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The Imperial Corridor Fleet

His Grace (Her Grace?) is the Imperial representative for the subsector. The Baron is the Imperial representative of the planet. As long as the funds are being spent on protecting the system (including the duke's fiefdom) I should be good. If the duke disagrees, he can court marshal me once things have settled down.

Well, in the pre-T5 Imperium, the Count of Lemish Subsector would be the deputy ruler of (the Imperial part of) the subsector (vice the Duke of Khukish)1. The Baron of Lemish System would be the Imperial representative to Lemish. The nominal ruler of Lemish2 would be the <Title> of Lemish, who might happen to reside in the same body as the baron.

1 Counts do not usually rule their counties, but I assume those in charge of subsectors too weak to warrant dukes are exceptions.

2 The real ruler would be the head of the Lemish Civil Service.

Just what sort of... setup... Marc Miller intends to change that to I don't know and I don't much care. Partly because he hasn't deigned to provide a coherent picture and partly because the hints I've gathered so far sounds like a right pig's breakfast to me. A duchy with a gross product of BCr12 or so indeed! :nonono:

So all in all, I'm afraid your Lemish Subsector and my Lemish Subsector are too different to reconcile. I'll try to restrain my impulse to speak up every time one of the new T5 peculiarities are mentioned, but I can't guarantee anything. However, I hope some of my remarks can still be of use to you.


Hans
 
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We have gravitics, we have large and small passenger liners, we have an industry.

Not sure what point you're trying to make here. There's no doubt that there is industry, and a lot of it. The question is whether it's feasible in the OTU for a sector to have a transient population equal to 10% of its permanent population.


OTU economics is broken and GT did not fix it. I plucked it out of the air. :rofl: Here are the arrivals for 2013 (over 1 billion) and projected increase for 2014 (over 4%). Peace, time is wonderful.
http://www.ibtimes.com/tourism-2013-where-did-it-grow-who-fueled-growth-1544420

This article measures international tourism, not even intercontinental, which as I've already pointed out is a very bad analogy for Traveller travel.

If I drive to Mexico, I am an international tourist. If I live in Europe and go on a train trip through three countries, I am an international tourist. These are not analogous to the cost and time involved in jump travel.

Find stats on intercontinental travel, as that is at least somewhat closer in relative expense.


This is a bit condescending.

Not at all, it's just a basic fact. Nobody is saying you can't set the transient population IYTU to whatever you want. If your argument were deducible to "IMTU there's 10% extra population" there would be no need for discussion, because it is inherently within your right to define your own TU.

The disagreement comes when you try to claim that the OTU sources support such a massive and constant population movement.


We need to be careful to focus on 1105, not Hard Times or TNE. These are different environments.
Look at Firefly (based in traveller): In "Train Job" Mel and Zhoe pretend to be a married couple who received a stake to get work on another planet. Mel just wants work.

I am focusing on pre-MT timelines, I'm simply pointing out another implication of the scale and ease of travel you contemplate.

Everyone,
With all respect, I think that there is a lack of imagination from time to time. Many people focus on partial mechanics and not what makes sense. It's not just about the raw cost of travel. People will find a way to do what they need. Corridor may have sectors with low population subsectors because people get a stake, off world job offer, and spend everything they have to move. I've never seen mention of zero population growth by 3I. Yet we see worlds with thousands of people for centuries...:rofl:

What we're doing is extrapolating likely consequences of known canonical factors. If you want to ignore them, you are free to do so. Nobody, least of all me, is saying you can't say that there's a 10% transient population IYTU.



As for me, when times are good. I think nothing of hoping on a plane to Europe. You can earn frequent flyer miles without even travelling. There are billions of people in Traveller living corporate and government lives that require travel and they do it. They save money, travel points, look for work, or run away every day in 3I. We see them dotting the pages of many canon documents. Then there are also the more colorful characters.

I hate to keep repeating myself, but it seems like I have to because you refuse to look at the numbers.

I just did a quick Google search of flights from Los Angeles to London. I can fly there and back for around $1,000. That is half the price of the cheapest one way ticket in Traveller, which, by the way, is only good for one jump, so that jump better be where I want to go.

