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The Imperial Corridor Fleet

All depots are Imperial Navy installations and should be equipped to TL15 standard.
Agreed.

They are also outposts, and outposts have never conformed to the official definition of tech levels being the sustainable tech level. (Not surprisingly, since the sustainable tech level of an outpost would be 0 more often than not).

But if you want to say that a TL 9 depot can maintain and repair TL15 ships and everyone living there use TL15 goods, that works too. Except for the sustainable tech level most likely not being 9.
Hans
They are no more outposts than Norfolk Va. to the US. They reside inside the I3. They cannot maintain TL15 ships if they are working and producing at TL9. We are missing obvious facts that are unwritten.

We walked through all this about 15 pages ago...
 
Per T20:GT "The Sector Fleet tends to retain its heavy combat assets close to the depot and the major naval bases. Some CruRons and DesRons are also assigned to these reaction forces..." It lists subsector fleets as 1 cruiser with many destroyers, etc..

Depot would be the logical base of the named Corridor Fleet, but perhaps the Depot Guard Fleet is augmented by Batrons drawn from the Sector Fleet.

The Mongoose version produces an extremely weak Sector Fleet, is the author a member of this forum?

Regards

David
 
They are no more outposts than Norfolk Va. to the US. They reside inside the I3.
Right. They are outposts inside the Imperium. Outposts where people come to do a job and then go home again (as opposed to colonies where people come to build viable societies and mainworlds where people are born into viable societies). Outposts where most or all equipment is imported from a mainworld rather than manufactured locally.

They cannot maintain TL15 ships if they are working and producing at TL9.
Which is why I submit that they should be working and producing at TL15 using imported TL15 parts. Which would make their working TL 15 (and their maximum sustainable TL 0 -- if a depot was cut off from its supply lines, it would not be able to maintain any technology at all once its stock of spare parts ran out -- well, the now-suddenly-local population might be able to gear down to somewere in the upper low tech to lower mid tech range).

We walked through all this about 15 pages ago...
Evidently we did not reach a consensus.


Hans
 
Right. They are outposts inside the Imperium. Outposts where people come to do a job and then go home again (as opposed to colonies where people come to build viable societies and mainworlds where people are born into viable societies). Outposts where most or all equipment is imported from a mainworld rather than manufactured locally.


Which is why I submit that they should be working and producing at TL15 using imported TL15 parts. Which would make their working TL 15 (and their maximum sustainable TL 0 -- if a depot was cut off from its supply lines, it would not be able to maintain any technology at all once its stock of spare parts ran out -- well, the now-suddenly-local population might be able to gear down to somewere in the upper low tech to lower mid tech range).


Evidently we did not reach a consensus.


Hans
GF has people spending their lives at Depots, no mention of parts only assembly which just would not make sense. You're trying to make the present UWP meet the explanation. I never thought that is the correct approach.

We end up with weak Depots and weak Sector Fleets following these approaches.
 
GF has people spending their lives at Depots...
More silliness from GFl then. That's not how military bases work. You are born, you grow up, you enter the Navy, the Navy ships you to a base, you work on the base, you retire from the Navy, the Navy ships you home. (That, incidentally, is what makes the people on the base transients.)

...no mention of parts only assembly which just would not make sense.
A military base with no one but transients has no local civilian society to dig ores, smelt alloys, manufacture parts, grow food, run schools, etc., etc., etc..

You're trying to make the present UWP meet the explanation.
I am? I thought I was advocating changing the UWPs of the depots that didn't make sense. Up the TL, add red zone, change starport to Class X, that sort of thing.

I never thought that is the correct approach.
Whereas I've never thought that it made sense to roll up each UWP in isolation without taking the surrounding worlds and the history of the region into account and adjusting to match.

We end up with weak Depots and weak Sector Fleets following these approaches.
I don't. My depots are strong TL15 bases designed to support strong fleets. I don't know how you arrive at the opposite conclusion.

(Well, I have no separate sector fleet, but so what?)


Hans
 
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More silliness from GFl then. That's not how military bases work. You are born, you grow up, you enter the Navy, the Navy ships you to a base, you work on the base, you retire from the Navy, the Navy ships you home. (That, incidentally, is what makes the people on the base transients.)


