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The Imperial Corridor Fleet

Sabmiqys (Antares 2117).


Now, in re Secondary Populations...
It's impossible for them to reach 1/3 using the extension generation mode - the largest will be pop-2, which means at most 10%, more likely 1-5%, and generally, that means needing 6-10 worlds.

If using generate-then-pick mainworld, and not reducing secondaries, the mainworld can be as low as about 1/4 of the total system population.

J6 from Antares. How inconvenient. I'd forgotten about it.

I saw that secondary populations are more mature now. I think this will be an important impact on generate the complete macro economy of 3I.
 
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What happened to 11000 systems?

It was "11000 worlds" not "11000 systems".

From Sup 3, page 2 (Cut and Pasted):
Imperium: The lrnperium is a strong interstellar government encompassing 281 subsectors and approximately 11,000 worlds.​

Which means about 2000 specific member worlds are not main worlds but are still somehow members in their own right.

Some would be mainworlds of far binary companions.
Some might be in the ecospheres of larger stars, and hence be dual habitable worlds, possibly both with indigenous populations.
 
It was "11000 worlds" not "11000 systems".

From Sup 3, page 2 (Cut and Pasted):
Imperium: The lrnperium is a strong interstellar government encompassing 281 subsectors and approximately 11,000 worlds.​

Which means about 2000 specific member worlds are not main worlds but are still somehow members in their own right.

Some would be mainworlds of far binary companions.
Some might be in the ecospheres of larger stars, and hence be dual habitable worlds, possibly both with indigenous populations.

Thanks for the reminder. :cool:
 
Which means about 2000 specific member worlds are not main worlds but are still somehow members in their own right.
Logical, but there's the problem that some of these "mainworlds" are completely empty and others are colonies and outposts of member worlds. Well, perhaps not a problem in itself, but something that ought to be kept in mind, since logically some of the 9000 systems don't have any member worlds at all, so if we're counting member worlds, the rest of the systems would have more than 2000 member worlds that are not mainworlds.


Hans
 
Logical, but there's the problem that some of these "mainworlds" are completely empty and others are colonies and outposts of member worlds. Well, perhaps not a problem in itself, but something that ought to be kept in mind, since logically some of the 9000 systems don't have any member worlds at all, so if we're counting member worlds, the rest of the systems would have more than 2000 member worlds that are not mainworlds.


Hans

Agreed. I'd estimate closer to 3000 (allowing for the handful of multiworld polities, as well).
 
Agreed. I'd estimate closer to 3000 (allowing for the handful of multiworld polities, as well).

These are some nice assumptions and analysis. Has anyone done any thought about the ave. TL for those 3000. I wonder if it would be higher than the Imperium average.
 
And if the Mongoose ship design system makes a TL13 design just as powerful as a similar TL15 design, it would be a huge failure as a ship design system, since TL15 ships would logically be superior to TL13 ships in a number of ways (such as armor, spinal, power plant, etc., etc.). But I can't really believe this is actually the case.
Hans

Hi Hans,

You are still thinking of this the wrong way due to the incorrect post, the Mongoose Plankwell IS TL15. Due to the way their ships are designed it includes some lower than TL15 elements, a ship built purely at TL13 under the Mongoose system would be inferior to a ship built entirely at TL15 of the same tonnage (since TL13 can't exceed 100 ktons).

The system is excellent for small ship actions, but if you are a big ship guy who like to fight fleet actions it is way to complicated.

Kind Regards

David
 
Hi Hans,

You are still thinking of this the wrong way due to the incorrect post, the Mongoose Plankwell IS TL15. Due to the way their ships are designed it includes some lower than TL15 elements, a ship built purely at TL13 under the Mongoose system would be inferior to a ship built entirely at TL15 of the same tonnage (since TL13 can't exceed 100 ktons).

The system is excellent for small ship actions, but if you are a big ship guy who like to fight fleet actions it is way to complicated.

Kind Regards

David
I probably started this spin having just looked at MgT:FS for the first time.
All of this explains why the FS book is a bit messy. In some places it mentions TL and in others it does not. Sloppy book planning but I think the addition of deck plans is a nice first effort.
They have MgT: TCS right? How does it compare to CT: TCS?
 
These are some nice assumptions and analysis. Has anyone done any thought about the ave. TL for those 3000. I wonder if it would be higher than the Imperium average.

Depends upon the context; ignoring the rules, and just looking at the logic...

If it orbits a far companion (several thousand AU), it's effectively a wholly separate solar system, that just happens to have a visual apparent magnitude -10 to -20 star nearby.

If it orbits a larger star, and is a separate world in the ecosphere in a different orbit from the mainworld, it could be the whole range as well, but unless it has a NIL species, is likely to be a colony and thus the same as a TL8+ mainworld (due to high efficiency ion thrusters).

If it orbits the same GG as the mainworld or is a moon of the mainworld, it's likely to be a colony if the mainworld is TL6+ (it's close enough to reach on chem rockets alone). Even if there's NIL, it will most likely be colonized; it may even been a pair of multispecies worlds.

Note that justification for separate initial Imperial Membership is going to need clear separate cultural and political systems, so the colonies would have to have become independent prior to Imperial membership.
 
It was "11000 worlds" not "11000 systems".

From Sup 3, page 2 (Cut and Pasted):
Imperium: The lrnperium is a strong interstellar government encompassing 281 subsectors and approximately 11,000 worlds.​

Which means about 2000 specific member worlds are not main worlds but are still somehow members in their own right.