Again, you seem to be confusing the scale with the idea. Nobody is saying there aren't travelers in Traveller. That is absurd, of course there are. What they don't do is traverse across whole sectors "travel[ling] points, look[ing] for work, or run[ning] away" in the tens of billions for the simple reason that they can't afford it.

You are also confusing the idea of total travel with inter-sector travel. The number of people who can conceivably travel from one star system to another (already a small portion of the population) is going to be vastly larger than the people who travel multiple jumps from home.
 
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Presumably the Naval base is not stripped and still has at least some missile batteries, (although a deep site Meson Gun would be nicer, I'd think mandatory for a Ducal world, but not for a low pop world). I would also suggest some marines are left behind to guard the base - a battalion?
The base may have a squadron or 2 of Fighters, or some SDB's.

The planetary navy could probably field an Escort, but it might be at Lemish's colony world that some posts have mentioned.

Regards

David
Naval base defenses! Another thing I need to look at. Thank you for your help in this.

So naval base defenses, and what ship are being refitted at the time of the pullout order. Two things that also need to be examined.
 
Seems high, remembering the squadron stats earlier in the thread. I'd be suprised if they had more than one battleship.
What about the Patrol Cruisers? or are those in the 70 cruisers? We had mentioned 2 bases and the third was reserve fleet.

What about the planetary navy? We we're discussing that too.
You and I should probably huddle up and work out who is assigned where as far as naval units go. If you are commandant of Depot, you may be the senior ranking naval officer left behind.

Striker rules give me a minimum of 7.6 boats, 200-ton SDBs, according to Striker and rancke. I really could use some advice on deployment of these assets. As well as the ground troops available. The 0.6 I think will be put into planetary defense satellites, I think. I am still working on this aspect.

Aramis and others are saying it should be 2 battalions instead of 1. Lemish apparently faces 2 Apocalypses (What is the proper plural of Apocalypses? Apocalypsi?) First by the Vargr, second time in 1130 by the Virus. One or both events kill a million people. I am a bit confused on this point.

If the Vargr attack killed 1 million people, it did not affect the UWP population factor as recorded by Travellerwiki for 1130 mileu. Which means there are probably a lot more than exactly 1 million inhabitants to start with. When I get home I can look at my spreadsheets and get a better answer. Assuming it is true, that makes me feel more comfortable and less like I am munchkining things.
 
Something is keeping those jump-4 passenger liners from going bankrupt, so someone is paying the true cost of interstellar travel.

(And, no, the explanation that profits on speculative trading subsidizes losses on passenger cabins don't explain anything, because in such a case ships that did all trading and no passenger hauling would be a lot more profitable than ships that did both and there just wouldn't be any passenger cabins on trading ships).

Personally I can't come up with any in-setting explanation that works, so my explanation is that the canonical pricing is a game artifact aimed at making it easier to run a free trader campaign and that people have been reading way to much into that rule all along.


Hans
I would agree with this completely. Much of canon is local to a subsector or area without dealing with macroeconomics. The descriptions of megacorporations are a perfect example of weak descriptions giving little or no clarity to their corporate risk levels. We see some impacts like Kinunir class on General Shipyards but that is miniscule.

Travel is a tough cookie. The anti-travel refs need a better explanation. Even the poor in Imperial Russia could move. They just filled the cart and walked off. If a thousand people want to leave Lemish every month, someone will start a business to support them.

If they cannot then Drakon (Lemish) will never see refugees in MT and the free trader is a rare, rare visitor. Yet. They can put 6-12 BATTLESHIPS in one fleet in a poor subsector capital But no mention if it's because it's on a border.
 
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The nominal ruler of Lemish2 would be the <Title> of Lemish, who might happen to reside in the same body as the baron.

1 Counts do not usually rule their counties, but I assume those in charge of subsectors too weak to warrant dukes are exceptions.

2 The real ruler would be the head of the Lemish Civil Service.
There are some calls in worldbuilding that I feel would be the job of the planetary ruler, and some part of the Imperial representative. Putting these in one person makes things easier not only from a worldbuilding perspective, but also politically expedient as well.

Also this particular noble comes from the blue collar side of the Imperial Navy. He has to do something besides watch the orchards grow. :)
However, I hope some of my remarks can still be of use to you.