A military base with no one but transients has no local civilian society to dig ores, smelt alloys, manufacture parts, grow food, run schools, etc., etc., etc..


I am? I thought I was advocating changing the UWPs of the depots that didn't make sense. Up the TL, add red zone, change starport to Class X, that sort of thing.



Whereas I've never thought that it made sense to roll up each UWP in isolation without taking the surrounding worlds and the history of the region into account and adjusting to match.


I don't. My depots are strong TL15 bases designed to support strong fleets. I don't know how you arrive at the opposite conclusion.

(Well, I have no separate sector fleet, but so what?)


Hans
It's not a base, its an interstellar depot. They can survive many years undersiege without support. GF did a very good job. Earth bases today are not designed for this type of environment and situation. Traveller goes back to the age of sail and castles not WWII.

That being the point, I don't think your interpretation of UWP works. It's an opportunity not a mistake. We agreed that Sector Capitals and Depots should be at TL15. And we agree depots are red zones with class A starport equivalent. That appears to be where we separate.

Some sectors should have separate sector fleet elements others an administrative office. This is documented as well.

Cruisers can make very effective deterrents to the corsairs. That is the point with the Kinunir discussion. People have said for years "...well if it had a few hundred extra tons." They see cruisers as the cure not battleships. However, in Cor there are battleships too, and they are not idle.
 
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It's not a base, its an interstellar depot.
An Imperial Depot is a base whose primary function is being a depot. Or rather, from the description it's a base whose primary function is something other than being a depot, but they're also depots and for some reason they are referred to according to that function.

"A military base is a facility directly owned and operated by or for the military or one of its branches1 that shelters military equipment and personnel2, and facilitates training3 and operations4. In general, a military base provides accommodations for one or more units5, but it may also be used as a command center6, a training ground7, or a proving ground8. In most cases, a military base relies on some outside help in order to operate. However, certain complex bases are able to endure by themselves for long periods because they are able to provide food, water and other life support necessities for their inhabitants while under siege." [Wikipedia]​
1 Check.
2 Check.
3 Not expressly stated, but likely.
4 Not expressly stated, but possible.
5 Not expressly stated, but likely.
6 Not expressly stated, but possible
7 Not expressly stated, but likely.
8 Check.
If an Imperial depot isn't a base then I don't know what would be one. In any case, it's an outpost maintained by the IN, whatever you call it. A base by any other name will still be staffed by transients.

They can survive many years under siege without support.
They can survive for as long as their store of supplies lasts out. How long that is depends on how big the store is, which has nothing whatsoever to do with whether or not it is a base.

GF did a very good job. Earth bases today are not designed for this type of environment and situation. Traveller goes back to the age of sail and castles not WWII.

First known use of the word 'depot' was in the Age of Sail. And the Third Imperium is not a cut-and-paste copy of the Age of Sail. It is just assumed that similar problems often produce similar solutions, so there will be some resemblance. So what's relevant is primarily what the setting descriptions have to say about depots and bases and outposts.

That being the point, I don't think your interpretation of UWP works.
What interpretation? That it is a mistake to refuse to change selected bits of selected UWPs in order to conform better with the setting?

It's an opportunity not a mistake.
What is? To say "There are no redzoned TL15 worlds in this sector, so this sector's depot will have to be a TL9 installation that allows civilian traffic to freely avail themselves of the facilities"? Because I think that doing so is a mistake not an opportunity.

We agreed that Sector Capitals and Depots should be at TL15. And we agree depots are red zones with class A starport equivalent. That appears to be where we separate.
But at least we seem to have reached the point where those UWPs are wrong before we separated.

(Incidentally, I never said anything about sector capitals.)

Some sectors should have separate sector fleet elements others an administrative office. This is documented as well.
And it is documented that a sector fleet consists of the numbered fleets stationed in its sector. What's your point? That your canon is better then my canon? I dispute that.

Cruisers can make very effective deterrents to the corsairs. That is the point with the Kinunir discussion. People have said for years "...well if it had a few hundred extra tons." They see cruisers as the cure not battleships. However, in Cor there are battleships too, and they are not idle.
Well, if I had been in that discussion, I would have said "If only there were several hundred of them instead of only 15. Fortunately there must be hundreds and hundreds of Chrysanthemums and Fer-de-Lances and various other escort classes, and they're all a match for the canonical Vargr corsair."

