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The Imperial Corridor Fleet

Vladika and


Perhaps you'd prefer shipping traffic in the age of sail or the 1900s?
Why not 10%? none of those arguments are substantial because the canon does not support an express opinion about Corridor sector travel. In this particular instance, I believe leveraging GT material is a fatal flaw. They have a very limited view (much from Loren) based on the same data flaws CT had. Business travel could be extensive and there is no reasoning the tens of millions of corporations don't have full low berths shipping people back and forth to their interests.
It's human nature. Look, I have 4 holding in 3 sectors over a 4 sector area. LOL Savage is not going back and forth all year.

There are many arguments here. There is some good adventuring here. Also, the players are not always wealthy and often work for another individual. Marc's Traveller promoted Travel in CT. So, I think you're restricting yourselves. Pulling a number tens of billions lower than Rancke's calculation seems characteristic. How about Traveller's from the Vargr states hungry for human business?

Although, I like some GT products for lack of any resources, their world descriptions and lack of a decent economic foundation are weak. I don't want to be closed minded about something so open for debate. Pull up some canon reading I need to re-review.

The median income human on 20th C earth has never been more than 100 miles from home. The mean income human lives most of their lives within 200 miles of where they were borne, but has gone a bit further afield.
 
The median income human on 20th C earth has never been more than 100 miles from home. The mean income human lives most of their lives within 200 miles of where they were borne, but has gone a bit further afield.

To be fair, the stats probably look a bit brighter if you only take the First World.
 
That sounds better. But still does not include transient numbers (Travellers, temporary work, etc).
For one thing, we don't know that for sure. There are examples of world population numbers being explained as nothing but transients. And for another, interstellar transportation is expensive, so transients will be very limited in numbers. Certainly they won't affect the figures for high-population worlds at all, and as I've only counted pop 8, 9, and 10 worlds, they'd get lost in the rounding offs.


Hans
 
This little bit is not conclusive by any stretch, but Survival Margin page 59 indicates that live travel is beyond the means of many.

"The Society [TAS] understands that such modes [non-low berth travel] are beyond the means of many Imperial citizens, and that our clientele represents those who can afford live travel."
 
Note: if the world has a hostile environment (Atmosphere 0, 1, 2, 3, 4, 7, or 9+ ) shift the Population column one to the left (effectively reducing the number of battalions present).
RebSB p. 37, below table.
Unfortunately, there is no explanation for that rule, so we don't know how to refine it when we go from the level of detail of the [RbS:37] tables (very crude) to the level of detail of the Striker rules (a little less crude). We can conjecture what's behind it, but that's all it will be: conjecture.

Is it ten times more expensive to maintain a trooper on worlds with air breathing problems? Or do you only need one tenth the number of troopers on a world with air problems? The ramifications of the two explanations are very different (In the second case you get a concomittant increase in the navy budget when you reduce the army budget -- total military spending remains the same).

If it's the first, is the rule actually reasonable? Does it really cost ten times as much to maintain a vacc suited trooper as it takes to maintain a freely breathing trooper? And if it costs ten times as much to maintain a vacc suited trooper (atmospheres 0, 1, 2, and 3), does it also cost ten times as much to maintain a filter-masked trooper (atmospheres 4, 7, and 9) or an air-masked trooper (atmosphere A)? And is it really no more expensive to maintain a trooper in a corrosive or an insidious atmosphere than in a vacuum?

And looking at TL15 armies, is it really ten times more expensive to maintain a vacc-suited trooper than a battle-dressed one?

I think perhaps those rules are more suited to making up counters for an FFW scale boardgame than for serious setting-building. (And could use some refinement too :smirk:).
Lemish atmo=9. Not 12 battalions, but 1. I wish you were right.
My advice would be to take inspiration from the Striker rules1 and pretty much ignore the RgS rules.
1 Though not to follow them slavishly.

Hans
 
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In Traveller you don't pay for speed, you pay per jump.
However you explain the canonical per-jump pricing, someone pays per distance (though thanks to the peculiarities of jump travel, not in a linear fashion). If it's not the passenger then it's someone subsidizing his travel. TANSTAAFL. Something is keeping those jump-4 passenger liners from going bankrupt, so someone is paying the true cost of interstellar travel.

(And, no, the explanation that profits on speculative trading subsidizes losses on passenger cabins don't explain anything, because in such a case ships that did all trading and no passenger hauling would be a lot more profitable than ships that did both and there just wouldn't be any passenger cabins on trading ships).

Personally I can't come up with any in-setting explanation that works, so my explanation is that the canonical pricing is a game artifact aimed at making it easier to run a free trader campaign and that people have been reading way to much into that rule all along.