Hans
A lot of them have been, and are much appreciated.
 
Assuming it takes 2dtonnes of ship per passenger, has anyone considered how many people are even able to get passage and just how many gross tonnes are available?

Taking this mythical "10%" figure of the "Trillion" (or so) people, you are looking at one billion (short scale used in British and American English) people and TWO BILLION tonnes of passenger stateroom alone per year.

76,923,077dtons per jump (2 weeks)

If even 50% of a ship was passenger tonnage you are looking at:

50% of a ship = 153,846,154dtonnes of commercial ships
...
...
20% of a ship = 384,615,385dtonnes
10% of a ship = 769,230,769dtonnes

Where is all that shipping coming from?
 
What others? There are four types of squadrons that I know of: BatRons, CruRons, TankRons, and AssaultRons.

My guess would be, say, 16-20 squadrons, mostly BatRons and CruRons, roughly one BatRon to every three CruRons, with one TankRon or AssaultRon per fleet. Most of them stationed at the two bases with the Fleet HQs, with a CruRon and possibly half a BatRon at each of the others.

Here are some tables I whipped up to randomly determine the composition of a fleet:


Number of squadrons (roll D6):

1 8
2 8
3 9
4 9
5 10
6 10

Type of squadron:

1st-8th sauadrons (roll D6):

1 1 BatRon, 7 CruRons
2 2 BatRons, 6 Crurons
3 2 BatRons, 6 Crurons
4 2 BatRons, 6 Crurons
5 2 BatRons, 6 Crurons
6 3 BatRons, 5 CruRons


9th squadron (roll D6):

1 Batron
2 CruRon
3 CruRon
4 CruRon
5 TankRon
6 AssaultRon


10th squadron (roll D6):

1 Roll again: 1-3 = BatRon, 4-6 = CruRon
2 CruRon
3 TankRon
4 TankRon
5 AssaultRon
6 AssaultRon

That's just the combat squadrons. In addition to a number of auxiliaries directly attached to each squadron, there would be some more auxiliaries attached to the fleet. Escorts, couriers, transports. Unfortunately we have no hints as to how many auxiliaries the IN has.
Hans

Hi Hans,

this is so good I'm going to steal it.

The others are AsRon (Assault), CarRon(Carrier) and DesRon(Destroyer).
Fighting ships mentions the Midu Agashaam destroyers as deployed in oversize squadrons of 20 ships. There should also be TrRons for Transports & Strike Rons but that's MTU, I like to pair up a Strike Carrier and a Strike Cruiser.

Each Ron should have 4 ships of the named type (except Destroyer), a similar number of Escorts, a Tanker and a Supply Ship and a couple of Scouts (this role can be fulfilled by Escorts) for 12 per Ron.

I'm going to say Fleet HQ needs double the Couriers as assigned squadrons, again that's MTU and a flagship, which in the Forgotten War is an old Cruiser with no J drive for D268, but seems rather appropriate as a guardship for Lemish.

Regards

David
 
Please look this over and see if this works. I used Ranke's tables and came up with this for the 60th Fleet
10 squadrons (roll= 5)
2 BatRons, 6 CrusRon (roll= 3)
+ 1 more Crusron (roll=4)
+ TankRon (roll= 3)

So, 20 Battleships in 2 squadrons, 70 cruisers, and 10 tankers, distributed through 3 bases, located at 1 class A starport and 2 class B.

The 30% of the military budget that was going to the Imperium will be held in escrow until such time as the Imperium returns. The Imperial representative for the planet has authorized the planetary governor to borrow against those funds, to assist the defense of the Imperial citizens. I am not sure it is legal, we can discuss this once the Imperium returns.

Hi,

I'd give you 8 BB, 28 Cruiser, 13 Tankers, 40 Escorts, 18 'Scouts' and 20 Couriers, I'd also weight the deployment to the class A Starport, especially as it is the sub-sector seat.

I've been reading the available literature and it seems Lucan is not really
emperor as he has not been ratified by the Moot, but has disbanded it. As the Fleet Admiral is at least social C, I don't think he'd be happy about this and I suspect several more captains would be inclined to continue to defend the border until the moot confirms his appointment.

In fact if this is based on AD69, the Sector Admiral is more likely to declare himself emperor than jump to support Lucan.