There's no need for cruisers to deter the classic corsairs. Escorts are quite enough. No need to rope in heavy combatants.


Hans
 
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An Imperial Depot is a base whoce primary function is being a depot.

Hans

I believe this is the key point out of your comment. And yeah ok there is a base there. A depot/base 5700 years AD has not been clearly defined in Traveller from the 21st century perspective. Who wrote the wiki? It should be a summary of other texts not the full detailed word. And it's not even a good sumary. Look at the UWPs. It's not word for word out of the full MT, SF, GF discussions? Not to mention DGP the big contributor on the topic.

I have yet to determine, if DGP canon is de-canonized. Certainly elements of it have been removed from traveller maps and wiki websites. Don says it is not decanonized, but someone is removing the history. I still use it, in which case, Corridor Depot is named Enders but it's not in wiki.

You cannot dismiss GF, Rapid Repo, or other canon. Every version has eluded to a location bigger, more powerful than a single location for supplies/cache.

We seem not to be getting anywhere. We will never resolve canon problems.
However, by looking between the written word we can offer plausible options.
 
A depot/base 5700 years AD has not been clearly defined in Traveller from the 21st century perspective.
There's a half-page description of naval depots on p. 7 of Fighting Ships. The most recent set of revisions to the wiki articles introduced a number of non-canon items to the canon part of the text, but I can quote you the correct text if you like.

Who wrote the wiki?
You can see that by pressing the 'View history' button at the top of each page.

It should be a summary of other texts not the full detailed word.
Yes, an article should ideally be an impartial synthesis of all available information1. But at least a straight copy of the text means that it hasn't been modified to serve the agenda of any particular person.
1 Although that runs inot problems when the passages contradict each other.
Fortunately, it's perfectly easy to revert to a previous version. Though as it's just as easy to restore the revised text, the result can be a futile tug-of-war between two passionate contributors that doesn't resolve anything. At which point the administrator is forced to step in and make a decision.

And it's not even a good sumary. Look at the UWPs. It's not word for word out of the full MT, SF, GF discussions? Not to mention DGP the big contributor on the topic.
Yes, someone with access to all the texts should do a revision, being careful to keep his own theories out of the canon portion of the article and to give credit to all the canon sources. Personal interpretations really belong in the non-canon part of the article. And discussions belong on the discussion page, not in the non-canon part of the article.

You cannot dismiss GF, Rapid Repo, or other canon.
I can't dismiss them without reason. Just when they make statements that are self-contradictory or contradict other canonical passages or real life. Most recently I dismissed GFL's2 statement that people spent their entire life in depots on the grounds that depots are bases and people don't spend their entire lives on bases.
2 'GF' is also used to refer to Ground Forces. It would be best to chose an abbreviation that is unambiguous. I'd suggest GFL for Grand Fleet and GFO for Ground Forces. Or perhaps GRA and GRO would be better?
I am handicapped by not having GFL or SF, which means I have to rely on second-hand paraphrases. For all I know there are ways to reconcile (at least some of) GFL's statements. It would be most helpful if you'd quote the passages you bring up to support your view.

Every version has eluded to a location bigger, more powerful than a single location for supplies/cache.

Unless a depot has a civilian population in the hundreds of millions, it's not going to be able to support on its own a naval base as powerful as you claim a depot is.

We seem not to be getting anywhere. We will never resolve canon problems.
We never had the authority to resolve canon problems. What we might have been able to was to reach a consensus, but that doesn't seem to be happening.

I would like to point out that I didn't start the latest go-around, unless you somehow blame me for speaking up when you make a statement with which I disagree. If you think further discussion on the subject is futile, I suggest you consider not discussing it any further.

However, by looking between the written word we can offer plausible options.

That's just what I've been doing all along. :D


Hans
 
I have yet to determine, if DGP canon is de-canonized. Certainly elements of it have been removed from traveller maps and wiki websites. Don says it is not decanonized, but someone is removing the history. I still use it, in which case, Corridor Depot is named Enders but it's not in wiki.

The DGP material is stuck in a limbo. Because of copyright and license issues no one writing new canon can copy the material directly. So writers tend to either rewite it, in some cases in a contradictory manner, or ignore it and completely overwrite it. Despite DGP reputation for quality, there are parts which are poorly written, badly thought out, or difficult to extend because the original authors are no longer available to consult.

