Depots serve as focuses for naval efforts,
supplying a fleet's every need, providing construction and repair facilities, and producing and testing experimental ship prototypes. A depot generally occupies an entire system. Facilities, materiel, and personnel are extensive enough to
repair and resupply a large fraction of the fleet at any time. A depot
may be isolated from outside contact for years at a time without serious setbacks. As depots cover large parts of a system, there is no distinction between orbital and surface berthing.
In peacetime, the main function of a depot is the design and testing of ships.
A large staff of naval architects (the cream of the area) and construction personnel is maintained at every depot.
In wartime, depots serve as repair and resupply centers for the fleet. In emergencies, the
depot's construction yards are sometimes pressed into service for production of military ships.
Since a depot is obviously a very sensitive installation, security is tight. An extensive array of both entry and exit codes are employed to insure no unauthorized vessels enter or leave the system. Contingents of marines and system defense boats are stationed throughout the system, and are constantly ready for action.
There is usually no more than one naval depot per sector, placed in systems where they will be close enough to the expected action to be useful, but far enough back to insure that they will not be captured.
http://wiki.travellerrpg.com/Naval_Depot
Non-Canon (Wiki)
Looking at the starports, government types etc of these depot worlds, leads one to
question the validity of the data. What depot could not be a starport A? Tech level 6? They should be AxxxN67-F, where N is fairly consistant e.g. 5 or 6. Law level could be B, but uniform in any case.