Some would be mainworlds of far binary companions.
Some might be in the ecospheres of larger stars, and hence be dual habitable worlds, possibly both with indigenous populations.

I thought DGP answered this question with a 70% rule? Thus Terra/Sol is a main world, but Luna and Mars were also "member worlds" since there pop was 70% of Terra's and they had membership status in the Imperium. (Or some such, I'll have to find the reference)
 
I thought DGP answered this question with a 70% rule? Thus Terra/Sol is a main world, but Luna and Mars were also "member worlds" since there pop was 70% of Terra's and they had membership status in the Imperium. (Or some such, I'll have to find the reference)

But is that an Imperial law (Imperial Edict Umpteen: "All secondary worlds that reaches a population 70% that of the system's mainworld shall automatically be granted an Imperial Charter."), a statistical in-game observation ("Statistics shows that most secondary worlds that have a population 70% that of the system's mainword are Imperial member worlds in their own right. The exceptions are as follows..."), or a meta-rule for game setting developers?


Hans
 
But is that an Imperial law (Imperial Edict Umpteen: "All secondary worlds that reaches a population 70% that of the system's mainworld shall automatically be granted an Imperial Charter."), a statistical in-game observation ("Statistics shows that most secondary worlds that have a population 70% that of the system's mainword are Imperial member worlds in their own right. The exceptions are as follows..."), or a meta-rule for game setting developers?


Hans
I don't believe it can be made a rule, because of the unique circumstances of each system. This is something that would be determined on a case by case basis. Mars and Luna may be unique, and ties that get severed between say this colony and its motherland will be different from that colony. Look at Canada and the US, both former British colonies.
 
I thought DGP answered this question with a 70% rule? Thus Terra/Sol is a main world, but Luna and Mars were also "member worlds" since there pop was 70% of Terra's and they had membership status in the Imperium. (Or some such, I'll have to find the reference)

Which must needs have some minimum secondary world population to qualify...

But note also: MT drops the CT Bk 6 requirement that non-mainworld pops be lower than mainworld populations. The Errata makes MT cap at Mainworld -1 if mainworld was generated first.
 
Which must needs have some minimum secondary world population to qualify...

But note also: MT drops the CT Bk 6 requirement that non-mainworld pops be lower than mainworld populations. The Errata makes MT cap at Mainworld -1 if mainworld was generated first.

The 70% guide is only possible under the usual Pop-1 rule in 3% of cases, maximum. The Mainworld has to have a '1' as its multiple and the subsidiary has to roll 7+ on that same roll. Of course, not all secondaries have MW-1 Pop. Some have a lot less.
 
I probably started this spin having just looked at MgT:FS for the first time.
All of this explains why the FS book is a bit messy. In some places it mentions TL and in others it does not. Sloppy book planning but I think the addition of deck plans is a nice first effort.
They have MgT: TCS right? How does it compare to CT: TCS?

A lot of MgT: TCS is a straight rip off of the CT version, squadron construction, tournament & campaign play & the New Islands settting.

There are about 2.5 pages of new equipment, Spinal Rail Guns, missile packs & Plasma Guns in the weapons area, medical facilities (now you can create hospital ships) C&C equipment & other chrome.

The bulk of the book (88 pages) is taken up with a TL12 Fleet called the 5th Fleet, with 12 ship types & deck plans. My favourites are the 35 kton Gunboat Tender and it's 3 kton Gunboats mounting aforementioned Spinal Rail Gun & the 25 kton Support Ship with medical facilities for 1,000 patients & recreation facilities for 1,500.

There are 3 creatures native to specific planets of the Islands clusters presented in about 0.5 page as well.

Overall I'd say only worth purchasing for the chrome (especially if you already have CT TCS).

Regards

David
 
A lot of MgT: TCS is a straight rip off of the CT version, squadron construction, tournament & campaign play & the New Islands settting.

There are about 2.5 pages of new equipment, Spinal Rail Guns, missile packs & Plasma Guns in the weapons area, medical facilities (now you can create hospital ships) C&C equipment & other chrome.

The bulk of the book (88 pages) is taken up with a TL12 Fleet called the 5th Fleet, with 12 ship types & deck plans. My favourites are the 35 kton Gunboat Tender and it's 3 kton Gunboats mounting aforementioned Spinal Rail Gun & the 25 kton Support Ship with medical facilities for 1,000 patients & recreation facilities for 1,500.

There are 3 creatures native to specific planets of the Islands clusters presented in about 0.5 page as well.

Overall I'd say only worth purchasing for the chrome (especially if you already have CT TCS).

Regards

David
I have it but have not read the combat rules. I looked at the fleet with some dismay. I don't see the purpose in documenting a TL12 fleet in TCS. I suppose if there is a reason. FFS has various new tech. Not sure this is what i want to see in TCS. So it sounds like a mess of stuff especially if they didn't do an MgT version of TCS or link it to PP. FS certainly was inadequate as well. :(

Are the races mentioned in the wiki?
 
Sentient Species? Names and worlds if so. Also page Number please. This is for a minor race project I'm working on.

Hi,

Carnids of St. Hilaire

Aitmen of Aitme (I can't find an Aitme in the Islands, this may be an error)

Orpheides of Orphee

Page 115

About a paragraph of detail on each.

Kind Regards

David
 
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