Hans
 
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Please look this over and see if this works. I used Ranke's tables and came up with this for the 60th Fleet
10 squadrons (roll= 5)
2 BatRons, 6 CrusRon (roll= 3)
+ 1 more Crusron (roll=4)
+ TankRon (roll= 3)

So, 20 Battleships in 2 squadrons, 70 cruisers, and 10 tankers, distributed through 3 bases, located at 1 class A starport and 2 class B.

Squadrons run from 6-8 combat vessels. My take is that most squadrons are supposed to have eight ships, but that for one reason or another there aren't always enough of the same combat vessels to make up full squadrons and you get some understrength squadrons.

So, 12-16 battleships or battletenders, 42-56 cruisers or carriers, and 6 or 8 tankers.


Hans
 
The 30% of the military budget that was going to the Imperium will be held in escrow until such time as the Imperium returns. The Imperial representative for the planet has authorized the planetary governor to borrow against those funds, to assist the defense of the Imperial citizens. I am not sure it is legal, we can discuss this once the Imperium returns.
The duke IS the Imperial representative. He has express authority to manage Imperial affairs in the absence of instructions from the Emperor. If he says it's legal, it's legal (Unlees the Emperor that eventually returns says otherwise, of course :smirk:).


Hans
 
Seems high, remembering the squadron stats earlier in the thread. I'd be suprised if they had more than one battleship.
What about the Patrol Cruisers? or are those in the 70 cruisers? We had mentioned 2 bases and the third was reserve fleet.
No, patrol cruisers would be escorts, not real cruisers. Part of the auxiliaries about which we have so very little canon.


Hans
 
Something just occurred to me: Is there anything to show that Lemish is a duchy? If I was detailing Corridor, I'd make it a county under Khukish. Or perhaps just a military district. For all I know the Baron of Lemish could be the ranking noble of the subsector.

I've been assuming that the T5 listings somehow showed that there was a duke associated with Lemish, but is that really the case? What is the highest noble T5 assigns to any world in Lemish?


Hans
 
Squadrons run from 6-8 combat vessels. My take is that most squadrons are supposed to have eight ships, but that for one reason or another there aren't always enough of the same combat vessels to make up full squadrons and you get some understrength squadrons.

So, 12-16 battleships or battletenders, 42-56 cruisers or carriers, and 6 or 8 tankers.


Hans

(bold is mine)

Just a point here: my taking is that a BatDron is planned to 6-8 Battleships or Riders (not tenders), with the needed tenders if Raiders are used (see that the 154th has 7 Raiders and a single Tender).

That would make your bodened part to read as So, 12-16 battleships or battleriders (with hteir tender(s)),...
 
Just a point here: my taking is that a BatDron is planned to 6-8 Battleships or Riders (not tenders), with the needed tenders if Raiders are used (see that the 154th has 7 Raiders and a single Tender).
And my take is that if a single tender with 7 20,000T riders were really a match for eight battleships, no one would be building battleships and the Imperial naval budget would buy six to eight times as many BatRons as it is said to buy. Consequently I conclude that there is something very wrong with combat rules that makes 20,000T ships a match for 200,000T ships in general and with one-tender BatRons like the 154th in particular.

So I do mean tenders, not battleriders.


Hans
 
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Something just occurred to me: Is there anything to show that Lemish is a duchy? If I was detailing Corridor, I'd make it a county under Khukish. Or perhaps just a military district. For all I know the Baron of Lemish could be the ranking noble of the subsector.

I've been assuming that the T5 listings somehow showed that there was a duke associated with Lemish, but is that really the case? What is the highest noble T5 assigns to any world in Lemish?


According to Traveller Map (T5SS):
There is a Subsector Duke at Lemish, and a "Lesser" Duke at Tamilaa. No others in Lemish Subsector.
 
According to Traveller Map (T5SS):
There is a Subsector Duke at Lemish, and a "Lesser" Duke at Tamilaa. No others in Lemish Subsector.

Where did Travellermap get that from? I thought that with T5 you needed a world with an 'Industrial' trade code to get any kind of duke (and a high-population world for a count).

Is this actually canon? Don? Rob?


Hans
 
Where did Travellermap get that from? I thought that with T5 you needed a world with an 'Industrial' trade code to get any kind of duke (and a high-population world for a count).


No. That was the T5-Beta. In the T5 Final Release, a (Lesser) Duke is associated with any world whose Importance is 4+ and is NOT a Subsector Capital (all other considerations rescinded). Subsector Duke is explicitly associated with a Subsector Capital world (all other considerations rescinded). Industrial and HiPop worlds are now both associated with Counts.
 
No. That was the T5-Beta. In the T5 Final Release, a (Lesser) Duke is associated with any world whose Importance is 4+ and is NOT a Subsector Capital (all other considerations rescinded). Subsector Duke is explicitly associated with a Subsector Capital world (all other considerations rescinded). Industrial and HiPop worlds are now both associated with Counts.

