BetterThanLife
SOC-14 1K
Spaceman Spiff,
Now granted this is strictly my opinion. But given the following.
An M-1 Tank is approximately 90 cubic meters. Which makes it between 6 and 7 Traveller Displacement Tons. An F-15, because of the shape is a little more difficult to calculate, is approximately 10 displacement tons. Anything much bigger would be easier to spot, more difficult to hide, and have trouble finding cover. But then again we all thought the M-60 was too big. (Which is one reason the M-1 is only 8 feet tall.)
That being said. I figure that the Air Force and Army, get integrated somewhere between TL-9 and 12. With Atmospheric Fighters, Helicopter Gunships and Tanks becoming one craft. Depending on local conditions, local military needs and local political requirements. Now these aren't going to be true spacecraft, but once you get to the TL-11+ range should be capable of low orbit integration as well. (And the Planetary, Wet Navy will probably be integrated between TL-10 and 12.) Now once you get to TL-13 or so then the 10-15Ton Fighter becomes a viable, well as viable as fighters in Traveller get, weapon system and at some point in the TL-13-15 range its capability should be merged with the Tank.
SO as far as controling its own orbital space? I guess it would depend on what kind of unit it was.
The following is from My Traveller Universe though the principles apply.
1. Speed is Life. (Speed, agility and mobility are now, always have been, and probably always will be one of the most important aspects of warfare.) From the Cavalry charge to the M-1 Tank to the Mach 2.5+ combat aircraft.
2. Take the High Ground. (Translated to Traveller the person controling the High Orbitals has major advantages in controling the planet.) Observation range and Gravity, no matter what your tech level are powerful reasons. (It is tougher to charge up a hill than across flat ground or especially down a hill.) It is tougher to shoot at a satelite than for that satelite to shoot at a ground target. (Don't take gravity lightly or it will get you down.
)
3. Protection. The better your armor, the better protected you are the more survivable you are.
4. Firepower. The more firepower you can bring to the target the better.
In all versions of Traveller, at least that I haver seen, Starships/Spacecraft weapons hit harder than vehicle weapons, or infantry weapons. Spacecraft can be armored better than vehicles. Spacecraft are faster than Vehicles. (Especially in orbit.)
Besides Starship volume is limited. If you are going to attack someone else then wouldn't it make more sense that your Army's Armor can protect your invasion craft/landing craft/drop troopers from the moment that they arrive in a system, as opposed to just within close proximity of the ground? (Close being a relative term.) That your armor can effectively, relatively, engage planetary defenses and attack the high orbitals.
In virtually all versions of Traveller a spaceship pulse laser or beam laser can shatter the armor of a tank. But most vehicle weapons have a very difficult time against reasonable spaceship armor.
So after TL-12 why build tanks? (Unless it is political because the system defenses and the Ground defenses are under two departments of the government and they haven't, yet resolved their differences.
) Kind of like the US Army and the US Air Force. Though those problems do sometimes encourage some very interesting solutions. (The Attack Helicopter, especially, and the developement of helicopters in general came out of that little political mess between the Army and the Air Force.)
Now granted this is strictly my opinion. But given the following.
An M-1 Tank is approximately 90 cubic meters. Which makes it between 6 and 7 Traveller Displacement Tons. An F-15, because of the shape is a little more difficult to calculate, is approximately 10 displacement tons. Anything much bigger would be easier to spot, more difficult to hide, and have trouble finding cover. But then again we all thought the M-60 was too big. (Which is one reason the M-1 is only 8 feet tall.)
That being said. I figure that the Air Force and Army, get integrated somewhere between TL-9 and 12. With Atmospheric Fighters, Helicopter Gunships and Tanks becoming one craft. Depending on local conditions, local military needs and local political requirements. Now these aren't going to be true spacecraft, but once you get to the TL-11+ range should be capable of low orbit integration as well. (And the Planetary, Wet Navy will probably be integrated between TL-10 and 12.) Now once you get to TL-13 or so then the 10-15Ton Fighter becomes a viable, well as viable as fighters in Traveller get, weapon system and at some point in the TL-13-15 range its capability should be merged with the Tank.
SO as far as controling its own orbital space? I guess it would depend on what kind of unit it was.
The following is from My Traveller Universe though the principles apply.
Military philosophy and mentality has the following axioms (And has virtually always had these axioms.)IMTU, unless it is a balkanized world, most planets below TL-9 don't bother with tanks. (They are too easy to destroy by TL-9+ equipment, slow moving and expensive.) On Balkanized worlds (Or worlds that are fighting the locals for some reason.) all bets are off. But in most cases lower tech militaries will be light infantry.
TL-9-13 militaries may be light, armored or mechanized depending on design philosophy, military theory and mission. And very few planets will approach this problem the same way. Once you get to the integration of Space Fighters with Tanks, (Somewhere in the TL-13-15 range.) Then the Infantry will tend to go back to Light, (heavily armed and armored individual soldiers, but no vehicles, unless you count Battle Dress as a vehicle.) with Armor Support coming in the form of 10-15T fighters and some specialized units.
Which, in most versions of Traveller, are better armed, better armored and faster than Tanks. Also they are more flexible, being able to engage an invader's landing craft and protect their own. Further as far as cost goes they aren't all that much more expensive than an equivalent Grav Tank.
Which is one of the big reasons why, the majority of Imperial Marine Forces are Light Infantry, (Battledress with built in Grav-Belt mobility) with Fighter Squadrons and some specialized Armor, Artillery and Mech units (The exception not the rule).
1. Speed is Life. (Speed, agility and mobility are now, always have been, and probably always will be one of the most important aspects of warfare.) From the Cavalry charge to the M-1 Tank to the Mach 2.5+ combat aircraft.
2. Take the High Ground. (Translated to Traveller the person controling the High Orbitals has major advantages in controling the planet.) Observation range and Gravity, no matter what your tech level are powerful reasons. (It is tougher to charge up a hill than across flat ground or especially down a hill.) It is tougher to shoot at a satelite than for that satelite to shoot at a ground target. (Don't take gravity lightly or it will get you down.
3. Protection. The better your armor, the better protected you are the more survivable you are.
4. Firepower. The more firepower you can bring to the target the better.
In all versions of Traveller, at least that I haver seen, Starships/Spacecraft weapons hit harder than vehicle weapons, or infantry weapons. Spacecraft can be armored better than vehicles. Spacecraft are faster than Vehicles. (Especially in orbit.)
Besides Starship volume is limited. If you are going to attack someone else then wouldn't it make more sense that your Army's Armor can protect your invasion craft/landing craft/drop troopers from the moment that they arrive in a system, as opposed to just within close proximity of the ground? (Close being a relative term.) That your armor can effectively, relatively, engage planetary defenses and attack the high orbitals.
In virtually all versions of Traveller a spaceship pulse laser or beam laser can shatter the armor of a tank. But most vehicle weapons have a very difficult time against reasonable spaceship armor.
So after TL-12 why build tanks? (Unless it is political because the system defenses and the Ground defenses are under two departments of the government and they haven't, yet resolved their differences.