Regards

David
 
You and I should probably huddle up and work out who is assigned where as far as naval units go. If you are commandant of Depot, you may be the senior ranking naval officer left behind.


If the Vargr attack killed 1 million people, it did not affect the UWP population factor as recorded by Travellerwiki for 1130 mileu. Which means there are probably a lot more than exactly 1 million inhabitants to start with. When I get home I can look at my spreadsheets and get a better answer. Assuming it is true, that makes me feel more comfortable and less like I am munchkining things.

It's a minimum round your boats up. I have sent options for planetary and Naval resources. The 60th will be pulled to go to core (Lemish, Tamilaa) and the reserves would probably be at Weyland being reactivated. There is nothing in canon about how much of Corridor Fleet reaches Core. I'd say a minimum of 45% will fall off failing to reach Core. These lower numbers for the fleet support why Lucan could not overtake Dulinor or perhaps only 1% made it to Core. The Sector Duke is Charismatic. Sector Admiral declaring himself Emperor of Corridor would break the sector. I'd say a random die roll for those that return to Lemish.

On a sidenote, do not forget your planetary resource. You could pick up a slew of SDBs. In peace time most naval vessels need a new "this or that" as budgets tend to be strained.

I mentioned long ago that the population exceeds 1 million. The Vargr attacked the starport and some industrial centers. Probably a nuclear response.
 
It's human nature. Look, I have 4 holding in 3 sectors over a 4 sector area. LOL Savage is not going back and forth all year.

Well your job is to command Corridor Fleet, so I see you as stuck in Corridor
attending dinner parties with the local Nobles most of the year, your holiday is when you actually get to sit on your flagship bridge and give orders for 2 weeks... :-) (I can't make these emoticons work).

Your holdings and income derives from the Spinward Marches, so when Norris asks for aid I can see you immediately sending a Batron of Plankwells and 4 CruRons from your Spimward fleets with your Flag Captain, or favourite young officer as Commodore.

I don't see you sending anything to support Lucan, who has not been ratified
and has disbanded the Moot, the guy's a damned imposter, I see you forming another TF to cover the Rimward border.

Regards

David
 
If it's the first, is the rule actually reasonable? Does it really cost ten times as much to maintain a vacc suited trooper as it takes to maintain a freely breathing trooper? And if it costs ten times as much to maintain a vacc suited trooper (atmospheres 0, 1, 2, and 3), does it also cost ten times as much to maintain a filter-masked trooper (atmospheres 4, 7, and 9) or an air-masked trooper (atmosphere A)? And is it really no more expensive to maintain a trooper in a corrosive or an insidious atmosphere than in a vacuum?

And looking at TL15 armies, is it really ten times more expensive to maintain a vacc-suited trooper than a battle-dressed one?

My advice would be to take inspiration from the Striker rules1 and pretty much ignore the RgS rules.
1 Though not to follow them slavishly.
Hans

Actually Combat Armour/Battledress counts as a Vacc Suit, so athere is no increase in cost there.

I think it's increased training costs for having to master different weapons and
presumably the troops are receiving hazardous duty pay, wow that's good pay!

I think Striker is best as well, I'd stick a 0.8X multiplier in for the Vargr to reflect their chaotic nature and infighting, oh and knock their TL down to 12 or 13.

Regards

David
 
I've been assuming that the T5 listings somehow showed that there was a duke associated with Lemish, but is that really the case? What is the highest noble T5 assigns to any world in Lemish?
Hans

Lemish itself is BCF under the new T5 traveller map system

Kind Regards

David
 
No previously published information makes Lemish a duchy then? That makes it much easier to make sense of the County of Lemish. Or the Lemish Naval District. Still a mystery why Lemish is the subsector capital rather than Alfive, but no doubt there is some historical reason for that.
Hans

Hi Ans,

Under T5 Lemish and Alfive are both Importance 2, (Alfive has a little e Noble). Tamilaa is importance 4 and has a little f duke and is probably sub-sector capital in any TU that makes sense. Aurolee and Luuga are also Ix 2 and both have D's, these are the essential planet's to hold for any Fleet Admiral.

