Using the rules in Beltstrike
Standard stateroom life support is Cr2000 per person for 2 weeks (basically Cr1000 per person/week).
Beltstrike life support reserves cost Cr150,000 and 1 ton of cargo capacity for 150 person/weeks (also basically Cr1000 per person/week).
If a ship receives 2 week annual overhauls every year (52 weeks) ... then 150 person/weeks can supply life support for 3 people for 50 weeks (an entire "year's worth" of life support between overhauls) ... provided your crew doesn't mind consuming "preservative heavy" meals (and lots of algae) all the time.
I used that relationship of "1 ton of life support reserves can support 3 people for 50 weeks between annual overhauls" as the foundational basis for my explorations into regenerative life support using Laboratory space aboard (1 ton of which costs MCr0.2 in ship construction cost). What FFS (I think?) called the different levels (or grades, if you prefer) of
Environmental Control.
- Type I: Mininal life support provides a sealed environment, heat, and light. The Air supply is open loop, meaning there's no attempt to recycle it. Stored air provides fresh oxygen while minimal air processing (filters and chemicals) removes the worst of the waste products from the air. Water and food are not normally provided but may be carried along. Normal duration is three hours.
- Type II: Basic life support provides heat, light, and short-term purified air. This is also an open-loop system but it provides better air processing to clean impurities out. Nether water nor food are included. Normal duration is 12 hours.
- Type III': Standard life support is so named because it's the standard system aboard spacecraft. It provides light, thermal control, closed-loop water recycling, and semi-closed loop air. Food is a carried consumeable, and given the duration it must be separately provided rather than carried on in the passenger compartments. Water is recycled and is basically unlimited. The air is purified and recycled, but filters have a limited life and slowly break down. Normal duration is two weeks.
- Type IV: Extended life support provides light, thermal control, and closed-loop air and water (indefinite). Food is still a carried consumable. Normal duration is limietd only by food supply.
- Type V: Endurance life support provides full closed-loop recycling for air, water, and food through use of hydro/aeroponics, aquaculture, and even carniculture. There are several different levels of Type V life support, each representing a major improvement over the previous. These forms of life support are usually only used aboard space stations and generation ships. Since Type V life support systems are miniature ecosystems, they are vulnerable to sudden changes in population. A sudden influx or outflux of people can change the system balance and cause failures.
- Type V-a: At this level, air and food are provided by low-level plant life, usually algae which requires processing to create food.
- Type V-b: This level provides vats and gardens. The gardens provide supplemental foods to the majority algae vat food.
- Type V-c: This level relies more upon the gardens for providing food than the algae vats. It also incorporates small animals like chickens or fish (usually any edible herbivore up to about 10kg).
- Type V-d: This level relies entierly upon gardens to provide both air and food. At this level larger animals can be incorpoprated into the evironmental systems. This level is usually only found on the largest space stations or on domed environments.
- Type V-e: This level is a full working ecosystem incorporating several hundred species of plants and animals. These are usually only found on large domed environments.
Type I is your basic civilian enclosed vehicle setup.
Type II is what your basic military enclosed vehicle setup (what Striker would call an Overpressure life support system).
Type III is our stock and standard Cr2000 per 2 weeks per person rule from LBB2 used for starship staterooms life support.
Type IV is actually the Beltstrike rule of reserve life support (150 person/weeks @ MCr0.15 per ton, consumable, occupies cargo space).
Since
Type IV equates to a displacement requirement of 1 ton (of consumables, that need to be replaced) per 3 persons per year between annual overhauls, I then simply extrapolated that requirement into the various
Type V options as requiring Laboratory space:
- Type V-a: 2 person/years per ton of Laboratory space (MCr0.2 per ton) = 0.5 tons per person/year
- Type V-b: 1 person/years per ton of Laboratory space (MCr0.2 per ton) = 1 ton per person/year
- Type V-c: 0.5 person/years per ton of Laboratory space (MCr0.2 per ton) = 2 tons per person/year
- Type V-d: 0.25 person/years per ton of Laboratory space (MCr0.2 per ton) = 4 tons per person/year
- Type V-e: 0.125 person/years per ton of Laboratory space (MCr0.2 per ton) = 8 tons per person/year
I then stipulated that to run the
Type V Environmental Controls (safely) you need to have medical personnel overseeing the health and well being of everyone inside that environment.
- Type V-a: requires Medical-2 skill per 120 persons (Nurse skill level)
- Type V-b: requires Medical-2 skill per 120 persons (Nurse skill level)
- Type V-c: requires Medical-3 skill per 120 persons (Doctor skill level)
- Type V-d: requires Medical-3 skill per 120 persons (Doctor skill level)
- Type V-e: requires Medical-4 skill per 120 persons (Specialist skill level)
As a side note for those credit clipping merchants who shave the plastic off the rims of the credits in their purse ...
The Cr2000 for 2 person/weeks of starship stateroom life support equates to the revenue earned from 2 tons of cargo transport (Cr2000 per jump). This means that a
Type V-c Environmental Control system (at 2 tons of Laboratory space required per person) winds up being very nearly break even when it comes to balancing costs and revenues on the balance sheet.
- 2 tons less cargo capacity = Cr2000 of revenue potential lost
- 2 weeks of 1 person life support = Cr2000 of overhead cost avoided
- 2000 - 2000 = 0
It's not a PERFECT break even though, because the Laboratory space allocation increases the cost of ship construction and annual overhauls (slightly) and you also need to have a Medic-2 aboard rather than just a Medic-1 (which will cost an extra Cr200 per month in crew salary) ... but it's reasonably close to a break even proposition. Note also that the "exchange" of cargo space (generating revenue) for laboratory space (mitigating life support costs) is also contingent upon there being 3rd party freight wanting to rent that transport capacity, so under circumstances where the cargo hold is less than 100%, the
Type V-c regenerative life support actually edges slightly ahead on the annual finances balance sheet report.
And that's assuming that stateroom life support costs never vary from Cr2000 per person per 2 weeks ... which isn't necessarily an operative assumption in all regions of space. In extensively settled locations, it can be a safe assumption, but out on the frontier or in star systems where habitable biome comes at a premium price ... it might not be. Even in the Spinward Marches, there are plenty of "local stories" in the wiki for worlds that "charge more" than is usual for various support services, such as life support and fuel.
Talos/District 268/Spinward Marches, for example, charges hefty fees for wilderness refueling in the world's oceans (no in-system gas giant, wilderness refueling is usually free, and the star system sits on the Spinward Main with no alternative pass through for J1 ships)!
Speaking just for myself (of course), I would like to think that the
Quality of Life aboard a starship with a
Type V-c Environmental Control system would be higher than that found living (and working) aboard a starship with a more standard
Type III or even
Type IV Environmental Control setup. Of course, the quality of life experience aboard starships is something that CT completely glossed over and only became a factor in much later editions of Traveller (Mongoose in particular?) ... but it's those little details that make spinning out stories as Travellers that much more interesting.
And besides ...
Annic Nova as published had a regenerative life support system setup for the ship, but no accompanying rules for how to duplicate/port that kind of life support system into other ship designs.