Originally posted by Aramis:
Actually, under Bk2, fuel was per maximum jump of the drive, ignoring the distance actually jumped (provided it didn't exceed the rating of the drive...).
Ooops. I forgot. You are of course absolutely correct. It has been so long since I have used LBB2 without LBB5, (used it for about a week before I bought LBB5 back in 1980 (?).)
Key elements, as I see it:
1) Time Taken = fixed range 168±10% without regard to distance covered
2) Rate of Fuel Used (10% for J1; MT & TNE +5% per additional Jn; rest +10% per additional Jn)
3) Incommunicatability of J-Space (You can't talk to, from nor through it to N-space, nor even to other craft in J-Space)
4) Inability to jump to/from steep gravity wells. (Approximated by 100 Diameter limit.)
5) Pricing of Travel per unit time, rather than distance.
YMMV, and YMMPDVW...
Item 5 makes Jump-2+ Ships, at any size unprofitable, further travelling someplace slower is more expensive than getting there faster, hence one of the most common house rules, is to charge per parsec. But that list is the essense of Traveller space travel. Though I should like to add.
6)A trip is defined by a single jump from point of origin to point of destination, regardless of distance.
7)The fastest method of interstellar communication is Starship, there is no FTL radio, video, etc.
Bearing this in mind. The issues that you run into when you create a 3D Universe with the same number of stars as a 2D universe are as follows.
Distance from center to edge or edge to edge is is much shorter. Which means, unless you change how Jump Drives work that Communication is much faster allowing more centralized control. Warships can be kept at more central locations because communication from point to point is faster as is reaction time for the Navy. Further Jump 1 Drives are going to have less usefullness as they will be restricted to single clusters. The likelihood of a long main is slim to none. So Jump 1 ships don't go far enough Jump 4-6 ships go too far.
Going edge to edge with the same distance and a reasonable depth will increase the number of systems exponentially, virtually destroying any ability or even pretense of centralized control. Too many stars, too many Nobles, etc. Dukes become a dime a dozen. (Forget about lesser nobility.)
So a solution like Thrash's that adjusts Jump Drive geometrically should provide what is needed to use the same number of stars in 3D space. (Though I will have to playtest the results once I generate a Sector as it appears that this is pretty much virgin territory.) Then we can keep 16 Subsectors per sector and 4 sectors per domain. 7 Domains make up the Imperium. (What it will look like is next on the list.)
Should you go a Sector is 4x2x2 Subsectors? Or perhaps 3x3x2 (And add 2 subsectors per sector?) You can't stack spherical Sectors next to each other but perhaps Spherical domains? Then each Sector would be .25 of the Sphere. (Or 2 per hemisphere.)Then each subsector could be 22.5 degrees by 45 degrees, by whatever your radius of the Domain is.).
Then I started to remember Spherical Geometry, as one of my co-workers is taking an advanced Calc class. If you shape the Imperium as a rough Sphere. With one domain in the center, (roughly half the diameter of the sphere, then you can spread the other domains around the center. Say 90 degrees by 90 degrees, yielding a total of 9 Domains. Sectors at the Core would be similar to those described above for the Spherical Domain. Exterior Domains could have sectors of 45 degrees by 45 degrees (Yeilding 4 per domain.) Subsectors, stack them 2 deep, and then go 22.5 degrees, by 22.5 degrees for the close ones, and 11.25 degrees by 11.25 degrees for the far ones. (Giving you 16 subsectors per sector.)
Subsectors or Sectors on the edges might not belong to the Imperium. Pull a domain out for the Part of the Solomani Sphere that the Imperium didn't keep, and you are down to 8 Domains in the Imperium.
How does that sound? Workable?
Polar Coordinates still give me a headache though. Someone please check my math on this. If the Imperium was about 11,000 systems, with an average system spread of 2.5 parsecs and with a diameter of about 200 parsecs, leaving room around the edges for areas not controlled by the Imperium, that should mean that the subsectors are roughly equal size as are the sectors and domains.
Does that even sound right?
Of course other empires would use a different mapping technique, centered on something other than Capital/Core which would intersect with the Imperium's Sphere but running a Sphere of roughly 250 parsecs should give me a piece of each of the other empires without complicating my map too much.
It almost sounds too simple.
Thoughts? Comments? Suggestions? Math corrections?