Original_Carl
SOC-12
No combat this weekend, I'm sorry to report. We got all caught up in transhumanism again with one of the characters personality backup uploaded to a research console while we're trying to grow him a replacement body (we had a grey goo accident a few sessions back). The ship's counselor is working with him to restore a few points of Sanity before he's transferred back to meatspace.
Maybe we can have some shooting and punching next time. I'll certainly try.
I did go over an outline of the changes we've been discussing in this thread and everyone was positive. We did figure that we'd have to do at least to "penetration" or damage assessment phases. One would take place after the Immediate Action (since hits from that phase would impact results of the next phase) and then again after the combat round was concluded. They all liked the idea of a blind-bid for combat mode stating that would increase tension and provide a sense of chaos that we all felt made the combat seem more immersive.
-Carl
Maybe we can have some shooting and punching next time. I'll certainly try.
I did go over an outline of the changes we've been discussing in this thread and everyone was positive. We did figure that we'd have to do at least to "penetration" or damage assessment phases. One would take place after the Immediate Action (since hits from that phase would impact results of the next phase) and then again after the combat round was concluded. They all liked the idea of a blind-bid for combat mode stating that would increase tension and provide a sense of chaos that we all felt made the combat seem more immersive.
-Carl