Regards

David
 
My understanding is that the duke of Lemish is the ranking noble in Lemish subsector. There is a second duke at Tamilaa, who is probably up to their eyeballs in alligators too.

Ah but you can only dream of having the resources a population of 85 million can produce..... ;-)

Kind Regards

David
 
Assuming it takes 2dtonnes of ship per passenger, has anyone considered how many people are even able to get passage and just how many gross tonnes are available?

Taking this mythical "10%" figure of the "Trillion" (or so) people, you are looking at one billion (short scale used in British and American English) people and TWO BILLION tonnes of passenger stateroom alone per year.

76,923,077dtons per jump (2 weeks)

If even 50% of a ship was passenger tonnage you are looking at:

50% of a ship = 153,846,154dtonnes of commercial ships
...
...
20% of a ship = 384,615,385dtonnes
10% of a ship = 769,230,769dtonnes

Where is all that shipping coming from?

Finally. A good arguement. Clearly, Traveller is broken and we should go back to D&D. (Not AD&D that is too advanced). Also, it's not mythical, its' theoretical based on a present day society spread across the stars. Traveller credits and much of CT are based in the 1970s USA.

As mentioned, we have comparisons in the past to the "Age of Sail" which may be our best resource for estimating travel in Traveller Corridor. This is why it would be nice if Marc joined COTI Moot on occasion to discuss his viewpoint.

Those are a lot of cargo tons. Perhaps low berth is more common. We have 700kdt fuelers and tenders. Why not passenger ships?

One last question. You did not include your actually calculations. I said 10% of the population as a round number. Rancke came to 240Billion which means 24 Billion. Where did you get a Trillion? Are you working from the Corridor view or 3I or what?
 
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If the Vargr attack killed 1 million people, it did not affect the UWP population factor as recorded by Travellerwiki for 1130 mileu. Which means there are probably a lot more than exactly 1 million inhabitants to start with. When I get home I can look at my spreadsheets and get a better answer. Assuming it is true, that makes me feel more comfortable and less like I am munchkining things.

Are they Vargr that liked the place? ;-)

Fiddler's Green makes the point for lower pop planets (Bularia) there can be
an unknown number living in settlements outside the settled area that is almost as significant as the base population.

Kind Regards

David
 
Assuming it takes 2dtonnes of ship per passenger, has anyone considered how many people are even able to get passage and just how many gross tonnes are available?

76,923,077dtons per jump (2 weeks)
If even 50% of a ship was passenger tonnage you are looking at:
50% of a ship = 153,846,154dtonnes of commercial ships
20% of a ship = 384,615,385dtonnes
10% of a ship = 769,230,769dtonnes
Where is all that shipping coming from?

Hi,

High passengers get an extra ton of luggage, so you need space for that as well, but for low end budget travel most people will use the cold berth, only 0.5tons per person and reducing shipping required by an eighth at 20% that's still 45 Million dtons.

I seem to recall the trade rules in Traveller where designed to make life unpleasant for the small trader and don't reflect the mega-corps situation though, a 200kton superfreighter with 20% low berths can carry 80,000 people, a small town

Kind Regards

David.
 
Well your job is to command Corridor Fleet, so I see you as stuck in Corridor
attending dinner parties with the local Nobles most of the year, your holiday is when you actually get to sit on your flagship bridge and give orders for 2 weeks... :-) (I can't make these emoticons work).

Your holdings and income derives from the Spinward Marches, so when Norris asks for aid I can see you immediately sending a Batron of Plankwells and 4 CruRons from your Spimward fleets with your Flag Captain, or favourite young officer as Commodore.

I don't see you sending anything to support Lucan, who has not been ratified
and has disbanded the Moot, the guy's a ****ed imposter, I see you forming another TF to cover the Rimward border.

Regards

David

Well said David. I like your thinking. And you also covered the megacorp issue accurately. You'll go far in this world and others.

Remember, there is always someone from Core that wants to go to Core. Do drop in Kaasu for the Dukes' gala during fall harvest. Also, I do own a rock system in Antares filled with precious stuff.
One question, do you believe all of statistics you see published on COTI with Zhodani spies and Vargr packs?

Also good to see a Starship and Crown on the thread. I recalled seeing a couple people properly decorated.