So all subsectors now have a duke, regardless of its population (or lack thereof) and regardless of prior canon? Jewell has a duke? Aramis has a duke? Lanth has a duke?!?

Oh, well, I'll be ignoring that.

No previously published information makes Lemish a duchy then? That makes it much easier to make sense of the County of Lemish. Or the Lemish Naval District. Still a mystery why Lemish is the subsector capital rather than Alfive, but no doubt there is some historical reason for that.


Hans
 
So all subsectors now have a duke, regardless of its population (or lack thereof) and regardless of prior canon? Jewell has a duke? Aramis has a duke? Lanth has a duke?!?

If the subsector has a designated subsector capital world, then apparently, yes. I believe the T5SS data for the Spinward Marches bears this out.

I agree with you, for some cases that seems quite unrealistic. One might argue (perhaps) that the Subsector Duchy title lies vacant until such time as it is deemed appropriate to appoint someone to the office, but that is speculation on my part.
 
The duke IS the Imperial representative. He has express authority to manage Imperial affairs in the absence of instructions from the Emperor. If he says it's legal, it's legal (Unlees the Emperor that eventually returns says otherwise, of course :smirk:).


Hans
His Grace (Her Grace?) is the Imperial representative for the subsector. The Baron is the Imperial representative of the planet. As long as the funds are being spent on protecting the system (including the duke's fiefdom) I should be good. If the duke disagrees, he can court marshal me once things have settled down.
 
Something just occurred to me: Is there anything to show that Lemish is a duchy? If I was detailing Corridor, I'd make it a county under Khukish. Or perhaps just a military district. For all I know the Baron of Lemish could be the ranking noble of the subsector.

I've been assuming that the T5 listings somehow showed that there was a duke associated with Lemish, but is that really the case? What is the highest noble T5 assigns to any world in Lemish?


Hans
My understanding is that the duke of Lemish is the ranking noble in Lemish subsector. There is a second duke at Tamilaa, who is probably up to their eyeballs in alligators too.
 
Any real world analogy is troublesome because of the scale and time involved in inter-sector travel. ...
These factors make inter-sector travel incredibly expensive. I'm not a numbers wiz, so maybe someone else can calculate how much it would cost to go from the heart of one sector to the border of another, but I'm guessing it is astronomical.
We have gravitics, we have large and small passenger liners, we have an industry.

Inter-sector travel is for the 1%, the interstellar governments, and major corporations. Additionally, sector populations are also huge, which means 10% represents a vast number of people occupying a transient lifestyle.

Imagine in the real world if 10% of people traveled intercontinentally (and by that I mean US to Asia, a woefully inadequate analogy, but I'm willing to throw you some bones) constantly. That's 700 million people, give or take.

Anyone with stock in an international airline would be a billionair...you've simply plucked this number (10%) out of thin air. Now, IYTU that's perfectly fine. But I don't think the OTU sources support nearly that number.
OTU economics is broken and GT did not fix it. I plucked it out of the air. :rofl: Here are the arrivals for 2013 (over 1 billion) and projected increase for 2014 (over 4%). Peace, time is wonderful.
http://www.ibtimes.com/tourism-2013-where-did-it-grow-who-fueled-growth-1544420

Again, if you want to say that IYTU the transient population of a server is 10%, go nuts. You could even do 20%, 30%, 100% or more. It's up to you. But if you want to say the sources support that kind of constant mass migration, I'm going to have to disagree.
This is a bit condescending.
The thing is, if the transport capacity and the easy achievability of travel you imagine actually existed, then that would simply be another nail in the coffin of the intellectual foundation of the Rebellion as it played out in Canon.

There'd be no real reason for Hard Times, since you could easily move vast populations cheaply into safe regions.

We need to be careful to focus on 1105, not Hard Times or TNE. These are different environments.
Look at Firefly (based in traveller): In "Train Job" Mel and Zhoe pretend to be a married couple who received a stake to get work on another planet. Mel just wants work.

Everyone,
With all respect, I think that there is a lack of imagination from time to time. Many people focus on partial mechanics and not what makes sense. It's not just about the raw cost of travel. People will find a way to do what they need. Corridor may have sectors with low population subsectors because people get a stake, off world job offer, and spend everything they have to move. I've never seen mention of zero population growth by 3I. Yet we see worlds with thousands of people for centuries...:rofl:

As for me, when times are good. I think nothing of hoping on a plane to Europe. You can earn frequent flyer miles without even travelling. There are billions of people in Traveller living corporate and government lives that require travel and they do it. They save money, travel points, look for work, or run away every day in 3I. We see them dotting the pages of many canon documents. Then there are also the more colorful characters.
 
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