Therefore the DGP material is slowly being subsumed into other, more modern Traveller canon.

Also, due to copyright issues, most of the modern (T20, GT, MgT, and T5) Traveller canon is not in the wiki.
 
There's a half-page description of naval depots on p. 7 of Fighting Ships. The most recent set of revisions to the wiki articles introduced a number of non-canon items to the canon part of the text, but I can quote you the correct text if you like.

I've looked through Fighting Ships and can not find description of the Depots in that book. In the Rebellion Sourcebook, p.33 & 34 has a one page description of the Depots, plus a listing of the Depots location.

I also have a copy of the T20 version of Grand Fleet. Here, on p. 27 and 28 is a description of the Imperial Depots.

These two descriptions are largely the the same, the T20:GF being longer. Both cover Repairs&Maintenance, Personnel Services, Training, Research&Development, the Mothball Fleet, and Security Fleet.

T20:GF adds a section on Wargames and Strategic Studies, replacing the War of the Depots section in the Rebellion Sourcebook.
 
I've looked through Fighting Ships and can not find description of the Depots in that book. In the Rebellion Sourcebook, p.33 & 34 has a one page description of the Depots, plus a listing of the Depots location.
Fighting Ships, not Fighting Ships of the Shattered Imperium.

I also have a copy of the T20 version of Grand Fleet. Here, on p. 27 and 28 is a description of the Imperial Depots.

These two descriptions are largely the the same, the T20:GF being longer. Both cover Repairs&Maintenance, Personnel Services, Training, Research&Development, the Mothball Fleet, and Security Fleet.
Is the passage small enough to quote? Perhaps just the part that adds to the passage in FS?


Hans
 
There's a half-page description of naval depots on p. 7 of Fighting Ships. The most recent set of revisions to the wiki articles introduced a number of non-canon items to the canon part of the text, but I can quote you the correct text if you like.


You can see that by pressing the 'View history' button at the top of each page.


Yes, an article should ideally be an impartial synthesis of all available information1. But at least a straight copy of the text means that it hasn't been modified to serve the agenda of any particular person.
1 Although that runs inot problems when the passages contradict each other.
Fortunately, it's perfectly easy to revert to a previous version. Though as it's just as easy to restore the revised text, the result can be a futile tug-of-war between two passionate contributors that doesn't resolve anything. At which point the administrator is forced to step in and make a decision.


Yes, someone with access to all the texts should do a revision, being careful to keep his own theories out of the canon portion of the article and to give credit to all the canon sources. Personal interpretations really belong in the non-canon part of the article. And discussions belong on the discussion page, not in the non-canon part of the article.


I can't dismiss them without reason. Just when they make statements that are self-contradictory or contradict other canonical passages or real life. Most recently I dismissed GFL's2 statement that people spent their entire life in depots on the grounds that depots are bases and people don't spend their entire lives on bases.
2 'GF' is also used to refer to Ground Forces. It would be best to chose an abbreviation that is unambiguous. I'd suggest GFL for Grand Fleet and GFO for Ground Forces. Or perhaps GRA and GRO would be better?
I am handicapped by not having GFL or SF, which means I have to rely on second-hand paraphrases. For all I know there are ways to reconcile (at least some of) GFL's statements. It would be most helpful if you'd quote the passages you bring up to support your view.



Unless a depot has a civilian population in the hundreds of millions, it's not going to be able to support on its own a naval base as powerful as you claim a depot is.


We never had the authority to resolve canon problems. What we might have been able to was to reach a consensus, but that doesn't seem to be happening.

I would like to point out that I didn't start the latest go-around, unless you somehow blame me for speaking up when you make a statement with which I disagree. If you think further discussion on the subject is futile, I suggest you consider not discussing it any further.



That's just what I've been doing all along. :D


Hans

Populations only indicate the mainworld. We've already identified that mainworlds may not be the population hub. That is one of several options I have for Depot pop. and at least one depot "Antares" is a mobile space facility. I don't recall the quote location 1248 or a TNE document perhaps. Depots are clearly stated in canon as "system wide" facilities.
GFL ok. I'll use that.

I was reviewing the Depot comments on the wiki. Made a couple minor corrections. Depot on Wiki needs to identify the different timelines, game versions. It does nothing...poor job of writing it.

