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Thinking about campaign settings. Opinions please.

More decisions on Gates:
Are gates instant or does it take time to travel in "Gate Space" (like Babylon 5 ships following gate beacons and taking some travel time in hyperspace)

Can the gates be turned on and off? On off for everyone or is it selective (some ships can be denied)? If a ship can be denied, what happens to the ship?

Are the Gates indestructible or not? (If it has stats it can be destroyed!).

Finally, can communication (radio transmissions or whatnot) be sent thru the gates? If no, then communication between systems is at the speed of ships as in regular Traveller campaigns. If yes, then escaping adventurers might have surprises waiting for them at the destination system...
 
OK I forgot how depressing. Just to Proxima Centauri, the nearest at a mere 4.2421 light years using standard Manuever Drives
01 G-1466 Years
02 G-1037 Years
03 G-847 Years
04 G-733 Years
05 G-656 Years
06 G-599 Years
07 G-554 Years
08 G-518 Years
09 G-489 Years
10 G-464 Years
11 G-442 Years
12 G-423 Years
13 G-407 Years
14 G-392 Years

I'm curious to see your math... because 300,000,000m/s (Traveller's C) is 30,000,000 G-seconds, 8333:20:00 G-H:M:S, 346.2 days, or around a year, and have crossed about 30000AU, or about 0.15Pc . After factoring in Tau, you'll hit about 0.7C... 4.26/0.7=6.085 years.

Real C is slightly slower, but still, close enough for this first order calculation.

Now, if using the T4/T5 limit to using them within 1000diameters of a star or planet... that's a different figure entirely. (but note also, in T4, it merely reduces thrust to 1% of rated, which still puts the trip into the 20 year range.)
 
More decisions on Gates:
Are gates instant or does it take time to travel in "Gate Space" (like Babylon 5 ships following gate beacons and taking some travel time in hyperspace)

Can the gates be turned on and off? On off for everyone or is it selective (some ships can be denied)? If a ship can be denied, what happens to the ship?

Are the Gates indestructible or not? (If it has stats it can be destroyed!).

Finally, can communication (radio transmissions or whatnot) be sent thru the gates? If no, then communication between systems is at the speed of ships as in regular Traveller campaigns. If yes, then escaping adventurers might have surprises waiting for them at the destination system...

I do seem to remember that in one episode of Cowboy Bebop it does take time to travel between gates.

Again from Bebop, they had to pay to use the gate. I have no clue to what happen to ships that didn't pay. There is another episode where they shut the gate down to stop the spread of a genetically engineered virus.

Communications are intersystem and not via gate.
 
I'm curious to see your math...
OMG

The formula I used was simply off of old CT Book 2
4.2421 light years* 9,460,730,472,580,800 to get 4.01334E+16 meters
then
2*SQRT(4.01334E+16 meters/(G's*10)) (ya I know it's G's are actually 9.8) which got me 126701799.1 seconds

I only divided seconds by (seconds/86400) not (seconds/(86400*365.25)) so the figures are DAYS not years. Also did not limit speed to .c

Sorry all. And thanks aramis!
 
B5, traveller...

Can the gates be turned on and off? On off for everyone or is it selective (some ships can be denied)? If a ship can be denied, what happens to the ship?

Are the Gates indestructible or not? (If it has stats it can be destroyed!).

Finally, can communication (radio transmissions or whatnot) be sent thru the gates? If no, then communication between systems is at the speed of ships as in regular Traveller campaigns. If yes, then escaping adventurers might have surprises waiting for them at the destination system...

FF&S1 offered the gate option. I used and liked it.
In Babylon the ancient gates we're "off limits" for targets. It would upset everyone. They typically waited to see who came through. However they had communication. I do not recall it being gate related.

A gate signal could be lost in hyperspace...it meant choosing another exit point.
 
FF&S1 offered the gate option. I used and liked it.
In Babylon the ancient gates we're "off limits" for targets. It would upset everyone. They typically waited to see who came through. However they had communication. I do not recall it being gate related.

A gate signal could be lost in hyperspace...it meant choosing another exit point.

The Gates were not ancient as they where building them during the time of B5.

Gates could not be turned off but you could have combat in Hyperspace in the area of the gate.

They knew what was coming through the gates or at least what was headed their way (toward their gate) as there were beacons or 'radar' beacons stationed in hyperspace besides the gate signal it self.

Dave Chase
 
gates

The Gates were not ancient as they where building them during the time of B5.

Gates could not be turned off but you could have combat in Hyperspace in the area of the gate.

They knew what was coming through the gates or at least what was headed their way (toward their gate) as there were beacons or 'radar' beacons stationed in hyperspace besides the gate signal it self.

Dave Chase
Thanks for the reminder.:eek:
I thought the first gates we're ancient (the First Ones?) followed by gates built by the various civilizations.
 
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