Crew again...
I know I'm becoming a pest insisting on it, but, once again, I believe the key factor here is crew quality.
As rare as they might be, I guess there are at least 8 officers with Ship Tactics 5 in and 8 more with pilot 5 the Spindward Marches, and where better to put them than on the Tigress, where their effect is maximized?
for the 20 Zho cruisers vs the Tigress, see that those cruisers are unlike to be led by such rare officers, so we can asume their captains having Ship Tactics at 2- (so no mosifiers), while their pilots (Pilot skill being more common) can give them a +1 to agility (pilot 3-4).
If so, and keeping in mind the TL difference, the Tigress would have a +/- 3 reflective modifier for computer (modified by Ship Tactics) difference and a -2 to be hit for agility, while the Zho Cruisers would have a -1 to be hit for the pilots.
So, for messon fire, the Zho's will need (assuming G-4 Meson gun) to roll 4+ to hit, modified by +2 (target size), -3 (computer difference) -8 (agility), so a 13+ at long range and 11+ at short range, but even if they hit, they must overcome the meson screen, that would need a 10+, modified by -3 for computer difference: the Trigress is impervious to their MG.
Meanwhile, the Tigress would need a 4+ to hit with his own MG, with a -7 for agility but +3 for coputer difference (and +2 if at short range), while it will overcome their Meson Screens (at most rated 6 at TL 14) on a 3+ (modified by +3 due to computer difference): one Zho cruiser out every 2 turns.
For missiles, situation is likely, as the Zho missiles cannot overcome the Nuclear Damper of the Tigress, while the huge number of missile batteries of the Tigress will wreak havoc among the Zho cruisers.
Result, Tigress wins.
As for Eurisko, as I said time ago in another thread, just by giving each side a few officers with high Ship Tactics and Pilot skill in any TCS squadron, I guess the situation would be likely, as the Tigress will benefit from it always, while eurisko's missile boats would seldom do (and here the Tigress missiles would again wreac havoc among them, more than the MG).
And see that I don't twist about HG2 rules at all, just with the TCS ones by simply giving some higher quality officers to each side (so maintining the balance).
I know I'm becoming a pest insisting on it, but, once again, I believe the key factor here is crew quality.
As rare as they might be, I guess there are at least 8 officers with Ship Tactics 5 in and 8 more with pilot 5 the Spindward Marches, and where better to put them than on the Tigress, where their effect is maximized?
for the 20 Zho cruisers vs the Tigress, see that those cruisers are unlike to be led by such rare officers, so we can asume their captains having Ship Tactics at 2- (so no mosifiers), while their pilots (Pilot skill being more common) can give them a +1 to agility (pilot 3-4).
If so, and keeping in mind the TL difference, the Tigress would have a +/- 3 reflective modifier for computer (modified by Ship Tactics) difference and a -2 to be hit for agility, while the Zho Cruisers would have a -1 to be hit for the pilots.
So, for messon fire, the Zho's will need (assuming G-4 Meson gun) to roll 4+ to hit, modified by +2 (target size), -3 (computer difference) -8 (agility), so a 13+ at long range and 11+ at short range, but even if they hit, they must overcome the meson screen, that would need a 10+, modified by -3 for computer difference: the Trigress is impervious to their MG.
Meanwhile, the Tigress would need a 4+ to hit with his own MG, with a -7 for agility but +3 for coputer difference (and +2 if at short range), while it will overcome their Meson Screens (at most rated 6 at TL 14) on a 3+ (modified by +3 due to computer difference): one Zho cruiser out every 2 turns.
For missiles, situation is likely, as the Zho missiles cannot overcome the Nuclear Damper of the Tigress, while the huge number of missile batteries of the Tigress will wreak havoc among the Zho cruisers.
Result, Tigress wins.
As for Eurisko, as I said time ago in another thread, just by giving each side a few officers with high Ship Tactics and Pilot skill in any TCS squadron, I guess the situation would be likely, as the Tigress will benefit from it always, while eurisko's missile boats would seldom do (and here the Tigress missiles would again wreac havoc among them, more than the MG).
And see that I don't twist about HG2 rules at all, just with the TCS ones by simply giving some higher quality officers to each side (so maintining the balance).