BetterThanLife
SOC-14 1K
Again, lets not go back into the to speculate, not to speculate Merchant rules.Originally posted by Aramis:
BTL:
3 D makes speculation EVEN better, because twice the distance isn't 4 times the systems , but 8.... It's also not about lucky rolls, BTL. the system is set so that tramp speculation is a key element to finance.
Laryssa:
When you muck with the basic assumptions of jump, you fundamentally alter the nature of the setting. Your "lots of short jumps" isn't something I'd want, especially given the slim but ever present chances of misjump. Even given the generous nature of how mild most jump errors are, in MT, one in 36 jumps will have an error of some kind, if not more; most will be harmless, if you don't mind not being the same age as the universe.

The idea is to get the same 4 systems per jump in 3D not to expand to 8. As soon as you expand to 8 you have upset the balance of the Universe. Besides, so far, in any combination I can come up with, it is more like expanding from 4 destinations to 16. 8 I could probably live with.


I know that we can just scrap the OTU and start over, perhaps with a bunch of pocket empires, in a Small ship Universe, using Thrash's Jump Numbers, and Astrosynthesis, but that is what I, personally, would prefer to avoid. After all the OTU, IMHO, is the major reason to play Traveller, everything else is just rules. I am sure I can find a rule set that works fine in a 3D Universe. With all the tools that are available, creating a 3D Universe is the easy part. (Down to the Planetary maps, simple.) Randomly generating Empire names, basic characteristics, etc, again, simple. It would take a weekend of a Computer running and number crunching. (Roughly.) I personally don't have time to write the History of the Universe though, nor do I know anyone with that kind of time on their hands. The, almost 30, years of development, the continuity, the "Historical Errors" etc. are what give playing Traveller an edge over the more recent stuff that isn't developed.
The one thing I have seen in the recent past that comes close to having enough background to roleplay in a Universe is the Honor Harrington series, and that doesn't have enough information to gut it out on a small party level, yet.
The Firefly series has potential but ties you to one System. (Granted a huge, complex system but a single system nonetheless.) It could use some fleshing out. It is, relatively, easily enough adopted using any set of Traveller Rules, or other rule system. If it hadn't gotten cancelled it would probably make a great Sci-Fi RPG backdrop. In a few years it might yet, provided that people continue to develope "The System." The problem with playing within a single system is things like Orbital Mechanics. Anyone know of a good piece of software that will handle Orbital mechanics and travel time well enough to do that?

The Star Trek Universe is the only real other choice as far as detailed Universe development, and it has had a few more years than Traveller (though not that many) but it is too clean for the typical RPG and certainly for my Refereeing style.