I suppose I could address a few things on the wiki to follow canon and suggest non-canon approaches.

Instead i have been reading all of the Fare Use, Licensing documents from SRD, MgT, QLI and FFE.
 
Populations only indicate the mainworld. We've already identified that mainworlds may not be the population hub.
Ah yes. The "the UWP is correct, it just doesn't mean what it looks like it says" explanation.

The mainworld is still supposed to be the one with the highest population. Filling a depot system with secondary worlds housing a huge civilian population is something one might do in one case for the novelty and strangeness of it. Using it as the general state of affairs for most depots may work for you, but it doesn't work for me.

Depots are clearly stated in canon as "system wide" facilities.
But they're not stated as having a huge civilian population to support the base.

Depot on Wiki needs to identify the different timelines, game versions. It does nothing...poor job of writing it.
The default year for wiki articles is 1116-1117 -- just before the Rebellion begins. Other eras are supposed to be clearly marked. Not all contributors are aware of that. There are a lot of Rebellion-era entries in particular that doesn't conform to the standard.


Hans
 
Ah yes. The "the UWP is correct, it just doesn't mean what it looks like it says" explanation.

The mainworld is still supposed to be the one with the highest population. Filling a depot system with secondary worlds housing a huge civilian population is something one might do in one case for the novelty and strangeness of it. Using it as the general state of affairs for most depots may work for you, but it doesn't work for me.


But they're not stated as having a huge civilian population to support the base.


The default year for wiki articles is 1116-1117 -- just before the Rebellion begins. Other eras are supposed to be clearly marked. Not all contributors are aware of that. There are a lot of Rebellion-era entries in particular that doesn't conform to the standard.


Hans
I make an effort to mark what little i have time to work on. Clearly, it needs to be identified.
 
Hi,

I've had an idea based on looking through Mongoose's Deneb sector book.

Basically Atsah sub-sector that adjoins Corridor is full of Vargr planets that haven't integrated into the Imperium, according to Mongoose it is a strong duchy that has significant involvement in Corridor politics. The Duke of Atsah is also Warlord of the Adadh Clan and his brother in law Warlard of Segae.

So my new theory is the Vargr that invaded depot where from the Duchy of Atsah, rather than beyond the frontier, obviously cutting ties to the Imperium following the Emperor's assassination.

Regards

David
 
Hi,

I've had an idea based on looking through Mongoose's Deneb sector book.

Basically Atsah sub-sector that adjoins Corridor is full of Vargr planets that haven't integrated into the Imperium, according to Mongoose it is a strong duchy that has significant involvement in Corridor politics. The Duke of Atsah is also Warlord of the Adadh Clan and his brother in law Warlard of Segae.

So my new theory is the Vargr that invaded depot where from the Duchy of Atsah, rather than beyond the frontier, obviously cutting ties to the Imperium following the Emperor's assassination.

Regards

David
Which MgT work?
David, to amass a fleet large enough and angry enough to overtake CorrFlt Reserves, Planetary forces, Private forces and any CorrFlt that did not make the trip to Capital it would take more than one event.

Multiple Vargr nations would need to attack from various points along the entire frontier under the assumption that these territories are unguarded based mostly on rumor, I suspect. The Vargr act is not unlike a starving wolf pack in frenzy. I submitted earlier that a failure in trade between Vargr and I3 outposts would work nicely to set the anger in motion.
 
Huh? I thought it was because no one had gotten around to posting it yet.


Hans

Most of the original Depot material came from DGP. The MgT:FS work is based in the T20:GFL. Hunter outsourced a lot by that point.

DGP, at the time of MT, was friendly to the inclusion in the Canon. The new owner appears uninterested in republishing the materials. Hence, a problem.

I've made some edits and reworded a few things, but this really won't matter if we try to add timelines. There is little to no difference.
 
Most of the original Depot material came from DGP. The MgT:FS work is based in the T20:GFL. Hunter outsourced a lot by that point.
The original Depot material is in Fighting Ships (Supplement 9). The Depot material in Rebellion Sourcebook is under GDW copyright. So is MTJ#3, which means that Rapid Repo is also under GDW copyright1.
1 The art in MTJ#3 is copyright the individual artists.


Hans
 
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