One last question, if the Corridor Fleet went to Depot and did not go to Core. Where do you think it is?
 
SHL 15 and 12

Achilles - Achilles class Subsidized Heavy Liner SHL-15
Designed by: Admiral Savage
Statistics:
500,000-ton Hull (Cylinder) - Partially Streamlined
AC: 8 (7 vs. Meson Guns) AR: 1 (TL-15) SI: 850 Initiative: 1
Starship Size: Gargantuan Cost: 157,329.505 MCr (196,661.881 MCr without discount)
Model/9bis Fib (PP: 65/14) Computer Avionics: Less than 1,000,000-ton Sensors: System Wide Communications: System Wide
Cargo: 75,551.0-tons Extra Ship's Stores: 104 person/weeks of Luxury Stores, 21,008 person/weeks of Standard Stores, 2,400,000 person/weeks of Low Stores Passengers:
Annual Maintenance = 15,732.951 KCr (7,866.475 KCr if routinely maintained)
Routine Maintenance = 3,933.238 KCr/Month (39,332.376 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3)
Acceleration: 1-G Agility: 1
Power Plant: TL-15 Fusion (20,000 EP output, enough fuel for 8 weeks)
Fuel Scoops, Fuel Purification Plant (TL-12, 8hrs per 160,000 tons of fuel)
Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph
Active Defenses:
Nuclear Dampers USP:9
Meson Screens USP:1

Weapons:
Hardpoints: 500
25x Double Missile Rack Turret TL-15 (0 missile magazines)
25x Double Beam Laser Turret TL-15, +3 To Hit, 3d8 (20/x1), Range: 30,000km
25x Double Fusion Gun Turret TL-15, +5 To Hit, 5d20 (16/x5), Range: 4,500km
10x 100-ton Particle Accelerator Bay TL-15, +9 To Hit, 9d12 (17/x1), Range: 45,000km

Ship's Vehicles:
10x 95-ton small craft (External Dock - Unstreamlined)
Launch facilities for 51 Craft per turn
Accommodations & Fittings:
501x Single Occupancy Stateroom (501 People)
2126x Single Occupancy Small Cabin (2,126 People)
300000x Low Berth (300,000 People)
750x Standalone Fresher
50x Sickbay (100 Patients)
5x Autodoc
6x Airlocks
1x Passenger Deck (500dt)
1x Captain's safe (.2dt)

Crew Details:
7x Command Officers, 500x Command Crew
1x Flight Officers, 20x Flight Crew
1x Gunnery Officers, 103x Gunnery Crew
2x Engineering Officers, 401x Engineering Crew
1x Medical Officers, 8x Medical Crew
83x Ship's Troops Officers, x Ship's Troops
1,000x Service Crew
Description:
Achilles Subsidized Heavy Liners travel the routes of the Imperium carrying Sophonts in bulk. Survivability is the key to this low frills travel route. Often referred to as “Cattle Cars” a not very well understood Terran comparison, these ships are intended on moving people, alive and without any frills. They do contain staterooms for 1000 medium class and no high class passengers. These are not typically seen as good targets for pirates. They are intentionally left without valuable cargos. Most of the cargo is dedicated to the passengers. A lottery does occur every jump. The winner is given a medium class cabin. Achilles tend to be armed for holding off the heaviest pirates, but will often run light on gun crews and rarely has ships troops, expecting service crew or passengers to fill these roles, if needed. Engineers have been considering an upgraded version of the liner for more passengers. The Imperium subsidizes Heavy Liner travel, reducing Low passage costs in many locations.
Famous Quotes:
Lord Admiral Savage, "The Achilles fills a necessary role in the Imperium transport and economics. With double power plant fuel, light weaponry and an extensive effort applied to safe travel. It is popular to convert older units into highports, since the jump drive and passenger compartments can be removed."
One lottery winner, “Are you sure it's me? Try again let someone else be lucky.”
A Corridor Pirate, “An Achilles? No! Do you know what famers bring for cargo? Pitch forks, seeds and sack cloth.”

