Badenov
SOC-12
And how do you achieve those...
lower bore axis, integral compensator, integral electronic sight, improved ammunition
smarter bullets are certainly a possibility.
On the subject of firearms, Mg1 does have advanced explosives, so they can presumablably be used to make more potent bullets.Range, accuracy, effect, cost, bulk, user friendly.
Without magnetic propulsion, you would have to change the ammunition, and the ammunition depends on kinetic energy, which can be enhanced with explosives, penetration, armour piercing cap, and accuracy, possibly electronic guidance.
But this is all aside from handheld versions of the meson guns and particle cannons I feel are missing from the game. If the pinnacle of weapons design at TL7 that started with a TL2 cannon is now a colt 1911, itself a TL4-era device however modified, then it would make sense for there to be at TL15 a handheld version of say the shipboard TL10 plasma gun. The PGMP (is this MG-only?) is close to what I'm thinking, or the FGMP for the miniaturized Fusion Gun but I'm looking at something more like a pistol-sized hand weapon that does the same thing rather than handheld artillery. There are handheld versions of laser weapons - they're heavier than firearms, but they hit a bit harder, though not substantially. Mostly it seems they're ignored and I'm not clear on why, and why the other weapons - particle accelerators and meson guns - never made the transition.
The Law Level will indeed keep them out of the hands of 'typical' travellers, but Space Marines should be armed with something better than some 5000-year old revolver.With respect to FIREARMS, Shotguns are allowed at Law Level 6 when ALL OTHER firearms are illegal, so the smoothbore weapons (Shotgun & Snub) certainly deserve a lot more attention as well as some fleshing out on the LL of a Tranq round Snub weapon (it is NON-LETHAL, so LL 7?)
Lasers are legal on VERY FEW worlds (and too darn bulky with the backpacks that already use magic batteries).