control of Mothballed ships. Hans and I discussed this earlier. 500 corsairs vs Depot is not an acceptable confrontation. Chared canine remains perhaps...
 
I understand what the setting calls for but WTF? Corridor is both vital and a weak link. Cut of the Marches from Corridor and they fall piecemeal.
Why in the name of all that's Holy would reserve ships be mothballed? If I was but emperor;) they would be called up and on active duty status. Crews could rotate, but, those ships are going to be available 24/7/365.25 ship shape and Bristol fashion!

Well if you are interested in assassinating the emperor I have 2 25 Cr coins I could contribute to your funds....

Regards

David
 
Durima I regard as ESSENTIAL.

Voudzeur A88AA74-F Naval Base (Vargr) looks like a worrisome place, as do a few more.

Kughoelvor A657978-C Naval Base (Vargr)

Uekhourg A677A74-D Naval Base (Vargr)

A lot of hungry Vargr nearby and Corridor looks a lot like Alpo.
The empire is nuts leaving Corridor vulnerable.

These 3 won't be as much trouble as they are balkanise, so presumably busy fighting each other for dominance, scary numbers of Vargr & TL F...

Regards

David
 
Fabulous. Your seconding Hans' number. Let's hope the writers of MgT:ST took it into consideration.




Yep. Fire the Sector, Subsector Admirals that survived. Without the core Corridor Fleet, the Reserves fall quickly. Even with Corridor Fleet it would have been a mess. However, I disagree about Vargr's gaining control of Mothballed ships. Hans and I discussed this earlier. 500 corsairs vs Depot is not an acceptable confrontation. Chared canine remains perhaps...

Wasn't thinking "corsairs" but the full wrath of a Vargr Navy. Once this starts, whatever the cause, it's do or die for the Vargr. And given the "couple of cruisers" 30k, it's obvious Vargr Naval vessels are involved.

The Imperil Navy has to seriously kick some puppy butt or get bit again, and again.
 
There is no evidence to suggest the Duke has a overruling statement on the location of naval/scout bases.

That being said Hans. There are a number unknowns in naval command. However, what we do know is;
1. The Admiralty has jurisdiction over the navy.
2. Reserve fleets are, at least in part, in Depot Mothballs for economics reasons. As discussed in CT.
3. Corridor Fleet consists of elements from all subsectors.
4. There are numerous admiralty positions in the Imperium Naval Forces.

Once again, Anyone want to venture a guess on how to break up naval forces in our example, Lemish subsector? Other subsectors are easier.
Thanks much!

Hi,

My reading is the Sector Admiral will decide where the Fleet Admirals are based after listening to requests from Nobles and taking into account who has the most clout & possible whether the Admiral's family has any feuds going on with the local nobility.

2. Agree, especially the larger units, but do you need BB's to deal with Vargr Raiders?

3. Agree

4. At least 24 Fleet Admirals, plus Branch Admirals, I would guess the Sector Admiral has power to promote up to Commodore level within his fleet at least on a temporary basis, as it could take a year to learn whether a promotion has come through from Capitol.

I would also think the TL F Naval base is located away from the main world, as you would not want to encourage needless civilian casualties. I see Lemish has a Gas Giant, but no belt, so presumably on a moon around the Gas Giant.

Regards

David
 
Hi,

My reading is the Sector Admiral will decide...


4. At least 24 Fleet Admirals, plus Branch Admirals, I would guess the Sector Admiral has power to promote up to Commodore level within his fleet at least on a temporary basis, as it could take a year to learn whether a promotion has come through from Capitol.

I would also think the TL F Naval base is located away from the main world, as you would not want to encourage needless civilian casualties. I see Lemish has a Gas Giant, but no belt, so presumably on a moon around the Gas Giant.

Regards

David

David, I mostly agree. MgT:ST also gives the navy authority over the fleet not nobles. That being said some nobles may have more pull. I take MgT with a grain of salt. ;)

Lemish is not TLF. Typically the bases are located near the starport to protect it. However, there is not evidence telling us they do not have secondary bases in system. It has even been stated that the highest base of an entity is identified.
 
Nobles of CORR Census

Kickstarter Nobles of Corridor
Coreward
Count of Irasumshu E554A74-6, CORR0417 Jazzlvarz
Viscount of Courage E40088C-7 CORR1207, LtHavoc
Count of KHOUTH, A8C3999-D, CORR0104 Ken at Sunrise
Baron Harry of LEMISH A79568C-C CORR1808 Drakon
Baron of Betters DA87544-5 CORR3030, ergodicity
Lord John of Depot, Lord Adm CORR FLT KSC KB, A686354-E CORR1511, Savage
Saarriiu of Depot, 50 KB A686354-E CORR1511, Savage

Rimward
Knight of Inarli, B677989-C, CORR2137, Magnus Von Thornwood
Viscount, Knighthood of ABOVE A725885-D, CORR3232 Lore
 
I would also think the TL F Naval base is located away from the main world, as you would not want to encourage needless civilian casualties. I see Lemish has a Gas Giant, but no belt, so presumably on a moon around the Gas Giant.