Achilles - Achilles Class Subsidized Heavy Liner SHL-12 Designed by: Admiral Savage
Statistics:
500,000-ton Hull (Cylinder) - Partially Streamlined
AC: 7 (6 vs. Meson Guns) AR: 1 (TL-12) SI: 850 Initiative: 0
Starship Size: Gargantuan Cost: 170,147.883 MCr (212,684.854 MCr without discount)
Model/9bis Fib (PP: 65/14) Computer Avionics: Less than 1,000,000-ton Sensors: System Wide Communications: System Wide
Cargo: 60,277.0-tons Extra Ship's Stores: 104 person/weeks of Luxury Stores, 21,008 person/weeks of Standard Stores, 2,400,000 person/weeks of Low Stores Passengers:
Annual Maintenance = 17,014.788 KCr (8,507.394 KCr if routinely maintained)
Routine Maintenance = 4,253.697 KCr/Month (42,536.971 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3)
Acceleration: 1-G Agility: 0
Power Plant: TL-12 Fusion (10,000 EP output, enough fuel for 8 weeks)
Fuel Scoops, Fuel Purification Plant (TL-12, 8hrs per 160,000 tons of fuel)
Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph
Active Defenses:
Nuclear Dampers USP:9
Meson Screens USP:1

Weapons:
Hardpoints: 500
25x Double Missile Rack Turret TL-12 (25 missile magazines)
25x Double Beam Laser Turret TL-12, +2 To Hit, 2d8 (20/x1), Range: 30,000km
25x Double Fusion Gun Turret TL-12, +4 To Hit, 4d20 (16/x5), Range: 4,500km
10x 100-ton Particle Accelerator Bay TL-12, +8 To Hit, 8d12 (17/x1), Range: 45,000km

Ship's Vehicles:
10x 100-ton small craft (External Dock - Unstreamlined)
Launch facilities for 51 Craft per turn
Accomodations & Fittings:
501x Single Occupancy Stateroom (501 People)
2179x Single Occupancy Small Cabin (2,179 People)
300000x Low Berth (300,000 People)
1000x Standalone Fresher
50x Sickbay (100 Patients)
5x Autodoc
5x Airlocks

Crew Details:
7x Command Officers, 500x Command Crew
1x Flight Officers, 20x Flight Crew
1x Gunnery Officers, 103x Gunnery Crew
2x Engineering Officers, 451x Engineering Crew
1x Medical Officers, 10x Medical Crew
83x Ship's Troops Officers, x Ship's Troops
1,000x Service Crew
Description:
Achilles Subsidized Heavy Liners travel the routes of the Imperium carrying Sophonts in bulk. Survivability is the key to this low frills travel route. Often referred to as “Cattle Cars” a not very well understood Terran comparison, these ships are intended on moving people, alive and without any frills. They do contain staterooms for 1000 medium class and no high class passengers. These are not typically seen as good targets for pirates. They are intentionally left without valuable cargos. Most of the cargo is dedicated to the passengers. A lottery does occur every jump. The winner is given a medium class cabin. Achilles tend to be armed for holding off the heaviest pirates, but will often run light on gun crews and rarely has ships troops, expecting service crew or passengers to fill these roles, if needed. Engineers have been considering an upgraded version of the liner for more passengers. The Imperium subsidizes Heavy Liner travel, reducing Low passage costs in many locations.
Famous Quotes:
Lord Admiral Savage, "The Achilles fills a necessary role in the Imperium transport and economics. With double power plant fuel, light weaponry and an extensive effort applied to safe travel. It is popular to convert older units into highports, since the jump drive and passenger compartments can be removed."
One lottery winner, “Are you sure it's me? Try again let someone else be lucky.”
A Corridor Pirate, “An Achilles? No! Do you know what famers bring for cargo? Pitch forks, seeds and sack cloth.”

Special Notes:
1. At TL16, I implement the 1/2 fuel rule allowing me to move 425,000 sophonts.
2. Service Crews like the Achilles. They get their own bunk and not much action. Long hours, but cross training in Ship's troops, Basic Medical and Steward improves skills.
4. The Navy has drawn them into service to relocate large forces.
5. Replacement of an SHL typically means cheaper transit costs between the construction site and the final location to place it in operation quickly. The Imperium has been known to reduce transit costs dramatically for these events.
6. When cargo is full it is full. Service crew have been known to toss junk the passengers attempt to bring. Clothing in suitcases are typically accepted.
 
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