Regards

David
Lemish is a moon of Vangon, the gas giant. At least that is the way it rolled up. Initially the rolls put her on orbit Oh, but I fear that will need to be tweaked in the final edit. A gas giant in orbit zero, which is the habitability zone of an M1V star, isn't going to have far ranging moons. Such moons would get pulled away.

Originally I put the navy base at the starport, and have thought of it like the hundreds of military/civilian airports I have seen. I've got a map of the planet, and the system, and I have laid down some of the towns, but it is still a work in progress. I will point you to this http://www.travellerrpg.com/CotI/Gallery/index.php?n=1641 for a map of central Lemish,

Note: I did not know about the entry that mentioned Kudra until after the map was made. Novograd is now Kudra. Story and handwavium to follow
 
I read the part in MgT: ST where they believe sector admiral is named sector fleet admiral. Well, ok. I don't agree with the approach. This guy would be very busy. Sector Admiral has a lot of politics to contend with versus spending his time being a competent naval fleet commander. They also disconnect depot from the position. Now they're just being silly. :oo: Their admiralty needs some serious work.

Well, if they insist, but I think I'll stick with MTU version.
 
I've done some research into Corridor and its nature for my own TNE spin-off game. As a caveat, I haven't done as much as many posters on this thread.

A lot of things don't add up about Corridor, but my impression of Corridor was when I looked at the economics of the area, it's poor - they don't have the kind of economic power like other areas of Imperium - the Spinward Marches, usually seen as the last true "frontier" is economically much more robust than Corridor. Types of economy that don't really show up in typical 3I economic analyses - interstellar trade - make Corridor even more poor - Corridor is pretty awful territory for the "small ship" J-1 merchants. In fact, even accepting the reality of the huge "container ship" traders that would logically exist in a "big ship" universe ... there's not much reason to send such superhaulers through Corridor on their way to the Marches (with stops along the way); the Marches are pretty economically independent and the transit fees of shipping stuff from the rest of the Imperium to the Marches can't be economical.

So haulers would target Corridor worlds themselves, but again, there isn't as much peripheral trade (from the hub worlds out to the worlds that'd be served by feeder lines) because Corridor is sort of sparse. In other words, there's trade money coming in but it's not like the trade money elsewhere in the Imperium. It's noted in some of the MT material that the Imperium deliberately discourages self-sufficiency on the part of member worlds; it wants worlds dependent on other worlds as a bond to hold the Imperium together (iirc that's from the Hard Times sourcebook). So there's going to be some trade, but not as much. This interdependence, while great in times of peace to hold the Imperium together in a sense of community, it puts a dent in the ability of any given world to actually build their own weapons and fleets if trade breaks down - a world has lots of resources, enough to become self-sufficient given time. But time isn't something on the side of worlds in the Imperium the Rebellion era and it takes time to develop them when you've been totally dependent on off-world sources for as long as anyone can remember.

The Corridor Fleet itself doesn't make much sense - do you really need such a powerful fleet to deal with admittedly numerous but lower-tech bandits? Not really - more cheaper and smaller ships is the way to go with dealing with handfuls of Vargr raiders with no central coordination.

My conclusion is that Corridor is the Hadrian's Wall of the 3I (or "was" for my purposes). It didn't need to be done that way. The Imperium could have done things different and likely more cheaply and it'd have been as effective (or moreso). However, the Emperor likely wanted to show the might and resolve of the Imperium, not the Vargr (though I'm sure it probably discouraged many Vargr who might have flirted with the idea of raiding), but mostly to the Spinward Marches. It wasn't that the Marches were subversive nor was the Corridor Fleet a handy way to stash reserves against the Zhodani. It was to show the people in the Marches that "Yes, we're with you. We'll back you up. We're all in, today, tomorrow, and forever."

Given how poor the Corridor area is, their local fleets were probably understrength at best; many places may not have even had them (it's my opinion that while Imperial rules may have required a given system to have a local navy of X size for local defense and so on, actual compliance probably varies/varied pretty widely). That was fine while the powerful Corridor Fleet was around.

The Rebellion rolls around, and Lucan pulls the fleets out of Corridor; given the dire need for ships, the relative lack of value in Corridor, the self-sufficiency of the Marches, and Lucan's results oriented personality, it's likely that when Lucan pulls out the Corridor Fleet, the main fleet, the reserve fleet, in fact any fleet where the Imperium footed the bill - which is likely a lot of ships. Yes, it'd be very unpopular with the people in Corridor, but Lucan seems to be more the type of, "I'll take these ships, knock Dulinor out of the war, then we'll come back and mop up the Vargr."

As for the Depot, to me, without the fleet to service, it's likely anything that isn't bolted down in the Corridor depot is taken. In fact, by the time the Corridor fleet is taken, things have gotten pretty dire - they probably took a lot of stuff that was bolted down as well (with all that cheap fusion power and anti-gravity, the definition of "bolted down" doesn't encompass as much). A lot of those even "fixed" facilities would be pretty useful in areas where the fighting had destroyed it all. The Vargr poking around don't find a Depot with a massive contingent of mothballed ships. They find an empty, abandoned depot with lots of mostly scrapped husks; everything else including empty hulls that might be useful somehow were probably towed off. The idealistic answer would be remaining ships would be served by local resources, not by the Depot, the reality is that those systems would just have to "make do."
 
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